yep it does seem to suck pizzo lady dick.
Eh, this video doesn't seem bad so far. I got to about 43 minutes before I had to turn it off for now. The guy has a few things that are wrong re: abilities, and he's not very good at the game, re: some of the difficult fights but it's a fairly solid critique with some actual issues in the game (itemization, QoL issues) and some interesting feedback such as re: lighting and the map.
My main thought was that the guy seems like he is the exact right audience for the game, but some of the documentation issues and missing things in the combat log / scroll caused him frustration like in the wererat cave where he misses both his sleep spell being interrupted, as well as his self lay on hands going off, so he finds the game to be unresponsive.
Maybe he gets whiny later, but at this point, it simply looks like better presentation of some things could have helped.
I don't even entirely disagree with some of his issues. Like stat bloating requiring a different type of play style or character building is a flavour preference. Some people really like it and others don't. This problem isn't entirely mitigated by the difficulty levels because, he's right, the difficulties swing wildly in each direction for a step up or down. You can customize the difficulty pretty much however you like, but then all the difficulty related achievements are turned off if you care about those things.
It's also simply true that sometimes combat events can be hard to follow, like when he heals Harrim to try and get him up and then the dwarf is instantly obliterated by AoOs. Any AoO chains usually cause units on either side to explode (usually outflank blowing up enemies) and sometimes I've had to pause and read the combat log to figure out what actually happened as creatures turn into mist.
The separate issue brought up by his issues getting Harrim back up is that not only was it surprising to him since it sounds like he has some older tabletop knowledge, but not any newer, so probably isn't used to 3.x and AoOs is that he was surprised by a character being healed and instantly exploding. That can make sense if you think about it, but really isn't necessarily intuitive, especially if you don't know about AoOs. It might have been better had Owlcat had an option to turn off certain AoOs, or even remove them entirely from monsters getting AoOs on your party at normal and easy difficulties. I can see how it could be frustrating trying to get your healer up and then realizing that not only did you waste your action, but it's caused a snowball because the AoOs did way more damage than was healed and probably killed your guy outright.
Anyway, I don't agree with everything he says, but I also don't look at this as general game journo retardedness. I think it's a missed opportunity for someone who probably really would love the game who got frustrated by not understanding some of the mechanics and being upset with some of the presentation and what he saw as lack of feedback from the systems and UI. Out of what I've seen so far, it looks like most of this could be constructive feedback for tweaking WotR without diluting the core that made PF:K great.