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Wizardry Wizardry 8 - first time playing

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Thac0

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Can't understand what the numbers on top of an enemy indicate (not the HP): 1/0/1 etc

Took me a while, but the numbers mean: (Enemies in the group/Enemies you have a line of sight to/Enemies still somewhere on the screen) or something like that. The right two numbers are obviously pretty useless since you can always just see that yourself.



Also what are people smoking who think Psionics is weak? In the Monastery Terror + Mind Spike is good enough to keep up with other party members. Haste, Slow, Ego Whip make the game your bitch. And it gets better from there.
 

Zboj Lamignat

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No one thinks psionics is weak, they're just easiest to drop from the party setup.

Also lol@actually using terror and slow, I get ptsd from just thinking about it. Although maybe the speedhacks make slow usable, idk.
 

Parabalus

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No one thinks psionics is weak, they're just easiest to drop from the party setup.

Also lol@actually using terror and slow, I get ptsd from just thinking about it. Although maybe the speedhacks make slow usable, idk.

The enhancements posted in the playground here fix it, works better than CE.
 
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Thac0

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No one thinks psionics is weak, they're just easiest to drop from the party setup.

Also lol@actually using terror and slow, I get ptsd from just thinking about it. Although maybe the speedhacks make slow usable, idk.

Slow was the reason I installed speedhacks...
Those two are really potent for how early you get them, Slow especially likes to stick on everything and gets applied very easily, and nothing is immune to it. Terror has more resistances, but if it sticks it ends the fight.

I think Achemy is far easier to drop. You lose the ability to break the economy with potions but most of the things alchemical magic does well are replicated by other casters. Maybe because there is no Psionic Hybrid so you always have to dedicate a full caster to it, so in that sense you are right.

NVM this doesnt even apply since the Monk is a Psion Hybrid. Never used that class before. So I really dont see why Psionics is particularily easy to drop.
 
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Zboj Lamignat

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Monk is the psionic hybrid, but both psionics and alchemy make moderate sense to develop for hybrids outside of limited use imo, unless you factor in skill cheese powertraining.

Alchemy is the best at combining damage with debuffs and getting heavy healing pots early on is a godsend if you're new to the game. And alchemist as a pure caster is just overall better class than psionic - covers throwing (which combines super well with alchemy using dex and potion mixing) and is ok survivability-wise. The biggest drawback is the complete lack of unqiue, top-tier spells.
 

Zboj Lamignat

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The enhancements posted in the playground here fix it, works better than CE.
Thanks for confirming. I test and play enchancements since its conception, but when I started I already was going :prosper: whenever seeing slow on the spell list so never actually tried it.

Edit: also Kaucukovnik, plz come back and say u lov me;(
 
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Thac0

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Monk is the psionic hybrid, but both psionics and alchemy make moderate sense to develop for hybrids outside of limited use imo, unless you factor in skill cheese powertraining.

Alchemy is the best at combining damage with debuffs and getting heavy healing pots early on is a godsend if you're new to the game. And alchemist as a pure caster is just overall better class than psionic - covers throwing (which combines super well with alchemy using dex and potion mixing) and is ok survivability-wise. The biggest drawback is the complete lack of unqiue, top-tier spells.

http://www.jeffludwig.com/wizardry8/spelllist.php But they share all the good stuff with other classes. Its not until spell level 5 until you get a really good exclusive spell in Toxic Cloud. And Mage has Noxious Fumes aswell, making it not even that unique.
 

Zboj Lamignat

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But they share all the good stuff with other classes.
Which is the issue for psionics as well, only worse - for example you can get an instrument for psionic's best spell (only standout one imo, really) long before your psionic (not to mention monk) will be able to cast it on a high dice regularly and reliably. Then what's left is to consider what the class offers outside of their spellbooks and it's alchemist>psionic, not even close.
 

jackofshadows

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Once you get a spiked spear / mystic spear, with her extended range, nothing beats her but a well built ranger or mooks (warrior/samourai).
What? Fighers and Rogues are dealing easily 2 times more damage than Valk. Lord with something like dual maces dealing more damage than she. Extended range is a convenience, not pure advantage. And a ranger or samurai? Give me a break. Unless you're counting damage from AOE spells than of course but what's the point in that? What are you implying by 'well built', anyway?
I don't like bishop even now, because I hate abusing learn by using mechanics in crpgs. If you can stomach things like clicking on tumblers for two hours straight and have a good metaknowledge of what spell books there are how to get to them then sure, you can cram as many schools as you want into one guy, making bishop the best caster class in the game.
Again, I didn't abuse anything except buffing all the time but when I was going to somewhere, not just "rinse and repeat". As for spells to buy - there're few which you cannot buy so again, after I've realised that I can save spell points for later and bought much more spells of 4-5 lvl I learned the rest later easily.
Unlike? Bard is awesome from start to finish, gadgeteer needs time to get there. Both are ultimately great support classes with lots of utility, but something like (a)rousing drums alone makes bard more appealing for me, especially since so few parties will have a psionic able to cast haste on a high dice reliably.
Bard sucks in the late game compare to others while Gadgeteer deals immense amount of damage + all cc with his omnigun. Bard may have nice equip but it's nowhere near. Maybe I'm just not aware of some way to make him a decent damage dealer, tell me.
If you know where things are then why why would you need a spell? Just use search, it will be enough pretty much always. There's just that small issue of knowing where hidden items are, which us, non-psychic normies, didn't know the first time.
Only if you have a char with high enough senses afaik. Otherwise you'll see shit.
 
