Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,353
Kingmaker's writing is very good. It is uneven at times, but still very good.
The narrative is mind blowingly interesting in how it achieves its goals. I am not saying that it does not have flaws or parts that it falls short (or parts that I still do not understand). However, the way all content in this fucking huge game fits under only a few intertwined themes is a sight to behold. I have never seen anything like this in another game of this length before. It is a quality in story telling and theme exploration that goes beyond gaming.
Some of you are not worthy. Tigranes gets a free pass, because he has not seen the full picture yet (let alone start identifying the connections between the various stories in the game).
Stronk claims. I'll finish the game and see what I think.
So far, I do suspect a lot of Codex goodwill to Kingmaker hinges on how conservative/traditional it is. It's back to a good old fantasy adventure in an uncomplicatedly familiar setting, no pseudo philosophical mumbo jumbo or mixing period inspirations. It relies on many tried and true formulas to achieve that cohesiveness. It's all ready made to support any typical D&D / fantasy / etc party playstyle. Which, by the way, is a perfectly fine thing to do. No need to try and become a Torment and then end up a Numenera. But this kind of praise implies that Kingmaker refines and improves those old goodies to a new level. I haven't seen that yet. We'll see how it goes as I keep playing.
Time limit doesn't bother me hugely so far because I never expected it to be a very open game. The map is really a lot of disconnected tiny zones with one or two points of interest (even more than Deadfire!) and the way the clock ticks on artisans, main quests, etc., I understood to provide a fairly linear experience. But I certainly think there was no good reason to make the time limits and chapter thresholds so obscure.