Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Why is Fallout New Vegas considered good?

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
Im about 45 hours into F:NV and its going really well
How many times have you listened to Johnny Guitar and Big Iron?
I loaded a Radio mod which includes additional stations and songs , I really enjoy Country music but yes I like to hear different songs. You can only hear Big Iron so many times in a single gaming session :-D
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,470
Location
Mosqueow
Im about 45 hours into F:NV and its going really well

I loaded all the Viva FV mods and stability recommendations but then I also loaded about 25 additional mods and accepted that this could create some CTD because they outside the Viva list

And I was getting about 2-3 random CTD in a 3 hour session which is fine, it takes literally 30 seconds to reload the game in MO2 and I save often so I dont lose anything. But then on Sunday I went on a Bounty Hunter quest to the Fiend territory and the game started crashing every minute in one region. And this area is notoriously bad for CTD and its well known and there are lots of solutions to resolve it but as usual with troubleshooting and CTD one solution doesnt mean it will resolve your specific problem

So I decided to use MO2 to troubleshoot and the advantages of using multiple profiles, multiple profiles lets you disable mods and enable mods and it wont impact your main game

But before I started disabling mods in my troubleshooting MO2 profile I read a suggestion on Viva and the FNV performance guide and it was an .ini setting around the NV Tick Fix mod

https://performance.moddinglinked.com/falloutnv.html#NVTF

" Double-click on NVTF in Mod Organizer, then open NVTF.ini in the INI Files tab, and set:

bModifyDirectXBehavior = 1"



So I made the change and guess what? No more crashes in the Fiend territory and I havent had one CTD since making that single .ini change which is about DirectX

I am amazed that a single .ini tick box could improve the overall stability so much, Im not complaining of course and Im sure I will still get CTD but its an interesting lesson around how sometimes CTD are not about particular mods you use but rather a specific setting or recommendation in a mod file

Moral of the story, always read your mod recommendations around performance and stability and how this type of mod can be configured

Interesting.

At some point in 2010s i had to quit NV altogether because of how much it crashed with my mod load. Some years later i managed flush all the ctds by using nvac, memory patch and some others while having as much mods as i wanted.

However one area Ultra Luxe still remains broken piece of shit and even all these fixes combined with Yup do nothing to prevent crashes.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
Im about 45 hours into F:NV and its going really well

I loaded all the Viva FV mods and stability recommendations but then I also loaded about 25 additional mods and accepted that this could create some CTD because they outside the Viva list

And I was getting about 2-3 random CTD in a 3 hour session which is fine, it takes literally 30 seconds to reload the game in MO2 and I save often so I dont lose anything. But then on Sunday I went on a Bounty Hunter quest to the Fiend territory and the game started crashing every minute in one region. And this area is notoriously bad for CTD and its well known and there are lots of solutions to resolve it but as usual with troubleshooting and CTD one solution doesnt mean it will resolve your specific problem

So I decided to use MO2 to troubleshoot and the advantages of using multiple profiles, multiple profiles lets you disable mods and enable mods and it wont impact your main game

But before I started disabling mods in my troubleshooting MO2 profile I read a suggestion on Viva and the FNV performance guide and it was an .ini setting around the NV Tick Fix mod

https://performance.moddinglinked.com/falloutnv.html#NVTF

" Double-click on NVTF in Mod Organizer, then open NVTF.ini in the INI Files tab, and set:

bModifyDirectXBehavior = 1"



So I made the change and guess what? No more crashes in the Fiend territory and I havent had one CTD since making that single .ini change which is about DirectX

I am amazed that a single .ini tick box could improve the overall stability so much, Im not complaining of course and Im sure I will still get CTD but its an interesting lesson around how sometimes CTD are not about particular mods you use but rather a specific setting or recommendation in a mod file

Moral of the story, always read your mod recommendations around performance and stability and how this type of mod can be configured

Interesting.

At some point in 2010s i had to quit NV altogether because of how much it crashed with my mod load. Some years later i managed flush all the ctds by using nvac, memory patch and some others while having as much mods as i wanted.

