And what are the underappreciated box office bombs from that era? The cult classics only snobs play to flex their genre credentials? Why, only 3 of the top 5 RPGs of all time: Planescape Torment, Arcanum, and V:TMB.
In 2002 still? Impressive, considering that VTMB wasn’t released until 2004.
The indie dev scene wasn’t that big back then. There was no kickstarter. There wasn’t even Steam until 2003 and even then it wasn’t as open. So yeah, we all played the big titles because no one was making anything else other than a handful of Roguelikes, which we also played.
Arcanum may have been big on PC, but that was when “big” was selling 200,000 copies. Skyrim sold over 30 million by 2016. 7 million in the first week. For you to pretend Arcanum is anywhere near mainstream is laughable. Same with PST. VTMB and PoE were both horribly broken at release, but we played them, and their audience increased over the years with fan patches.
Besides, as someone who’s been here since 2003, I can say that there were plenty of people who were disappointed in Morrowind. I myself hated NWN. Plenty of people (including the site’s founder SP), who thought Baldur’s Gate represented a decline in terms of combat. Saying that we all universally liked these games just because we played (and often pirated) them is inaccurate. As is going off straight user polls.
A 15yo who plays Oblivion on his Xbox and comes to this site thinking it’s hot shit is a casual. That’s who came here for Morrowind, that’s who came for Oblivion, that’s who came for Fallout 3 and Skyrim.
Yes, these people are casual gamers. They need things dumbed down for them. Their consoles couldn’t handle the latest graphics. It wasn’t elitism to point this out at the time, it was seeing the industry transform from something that was aimed at our demographic (CRPG players), and into something made for console kids. (As in, literal children, not the man children of today.)
So yes, you probably got called a faggot for liking Bethesda’s walking sims, but there was a reason behind that other than “muh elitism”. We didn’t like you, or your taste in video games because devs actively ruined the industry for you. Watching Eidos gut the idea of sprawling levels like in Deus Ex for the consolized “smaller, deeper” levels in DX2, for example.
You cannot compare trash like Fable or Oblivion to Realms of Arkania: Star Trail, Baldur’s Gate, or even Gothic and say “yes, these are two games made for the exact same audience and anyone who doesn’t like them both is just an elitist.” The industry was changing to please the lowest common denominator and *gasp* we didn’t like it.