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Why Pentiment is an RPG and should be on this forum

Ereshkigal

Educated
Joined
Sep 4, 2019
Messages
125
Pentiment is not even a video game. Does it have fail states?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,480
An rpg doesn't have to have a narrative. Character customization just isn't enough either. Pentiment is simply a casual adventure game.

In current year, it's better if RPGs don't have narrative. There might be a universe where the video game industry is filled with great writers instead of useless, talent-less hacks.

We don't live there.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,401
Is it good?

As a game. I found Yes, Your Grace to be a deceitful waste of time, but I can appreciate good narrative if the gameplay is not fucking with me.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,182
Location
Searching for my kidnapped sister
An rpg doesn't have to have a narrative. Character customization just isn't enough either. Pentiment is simply a casual adventure game.

In current year, it's better if RPGs don't have narrative. There might be a universe where the video game industry is filled with great writers instead of useless, talent-less hacks.

We don't live there.
I dont disagree, mind.

But an official studio will be hardpressed when people ask them why their games dont have narratives. Why not when writers are dime a dozen and nobody read their talentless writings anyway.

The true answer "because our writers suck so we avoid narratives" is NOT a good answer, no matter throwing at outsiders, or admit to inner circle.

This is office politic AND marketing aspect~
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,058
Location
Eastern block
Sawyer claims that Wizardry is not an RPG "anymore". What the hell does "anymore" mean? It sounds very political.

This "definitions change over time" horseshit belongs in poltiics. It belongs to people who debate whether there exists more than two genders or not. Miss me with that shit.

I have played Pillars and followed Sawyer for a long time. He literally lost his compass. Both in a sense of RPG design, and as a person. Dude is a hipster who was driven insane by politics and twitter. He is probably vaxxed too.

EDIT: Why am I not surprised.



What a tool. :lol:
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,665
Location
Hyperborea
Every adventure game and visual novel can now be argued to be an RPG, after you absolute retards not only decided that Disco Elysium is one, but even voted it in as RPG of the year. Face the consequences of the decline you brought here, cucks.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,197
Location
São Paulo - Brasil
Every adventure game and visual novel can now be argued to be an RPG, after you absolute retards not only decided that Disco Elysium is one, but even voted it in as RPG of the year. Face the consequences of the decline you brought here, cucks.
I would say a few of the so called adventure games are more RPGs than stuff that is classically regarded as such. Zork, for instance. Visual novels can't be RPGs since they aren't games, though.

The narrative is self-assembling, idiots. It creates itself, by playing.

Sure, narrative comes from playing. But the point of an RPG is to give you something; mechanics, scenery, dialogue, or whatever else it can, to support that narrative. Make it more a part of the game itself rather than something only in the head of those who are playing.

For instance, if you are playing Magic: The Gathering, you can come up with a narrative in your mind about what is going on as the cards get brought into the game. That fireball card you played was a huge ball of fire, falling from the skies and killing hundreds of soldiers (represented by a 3/3 creature). But any such narrative will be stunted by the game not acknowledging it in the least. A 3/3 creature is not equivalent to a number of people, and a fireball is ultimately exactly the same as any other red damage spell.
 

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