However one area Ultra Luxe still remains broken piece of shit and even all these fixes combined with Yup do nothing to prevent crashes.
Yes, I have adopted a certain approach to modding Bethesda games and what works for me and ensures improved stability. The " hardest " part is what advice do you take because there are lots different views around what mods are best or shouldnt be used

And I follow these steps

  • I start with an official, popular and tested mod list like Viva FNV which includes all the fixes you mentioned. There are always general and accept "must have " stability mods like 4gb patcher, NVAC and the Tick Fix
  • Then I load additional mods like adult mods, extra companions and quests and this is where the risk comes in because Im deviating from a tested mod list
  • But I use MO2 to understand conflicts around meshes and LOOT for advice and this works nicely
And then when I get a CTD in the same region I do research on that specific known CTD which is often well known and other people have experienced it and they can provide a solution for what is causing it around mods

But my issue with the game crashing every minute in the Fiend Cell is well known but it wasn't related to my mods but rather a DirectX issue and the FNV performance guide doesnt say " this will help with CTD " but rather " New Vegas Tick Fix is a mod by karut that fixes and improves game's internal clocks and memory management, which dramatically reduces stutter. It also allows for playing above 60fps without breaking physics. Additionally, it has some DirectX changes, which help with performance and greatly reduce memory usage."

But I enabled this setting because I read a Reddit comment from one person when I was searching for " game crashes in Fiend Territory ". I got lucky because I never would have thought to enable this without that suggestion. Of course I might have also solved the problem by disabling mods which are triggering this CTD but that would have taken longer

https://performance.moddinglinked.com/falloutnv.html#NVTF

I heard about Ultra Luxe instability, I havent been there yet. Hopefully I dont CTD :cool:
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
261
But my issue with the game crashing every minute in the Fiend Cell is well known but it wasn't related to my mods but rather a DirectX issue
Just curious, but did you use DXVK? It's recommended on VNV and I don't recall crashing in Fiend territory. It improves performance and more importantly, it fixes alt-tabbing.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
But my issue with the game crashing every minute in the Fiend Cell is well known but it wasn't related to my mods but rather a DirectX issue
Just curious, but did you use DXVK? It's recommended on VNV and I don't recall crashing in Fiend territory. It improves performance and more importantly, it fixes alt-tabbing.
No I didnt but I did load One Tweak mod after making the Tick Fix .ini change and it also gives you alt-tab functionality. I did see the DXVK advice in the Performance Guide so I will configure it if my game becomes unstable again but I completed all the Fiend bounty hunter quests and the game didnt CTD once....hopefully this continues :)

https://www.nexusmods.com/newvegas/mods/79211
 

.Pixote.

Augur
Joined
May 6, 2012
Messages
689
Playing the game for the first time really on needs a patch to fix bugs. Dipping into the pandora's box that's is 'Nexus Mods' is tricky business, and the more mods the greater the risk.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
Playing the game for the first time really on needs a patch to fix bugs. Dipping into the pandora's box that's is 'Nexus Mods' is tricky business, and the more mods the greater the risk.
Keep it simple and reliable if its your first time modding FNV

Use Mod Organizer 2 and then use this list of mods from Viva and at the very least install all the bug and utility mods. This will create a very stable modded game. It will take you about 4-6 hours to install these mods but its worth the time

https://vivanewvegas.moddinglinked.com/intro.html
 

Beans00

Erudite
Possibly Retarded
Joined
Aug 27, 2008
Messages
1,628
Ryzer would like this game if he could dump garbage in the streets and harass white women, as it stands I'm not sure if it's up his alley.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
I plan on playing FNV in the future once I get my series replay started. I was thinking of playing with JSE, which mods go best with it?
I know I keep repeating myself but use the Viva list and then decide what additional features you want from mods which differs from person to person

So if you want more quests and areas to explore install World of Pain

What I do is search for " best mods for game x" and then go through 7-8 links from gaming journalists around recommended mods and you often find the same mods recommended so you know they good because they popular

And I spend 1-2 hours on YouTube doing the same thing because that gives you an idea of what the mods look like in the game
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
Then I load additional mods like adult mods
You had my curiosity. Now you have my attention.

