Alex
Arcane
I would say a few of the so called adventure games are more RPGs than stuff that is classically regarded as such. Zork, for instance. Visual novels can't be RPGs since they aren't games, though.Every adventure game and visual novel can now be argued to be an RPG, after you absolute retards not only decided that Disco Elysium is one, but even voted it in as RPG of the year. Face the consequences of the decline you brought here, cucks.
The narrative is self-assembling, idiots. It creates itself, by playing.
Sure, narrative comes from playing. But the point of an RPG is to give you something; mechanics, scenery, dialogue, or whatever else it can, to support that narrative. Make it more a part of the game itself rather than something only in the head of those who are playing.
For instance, if you are playing Magic: The Gathering, you can come up with a narrative in your mind about what is going on as the cards get brought into the game. That fireball card you played was a huge ball of fire, falling from the skies and killing hundreds of soldiers (represented by a 3/3 creature). But any such narrative will be stunted by the game not acknowledging it in the least. A 3/3 creature is not equivalent to a number of people, and a fireball is ultimately exactly the same as any other red damage spell.