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Pathfinder Why Owlcat's Kingmaker Sucks, in Plain Language

Generic-Giant-Spider

Guest
snorts cocaine

OH MAN OH MAN OH MAN OH MAN

CUT THE BULLSHIT GREGZ

WOULD YOU FUCK VALERIE OR NOT?
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
It's a good clone of a good game, it's not a genre (re)defining masterpiece.
Has anyone called it "genre (re)defining masterpiece"? To most of us, it's really just a really good game in the style, spirit, and mechanics of the Infinity Engine classics. That's not revolutionary, but it's incredibly welcome, especially since it mixes some of the best aspects of the entire collection of IE games (although not all).
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
There hasn't been a good iso combat RPG released in years, Kingmaker was my last hope and Owlcat fumbled it terribly.

No one with any competence is making these kinds of games anymore.

If that doesn't upset you, you probably have no business on this website.

Don't be like that, PoE 3 : The Sinking Ship is going to be released in 2021 and save the day!

:troll:

Seriously read after me :
  • KotC 2
  • Realms Beyond
  • Colony Ship
  • Trudograd
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There hasn't been a good iso combat RPG released in years, Kingmaker was my last hope and Owlcat fumbled it terribly.

No one with any competence is making these kinds of games anymore.

If that doesn't upset you, you probably have no business on this website.

Don't be like that, PoE 3 : The Sinking Ship is going to be released in 2021 and save the day!

:troll:

Seriously read after me :
  • KotC 2
  • Realms Beyond
  • Colony Ship
  • Trudograd
Kotc2 looks like a dumb game with pogs
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,591
Location
Stealth Orbital Nuke Control Centre
The OP is overreacting, methinks.

Yes, the game has bugs. Yes, it is ovrly ambitious. Yes it has timers WHICH ARE TELEGRAPHED. Yes, I wish I could have a viable evil-aligned party no matter the MCs class.

But all this is not enough to tarnish the neat game underneath.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
The OP is overreacting, methinks.

Yes, the game has bugs. Yes, it is ovrly ambitious. Yes it has timers WHICH ARE TELEGRAPHED. Yes, I wish I could have a viable evil-aligned party no matter the MCs class.

But all this is not enough to tarnish the neat game underneath.
The troll timer definitely wasn't so clear in the original release. I went from successfully fending off attacks to a full game over with zero explanation as to what happened
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
The game has quite a lot of strengths, mostly comes from the pathfinder pnp system.

It also has tons of flaws, mostly comes from Owlcat's incompetent.

Fingers crossed they improve big time on the sequel.
 

Generic-Giant-Spider

Guest
She's my waifu. Back off.

Hah. Okay pal, let's see what sort of 'tough guy' you are, I'm gonna bet you're just another little...

turns around

21707.jpg


Oh. OH. I meant, a strong and handsome, racially diverse man. Heh-heh. I don't want trouble. Take her, go ahead. I don't even LIKE paladins.

Take my wallet too.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
I've been playing RPG's since the first Baldur's Gate in 1998, so when i say I haven't played a worse RPG you can take it to the bank. It fails on every level except visuals, it looks pretty but combat, story, tool tip are sloppy, unfun and lacking. Avoid this game at all costs
Right.

Also, is there a time limit? I have not played the game and to be honest, the time limit puts me off.
Why the fuck am I getting so many weird ratings here if I just made a question? Fucking weird people. :killitwithfire::shredder:
 

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
Hah. Okay pal, let's see what sort of 'tough guy' you are, I'm gonna bet you're just another little...
turns around
Oh. OH. I meant, a strong and handsome, racially diverse man. Heh-heh. I don't want trouble. Take her, go ahead. I don't even LIKE paladins.
Take my wallet too.

Ok, wallet will do. I might plunder your treasure lair even.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,385
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Hah. Okay pal, let's see what sort of 'tough guy' you are, I'm gonna bet you're just another little...
turns around
Oh. OH. I meant, a strong and handsome, racially diverse man. Heh-heh. I don't want trouble. Take her, go ahead. I don't even LIKE paladins.
Take my wallet too.

Ok, wallet will do. I might plunder your treasure lair even.

You should at least buy him dinner first.
 

Necrobro

Literate
Joined
Jan 17, 2020
Messages
7
If anything Owlcat has proven to be the only devs so far that actually understand what BG and oldschool cRPGs were about.
Nevermind managing to release a game as massive as Kingmaker and with as much depth as it in current year.

It is actually surprising to see it did well enough for the company and the investors despite the buggy shitty release and the fact it contains a ton of normie/casual repellent systems, to the point even Josh confirmed it did better than Deadfire. Guess when you put so much soul and effort into a game like this people will buy it regardless in the end. Who'd have thunk?

Is the game perfect? Far from it, but unlike the mass appeal casualized garbage that are most WRPGs nowadays at least the devs showed they are the sort that actually not only played but also enjoyed the games they were supposed to take inspiration from.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree

What KotC 2 is not

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KotC 2 was not designed as a highly realistic medieval world simulator similar to Ultima VII. Non-player-characters do not have to follow a real-life schedule and not all items have to be interactive.


