Mr. Magniloquent
Arcane
Why is it that every RPG has gimped magic that is boring an uninspired? What happened to commanding reality into doing the impossible? Nearly 20 years ago we had a game that let us manipulate time, clone, cloak, toss about metaphysical death, and all manner of arcane shenanigans...yet nothing that has come out even compares. Even games that are exclusively about spell casting, like the Magicka series, hardly even come close. What's the deal? Have the Sawyers inherited the earth?