Could this be the way to make this shitshow playable?
Its a great question, I only load lore friendly mods applicable to the game world

For me a post-apocalyptic world where life is terrible and survival is hard you should expect to find excess and licentious behavior. Its an almost guarantee type of lifestyle of a collapsed society where different factions exist

So my adult mods are things like a very sexual and slutty companion, Katie, and then mods that add additional prostitution, sex animations , female meshes and a mod quest where you track a porn star

About 6-7 adult mods, a small number compared to my 150 normal mods
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,709
Location
California
What are good mods to complement the J Sawyer mod these days/year? (bugfixes/quality of life etc)? Not looking for anything that adds fanfic NPCs/ writing
 

skaraher

Prophet
Joined
Nov 19, 2012
Messages
1,065
Location
People's republic of Frankistan
Yukichigai patch, Mojave arsenal to reindroduce GRA integration (The modder took it off from JSU because he didnt like the DLC) and that's pretty much it. Never was convinced with all the uncut restoration mod, they're all buggy and dont really add anything of note to the game.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,496
Location
South Africa, Cape Town
I have completed this game and all its DLC after about 120 hours. It was an excellent experience and its gets a 75/100 on the globally followed " BruceVC game rating system "


I played a heavily modded game and I will include my mod list from MO2 at the end. I am not going to repeat what I mentioned in previous posts in this thread except for how stable the game became after I did the following

https://performance.moddinglinked.com/falloutnv.html#NVTF

" Double-click on NVTF in Mod Organizer, then open NVTF.ini in the INI Files tab, and set:

bModifyDirectXBehavior = 1"

I only had 5-7 crashes after making this change in about 65 hours and I use to get 3-4 CTD in random areas every time I played

As far as narrative choices were concerned I decided to finally support an independent Vegas and not align with the NCR or the Legion and I killed House

I wanted to align with the NCR because I liked what they believed about law and order but they wanted me to kill the Brotherhood of Steel so I moved away from them but I avoided killing there soldiers as much as possible and I didnt wipe them out at Hoover dam at the end. I persuaded them to leave without a massacre by my upgraded Securitrons

Finally outside of the mods below I used a mod that changed the required amount of XP you need for each level and you can set different levels, I used 1.5x so if you need 7200 XP for level 10 you now need 9000 XP for level 10. And this slowed the level advancement down and made the game more realistic and motivated me to explore more and do side quests which I enjoy

https://www.nexusmods.com/newvegas/mods/35178


Here are the mods I installed

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NavmeshOverhaul.esm
fixy crap ue.esp
Landscape Texture Improvements.esm
Vanilla Enhancements.esm
Landscape Texture Improvements - YUP Patch.esm
Bad Touch.esm
Uncut Wasteland.esm
Functional Post Game Ending.esm
FCOMaster.esm
AWorldOfPain(Preview).esm
TLD_Travelers.esm
Momod.esm
SaxxonsQuestPack.esm
Mojave Wildlife (FO3-Style).esp
Better Brotherhood.esm
MBFNPCs.esp
NVWillow.esp
VanessaFollowerNV.esm
Mojave Raiders.esm
Leveled DLC Delay.esm
Functional Post Game Ending - YUP Patch.esm
More Perks.esm
SomeguySeries.esm
Weapons.of.the.New.Millenia.esm
wsex.esm
Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp
YUP - NPC Fixes (Base Game + All DLC).esp
NVMIM.esp
Unofficial Patch NVSE Plus.esp
Vurt's WFO.esp
Uncut Wasteland.esp
ExRB.esp
The Mod Configuration Menu.esp
JustAssortedMods.esp
Enhanced Movement.esp
ImmersiveRecoil.esp
Follower Tweaks.esp
Trap Tweaks.esp
FCO - NPC Changes.esp
JSawyer Ultimate.esp
MAC.esp
AWOP Interim Fixes.esp
Momodlorefriendly.esp
populatedcasino.esp
EVE FNV - ALL DLC.esp
DLC Enhancements.esp
More Perks Update.esp
wsexInnuendoNPCs.esp
Weapons.of.the.New.Millenia.Store.esp
Misc Content Restoration.esp
FNV Realistic Wasteland Lighting - All DLC.esp
MonsterModLorefriendlyDLC.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
NewVegasBountiesIII.esp
Classic Fallout Weapons Remastered v1.2.esp
FNV NPCs Travel.esp
T4-plugin.esp
BrotherhoodReforged.esp
Game_NV_MotorcycleTravelAdvRandom.esp
Game_NV_MotorcycleTravel.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
Cowboy Radio - Now with VA.esp
Cowboy Radio - Songs Only.esp
Radio Free Wasteland.esp
zmod_add_misc_RadioGaga.esp
Mojave Raiders.esp
Bouncing Natural Breasts.esp
Uncut Wasteland - YUP Patch.esp
FCO - OHSB NPC Edits.esp
EVEM - YUP Patch.esp
Better Brotherhood - FPGE Patch.esp
Better Brotherhood - YUP Patch.esp
rockbiter_AnimationSounds.esp
Misc Content Restoration - UW (VNV) Patch.esp
LootMenu.esp
Economy Overhaul.esp
Vanilla UI Plus.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
HairPatcher.esp
Daedric Bitchs.esp
DIM TYPE3clothesRETAIL.esp
MojaveDelight.esp
Sprint Mod.esp
JSawyer Ultimate - EDEM Patch.esp
JSawyer Ultimate - SMIM Patch.esp
JSawyer Ultimate - EVEM Patch.esp
The Weapon Mod Menu.esp
Blanket_NV.esp
FCO - Willow (Cazy).esp
FCO - Willow.esp
DriveableMotorCycle.esp
Player Combat Priority.esp
PipBoyLight.esp
pipboyx3.esp
Slower Level Rates - x1.5.esp
JSawyer Ultimate - Mojave Raiders Patch.esp
JIP Companions Command & Control.esp
wsexInnuendoAnims.esp
Strip Lights Region Fix.esp
DNWeathers.esp
22-07 Merge 3.esp
TheBetterAngels.esp
 