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KotC 2 is not interested in simulationist survival gameplay elements such as tracking the real-life effect of wounds, diseases or starvation. As a general rule, you do not need to buy food rations and cooking is not a character skill.


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KotC 2 was not designed with the intent to offer a huge non-linear open world for the player to explore. Sometimes, games with a huge open world make the player feel like a rudderless ship lost in the ocean without guidance. Instead, KotC 2 focuses on a highly-enjoyable core gameplay based on the rules of the OGL 3.5 and an excellent story of epic, high-magic heroic fantasy.


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KotC 2 is not intended to be an online multiplayer game. It is a single-player party-based RPG.


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KotC 2 does not offer multiclassing options. Instead, it offers 22 interesting character classes.


What KotC 2 is

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KotC 2 is an epic, high-magic, heroic-fantasy party-based top-down 2D CRPG focusing both on epic, challenging turn-based combat and a captivating story line offering a variety of real options and real in-game consequences.


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KotC 2 is an attempt at reconstructing the very best aspects of the following games: Dark Sun The Shattered Lands, Champions of Krynn, Temple of Elemental Evil, Baldur's Gate II Shadows of Amn, Neverwinter Nights 2, and Broken Sword The Shadow of the Templars. All but one of the games cited above are Dungeons & Dragons video games. Hence, it is very appropriate for KotC 2 to use the OGL 3.5 ruleset.


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Party creation: Unlike most modern RPGs, you create your party of characters at the beginning of the game. Character and party creation is a particularly interesting aspect of the game. The game's many character classes offer unique advantages to the party that may be synergistic with the abilities of the other party members. Create the perfect combat-focused party, or have fun creating a party of eccentric misfits. With 22 Classes, 10 Races, 36 Subraces, 478 Feats, 31 primary and secondary Skills, more than 700 Spells, 14 weapon groups and 59 Weapon, Shield and Armour types, the only limit is your imagination!


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Enjoy listening to the astute, useful comments of witty recruitable non-player characters (NPCs). KotC 2 does not limit your party to the characters created at the beginning of the game. In future adventure modules, why not hire this gloomy Barbarian at the tavern, or let the Paladin that you saved from the clutches of an evil cult join the party? Recruitable NPCs are not limited in terms of their race or abilities. An Elemental, a Construct, a Demon, a Shark-man, a Bird-man or a Vampire may end up joining your party just like an Elf, Dwarf, Halfling, Half-Giant or Mantis character could!


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Explore the world of Mindrel, with its unique pantheon and unique geography. A new world bristling with opportunities, where the Five Moons are just as important to spellcasters as the three moons were in the Dragonlance campaign setting.


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Come out victorious in highly-tactical group combat against overwhelming odds. Imagine new tactics and new strategies in order to thwart the powerful Artificial Intelligence (AI). The AI deployed in KotC 2 is a more advanced version of the AI found in KotC 1. Enemies are perfectly capable of using Metamagic spells, abilities such as Breath Weapon and Gaze Attack, or combat manoeuvres such as Grapple, Pin, Charge, Swallow Whole, Trip, Disarm, Feint, Bull Rush, Smite, Whirlwind Attack, Coup-de-Grace, Ready to Counterspell, or Ready Versus Spell with maximum effectiveness. Enemies will often take a Five-foot Step before casting a spell or shooting, or reposition themselves before using a Cone Spell. Magic users will dissipate your Stinking Cloud spells with a simple Gust of Wind spell, or destroy your magical Webs with a simple Burning Hands spell. Combatants will often use group tactics. Enemies will Wake Up their Sleeping or Fascinated allies, use Flanking against the party members, pull spellcasting allies out of a Grapple, or cast a wide range of healing and supporting spells on their allies. Not all enemies are tactical geniuses though - the Intelligence Score of creatures is now taken into account. Likewise, some monsters are cowards who will flee combat when they see their leader or comrades falling.


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Experience a highly-rewarding, never-seen-before level of challenge. Some monsters will simply wait for the party to be fighting with other enemies before joining the fight. Some monsters will attack the party once it is divided into two subgroups. Some monsters will launch pincer attacks, or use the element of surprise to pummel the party during the surprise round. Some encounters will take place in particularly perilous environments. Your characters may have to fight underwater, brave the heat of a volcano, or endure the toxic fumes of a gigantic poison trap. Some particularly devious areas, called Death Snares, will tax the party's fighting ability and survival skill to its extreme limit.


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Enjoy a deep Weapon and Armour Forging and Enchantment system. Craft Masterwork weapons in a variety of materials, then enchant them to allow your party to face the enemy fearlessly. A total of 71 Weapon enchantments and 51 Armour and Shield enchantments are available, including Vorpal, Life Stealing, Swift or Giant-Sized. Ranged weapons are not forgotten. Push enemies into dangerous pits with a Knockback longbow, or use a Flaming Splash weapon to deal fire damage to all creatures standing near your target. Your characters can also use Reach Weapons to strike at non-adjacent enemies. Enchanted Weapons and Armour are often unique artifacts, meaning that they offer additional benefits, such as an increase in Ability Scores, Hit Points, Saving Throws or Damage Rolls. Sometimes, you may have to resolve a riddle in order to unlock an item's full power.


