I've skipped playing this game on release because I've read about all the bugs, so now it is my first time playing. I'm using TB mod and man, it improves gameplay a lot.
So, Killing Stag Lord was challenging but fun, followed the Troll quest-chain which was quite amazing overall. Then, Season of Bloom got little bit tiresome with owlbear/manticore/wyvern spam, but by then I've managed to get a good grasp of ruleset and got through it quickly. Varnhold/Vordakai was a mixed bag (another spamfest, though this time is was spriggans followed by undead cyclops, but with few cool moments like having to wipe a dining hall choke-full of zombies). Armag's Tomb was really boring, basically just traps and skeletons, then more traps and skeletons, followed by even more traps and skeletons. At least the dungeon's boss went down quickly and easily thanks to the amazing power of Grease spell, so there was that. Tho' I had to reload once, because at my first attempt he won the initiative roll, charged at my main char, 1-shotted him with a crit and it was game over before I could even do a thing.
But then I got the crown and the fucking kingdom management murdered me with it tediousness. Who the fuck designed that shit. I didn't mind it when I was dealing with small barony, in fact I enjoyed it quite a bit. Placing villages and buildings was fun. Sure, it was basically repeating same steps every time with few variations, but I really didn't mind it the first 5 times I had to do it.
But with kingdom, spam started again - this time with events and upgrades. Most annoyingly the events repeat themselves over and over again. Is it really necessary to deal with some illusionist counterfeiting gold coins every few months? Or a poltergeist in a temple? Or with the some fucking mermaid in the harbor? I would understand if I had to redo them after failures, as the underlying problem would persist to rear its ugly head in the future, but that shit kept and kept coming back even after successes and triumphs. I guess I was running into the same events again and again because there were only so few of them implemented - but then each and every one consisted only of few sentences of text, no custom graphics or anything - there's simply no excuse in having them in such limited amount.
Then there are barony/kingdom stat upgrades. What a fucking bundle of joy. With 10 stats, if each goes from rank 1 to rank 10, then you'll have to do them 90 times. 90 times the joy of watching 2 weeks passing by on the map screen, day by day, without letting you do anything in the meantime. Other than getting up from a computer to take a quick piss or make some coffee that is. Why not make it 3 ranks - starting 1st rank, then 2nd unlocks new council position, and finally 3rd maxes stat and give you some nice bonus. If devs needed some way of moving in game calendar forward, rank upgrades weren't the smart way to do it, that's for sure.
Sure, I could say "to hell with all this" and set the kingdom management to easy/automatic, but I know that it would be something always in the back of my head, nagging. Plus, I'm not sure if I can handle killing yet another ferocious (dweomer)owlbear without puking and I know Narissa still has plenty of them, waiting for me. So I can't say I'm looking forward to doing more quests, because I feel it will be same enemies, copy-pasted 15 times in different rooms, with some traps in between them.
So I think I'm done with this game. From what I've heard PF:K really frontloads its fun content and the late game is meh. Is there a reason for me to continue, or if I'm not having fun anymore by midgame, I presume, then I'm not gonna start having fun later in game?