ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
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Mount and Blade is an rpg.A rpg
Tell him it's a refugee and his German ancestry will not object.Do you think Josh would consider having a gypsy roomate?
Mount and Blade is an rpg.A rpg
Tell him it's a refugee and his German ancestry will not object.Do you think Josh would consider having a gypsy roomate?
Toilet Roll Playing GameNope, my ass is more RPG than Pentiment.
Is it? That's the question because there are people who don't consider it one. It is clearly a controversial issue.Pacifism in the fantasy milieu is for those who would be slaves.
haven't looked into your other quotes but this caught my eye and sure enough is quoted out if context. Link to full quote:
https://www.dragonsfoot.org/forums/viewtopic.php?p=197378#p197378
Disco Elysium has only one or two dice rolls pertaining to combat iirc, and it's still considered an RPG.
Action combat is not even PnP-like combat and yet games like Morrowind and Witcher are considered RPGs.
You can post 100 more (mis)quotes but I just don't see combat being a hard requirement for an RPG, not theoretically at least. After all you have to do something in a game and not all games can be a Disco Elysium.
Dungeon crawling is an activity, sure, but it is also a specific way to play RPGs.It can be. Dungeon crawling is an activity. Small-scale wargaming is a format. You are comparing apples to oranges.
I like the term, I'll keep it for future usevisual theater
What role am I playing in Tetris?Someone name a single game in which you do not play a role.
This is equivocating between two senses of "narrative", i.e.: "narrative" meaning the developers' intended, prewritten story, and "narrative" meaning the player's story of interacting with a game. Yes, those things are different, and often totally separate.Presicely, I wholeheartedly agree. So you see at some level every RPG has a narrative. It's integral to what makes an RPG, just like combat.But playing a character through that setting doesn't need a narrative at any level other than at most the player character's background and whatever narrative the player creates by having their character adventure through that world and how the player has his character deal with what he comes across whether their literally adventuring, choosing to stay in town to work a profession, etc. That is true roleplaying.
Which brings us back to the point of this thread: Pentiment absolutely is not an RPG.
Soviet union worker.What role am I playing in Tetris?Someone name a single game in which you do not play a role.
Frantically clicking my mouse = RPGIs it? That's the question because there are people who don't consider it one. It is clearly a controversial issue.Pacifism in the fantasy milieu is for those who would be slaves.
haven't looked into your other quotes but this caught my eye and sure enough is quoted out if context. Link to full quote:
https://www.dragonsfoot.org/forums/viewtopic.php?p=197378#p197378
Disco Elysium has only one or two dice rolls pertaining to combat iirc, and it's still considered an RPG.
Action combat is not even PnP-like combat and yet games like Morrowind and Witcher are considered RPGs.
You can post 100 more (mis)quotes but I just don't see combat being a hard requirement for an RPG, not theoretically at least. After all you have to do something in a game and not all games can be a Disco Elysium.
Combat (as in combat mechanics) in action CRPG need to be based on numbers and stats that makes it "pnp-like". Morrowind's combat is like that.
You seem to be very centred on what is and what isn't "considered" something. But considered by who? There are lots of people out there who would consider all kind of silly games "rpg". Games such that even you would laugh at the idea.
Eh, not really. In some games your "role" is merely a skin. Or a preset that doesn't fundamentally change how you interact with the world or how you are perceived by it (and, as a result, how the world interacts with you). A warrior will obviously have different tools at his disposal than a mage (or a rogue). Also, you can go even further into specializations (for example; being a necromancer should present you with more unique actions than being a fire mage and carry its own set of risks).Someone name a single game in which you do not play a role.
You can't. Thus all games are roleplaying games.
I would put it the other way around: combat is a good addition to whatever else you can do, as a character. Another way of interacting with the world, in a sense (and something to put in an element of risk, too). However, boiling everything down to just combat simply means you don't have much to do outside of combat, meaning you're aiming more for a tactical RPG than a fully-fledged RPG. While cRPGs did start as combat games, it doesn't mean they have to keep walking that path, hence combat being seen as an option rather than a strict necessity by a lot of modern RPG players.RPGs originated from wargaming, combat is the CORE of the genre, everything else is just an addition, stories and lore only exist to make combat feel more meaningful. There is no RPG without combat.
This.RPGs originated from wargaming, combat is the CORE of the genre, everything else is just an addition, stories and lore only exist to make combat feel more meaningful. There is no RPG without combat.
Disco Elysium has one mandatory fight where the outcome is determined by your character's skill plus a dice roll. It has another optional fight, too. It also has equipment that gives you various stat bonuses and an inventory to manage it.1. Combat (implying itemization, equipment, inventory etc.)
Plenty of quests in DE2. Quests (implying NPC interactions, simulating the game master element)
DE has XP and multiple ways to build your character.3. Chardev (implying an XP or other reward system)
Not according to your standards.Disco Elysium isn't an RPG
Which is still played as a cyoa.Disco Elysium has one mandatory fight where the outcome is determined by your character's skill plus a dice roll. It has another optional fight, too
That's only combat in the sense that characters are fighting on screen. How you as a player engage in that "combat" is by making a dice-roll in a dialog window, which is mechanically indistinguishable from any other dice-roll you've been making for the entire game.Disco Elysium has one mandatory fight where the outcome is determined by your character's skill plus a dice roll. It has another optional fight, too. It also has equipment that gives you various stat bonuses and an inventory to manage it.
How you've built your character up to that point plays a part too. How is that different from PnP combat that people here seem to hold as the standard for what an RPG is?How you as a player engage in that "combat" is by making a dice-roll in a dialog window