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KotC 2 is much more than a CRPG. It is also a powerful, user-friendly set of tools for creating new and exciting OGL 3.5 CRPGs easily. You can create a stand-alone adventure, or you can allow your module to use the Saved Games of a previous module, thereby creating a campaign made up of connected adventures. The 5-5-5 User Module offer: construct a high-quality module and we will split the net sales 50/50 for five years (subject to agreement).


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The toolset includes a powerful Creature and Template Editor that allows you to give Class Levels to any creature with a single click of the mouse. Want this Succubus to have three levels of Death Knight, or five levels of Wizard? You can do this very easily with a few clicks. Once created, you can easily place several instances of a monster on the map with just a few clicks. Draw a rectangle around them, click their leader and they will now behave as a group in the game, moving together and fighting together cohesively. Want to change the map and monster graphics? You can do that easily as all graphics are stored within the game's folder as individual PNG files. Want to copy and paste one or several creatures? You can do that easily too. Use the Creature Wizard to create a new Dragon easily by selecting its age category in a dropdown box. Easily create totally new monsters with their own attacks and abilities. Monsters only require a single 2D image, so you never have to worry about creating a new 3D model, model texture and 3D animation set! The only limit is your imagination.


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With the integrated Map Editor, easily place animated torches and other light sources on the map, or atmospheric sound sources such as the wind. Easily place dangerous energy pits for characters to be Bull Rushed into. You decide how deep the pits should be and how much damage they should inflict. Set up ledges where the enemy archers can stand on. Create areas requiring the characters to swim, or dangerous lava-filled expanses. Create a beautiful forest with just a few clicks. Easily display or hide certain monster groups, so that multiple encounters can take place in the same location. Easily find out the Challenge Rating of a monster group by mousing over a creature and pressing G to display the Monster Group screen. Left Click on any creature in order to display the creature's Properties Screen instantly, allowing you to alter the abilities, equipment or AI of individual creatures easily. Use a creature's Inventory Screen to specify what items should be dropped and given to the player when the creature is slain. You can also use the Map Editor to create a new Regional Map, City Map or World Map easily. Easily undo the last change by pressing Left Control + Z.


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With the powerful Script Editor, easily create NPC-dialogue scripts, monster-tactics scripts and other scripts that control the flow of the adventure. Quickly and easily associate a script to any object, creature or position on the map. Use scripts to set up graphical puzzles, riddles and cryptographic challenges. When your script requires a position, the adventure map is displayed so that you can simply click on the desired position and your script will be instantly updated with the clicked position - you never have to worry about the actual (x,y) coordinates! All tools in the toolset are interconnected. When you want to inspect or edit an object's script, simply click on that object in the Map Editor and click 'view script' to open the target script instantly in the Script Editor.


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Using the Weapon and Item Editors, easily create new Artifact Weapons and Armour, new potions, new magical wearable items, new secret messages and new plot items. The toolset also includes a Spell Editor that allows you to create new spells and edit existing ones. Once a new spell is created, you can easily associate it with magical wearable or consumable items that can be activated or consumed by the characters.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
If anything Owlcat has proven to be the only devs so far that actually understand what BG and oldschool cRPGs were about.
Nevermind managing to release a game as massive as Kingmaker and with as much depth as it in current year.

It is actually surprising to see it did well enough for the company and the investors despite the buggy shitty release and the fact it contains a ton of normie/casual repellent systems, to the point even Josh confirmed it did better than Deadfire. Guess when you put so much soul and effort into a game like this people will buy it regardless in the end. Who'd have thunk?

Is the game perfect? Far from it, but unlike the mass appeal casualized garbage that are most WRPGs nowadays at least the devs showed they are the sort that actually not only played but also enjoyed the games they were supposed to take inspiration from.

I think it's pretty cool & very surprising that it sold so well to support a sequel in the same spirit, yes.

I doubt it has that much to do with MAH PASSHUN WILL REACH CAZUAL GAMERS WHO WILL REWARD ME WITH MONIES. If only the world was so just.

More likely that as a lot more people play games more & have been for longer, it's not exactly a hardcore/casual divide - plenty of people are happy to spend a lot of time splurging on numbers if it's dressed up in certain reward loops that they're very used to, whether it's Hearthstone or Football Manager. On lower difficulty levels, Kingmaker also doesn't demand a lot of unusual thinking from RPG gamers. It's not really open world, it doesn't have any complicated plot or setting (for better or for worse), etc.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,925
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
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You're full of shit, Lilura. You always have been. I *welcome* being thrown in to your "iggy bin", you flip-flopping weirdo.

She also can't spell "severance". Not to be petty, but it does show a need for an editor. Or at least a better use of a spell-check.

Overall, I respect her articles on mechanics, but her "opinion pieces" are completely and utterly mediocre.
 

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