Drick

Barely Literate
Joined
Sep 7, 2024
Messages
1
I loved the shit out of New Vegas when I was younger because it was a "real" rpg where the world was a canvas to your characters motivations. I'd treat perks and end slides like a kid treats toy dinos and mash out fun characters to explore the Mojave with and it was a blast. Dozens of playthroughs with most dropped but plenty finished. Played the main installments of the franchise back to back these past weeks and when I got to New Vegas I wanted to brain myself I was so fucking bored. Long marches of shit ugly desert to find a shack with the same interior as the last 3 shacks with a star bottlecap left on the table like an apology. Quests are no better. Want Fisto? Take a 15 second walk down an empty street and walk another 6 seconds around the corner because some cocksucker thought laying some rubble there would be funny. Fuck yourself. 3 card bounty? 20 second walk across the airfield each time. It cannot be overstated how unrewarding the exploration is and how much of a chore the world is to navigate. New Vegas fans live rent free in my head with their insistance that it's just 3 with better writing and combat. I don't care about the writing if you're making my drag me nutsack across a mile of sandpaper. I don't care about the combat when every arena is so fucking boring. Theme park or not Fallout 3 cockslaps the shit out of New Vegas in those respects and I'd sooner touch it than New Vegas ever again. 1>2>3>NV unironically, even if Mr. House is the man.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
115
Recently played this for the first time, never got around to it back in the day. As with most of these games it was pretty fun for the first couple of hours but I quickly became overpowered and the game became a bit of a chore. I was pleased to find a good number of locations unmarked on the map and an adequate amount of hand placed loot. However with no real danger it did not feel like exploration instead just like uncovering a map. And you can just click an icon on the map at any time so there was no sense of being on a journey or expedition.

The factions and quests all seemed fine until the Benny encounter, the reputation reset was really jarring, confusing, and immersion breaking. Log was spammed with a bunch of strange quests, with no context. Suddenly you are the chosen one for no reason, and any motivation you might have had for or against the factions is gone because they just forgot everything that happened thus far. After this point the game was just an ultra janky FPS, I couldn't suspend my disbelief.

The DLC with the beeping casino was atrocious

VATS was strangely useless, even at short range with precision weapons hit chance was low for some reason. So I never used it, which doesn't bother me except that VATS is the only unique thing about the game's gunplay, and the only thing that might make it feel more like an RPG instead of a standard FPS. So having it be useless was weird.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,772
Location
The Satellite Of Love
The DLC with the beeping casino was atrocious
Agree with your whole post except this part, Dead Money is one of the more interesting things in the game IMO (the incredibly over-laboured and pretentious "it's about letting go" bullshit aside). It sort of plays like shit but thematically it's got a bit more va va voom than most of the game.
 

BrainMuncher

Liturgist
Joined
Jan 26, 2015
Messages
115
The DLC with the beeping casino was atrocious
Agree with your whole post except this part, Dead Money is one of the more interesting things in the game IMO (the incredibly over-laboured and pretentious "it's about letting go" bullshit aside). It sort of plays like shit but thematically it's got a bit more va va voom than most of the game.
It had really good atmosphere but the beeping was obnoxious, a lot of quick loading when I didn't find the small speaker in time. And they would randomly toggle invincibility on the speakers based on quest state so the rules of the game kept changing unpredictably.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,029
Location
Swedex
Not being a fan of NV is whatever, but anyone who thinks F3 is a better game deserves the noose.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom