Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,739
Stat based combat and FPP do not mix together very well in my opinion. Unless you take your god damn time and resources and make it obvious that you swing slower than needed or pull string of your bow for a shot that's too weak to penetrate armor, or have some sort of feedback of any kind on what just happened than seeing enigmatic "missed".
You are not wrong. I think Morrowind's combat would have benefited GREATLY from better animations, like those of Gothic and Dark Souls. Animations for missing, dodging, skills that are higher/lower... Morrowind frustrates a lot of people because the visual feedback is minimum, and against their expectations for a 1st person game. Its level of abstraction just isn't present in most first person games, and as a consequence looks jarring.