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Thac0

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But they share all the good stuff with other classes.
Which is the issue for psionics as well, only worse - for example you can get an instrument for psionic's best spell (only standout one imo, really) long before your psionic (not to mention monk) will be able to cast it on a high dice regularly and reliably. Then what's left is to consider what the class offers outside of their spellbooks and it's alchemist>psionic, not even close.

I think we will have to agree to disagree here. Bards are cool because they get so much good unique gear, but I dont consider them a must have. I cant see the Psion being any worse than the Alchemist, especially since I like Faerie Psions which completely negate the low gear possibilities, since they can still equip the Zynarix Plate. Also defensive magic is so strong that your backrows arent exactly on the risk of dying anytime soon even if their HP is low.
In fact I think their power levels are very similar, same with the mage. All fill the role of the squishy guy in the background that throws terrifying spells which swing the combat in your favor, and all do that Job pretty well.
 

Zboj Lamignat

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Faerie psionics cannot wear fecking shit captain, some robes only. And yes, that includes the faerie plate - it has psionic in the no go section. Mage and alchemist (as well as their hybrids to lesser extent) offer multiple unique things - I gave examples. Psionic casts spells that others can do more reliably and that's it. Sure, it adds nice flavor and can be made to work the same as any other class in Wiz8, but it is what it is.
 

Black

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The one advantage bards have over gadgeteers is that the bard instrument weigh much less. 15+ isn't uncommon for gadgets but for bard 18 is the heaviest (and they're on shitty instruments).
Weight can be a real pain in Wiz 8, especially if you have several weaklings/fairies.
 

Darth Canoli

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What? Fighers and Rogues are dealing easily 2 times more damage than Valk. Lord with something like dual maces dealing more damage than she. Extended range is a convenience, not pure advantage. And a ranger or samurai? Give me a break. Unless you're counting damage from AOE spells than of course but what's the point in that? What are you implying by 'well built', anyway?

Beginner's mistake, you see them big numbers but how many times do you have to skip half a turn to move or just waste swings or attacks ?
With her extended range, the valkyrie doesn't, well, at least way less; especially if you have the ranger hitting farther targets, in order not to obstruct; unless you're playing a spear fighter, but are you ?

By the way, detect secrets is the most expensive buff to sustain (it's possible with a faerie + mana regen gear though) and searching without a ranger gets you ambushed by roaming monsters.
 

Zboj Lamignat

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Again, I didn't abuse anything except buffing all the time but when I was going to somewhere, not just "rinse and repeat". As for spells to buy - there're few which you cannot buy so again, after I've realised that I can save spell points for later and bought much more spells of 4-5 lvl I learned the rest later easily.
Sure, you can do that. Which will make bishop sloooow to develop and not newb-friendly at all. Which brings us back to the initial point. Although, just between the two of us, I really have no idea why you'd bother with bishop if you ain't gonna powergame him even a little.
Bard sucks in the late game compare to others while Gadgeteer deals immense amount of damage + all cc with his omnigun. Bard may have nice equip but it's nowhere near. Maybe I'm just not aware of some way to make him a decent damage dealer, tell me.
Sucks :lol: Dude, just open up with haste and then do whatever buff/debuff you want - it stays amazing to the very end. Gadgie is obviously much more dmg focused and that's alright too, provided you're fine with chugging potions and casting stamina all the time. Just a reminder that bards are born with sleeping spam and then add bless, insanity and OK aoe soon after. Gadies are just walking around with their dicks in their hands, casting single-target lvl1 spell and opening some lock from time to time, pretty much until you hit the trynton/swamp section. So yeah.
Only if you have a char with high enough senses afaik. Otherwise you'll see shit.
I definitely wouldn't describe it as "seeing shit". I played this game god knows how many times and never had any problems with just standing in the proper spot and pressing search. But that definitely requires lots of metaknowledge, so having ranger or gadgie with detect secrets gizmo is definitely cool.
 

Darth Canoli

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By the way, the right way to play a ranger is to have him hit his own target every time it's possible so his instakills will be more useful.

In Trynton alone, mine killed 1 breeder (first hit), one rapax scout (same) and the caged hogar (second attack so everyone had a shot at him) not counting the minor kills or the last elder oak thing that was almost dead.
 

jackofshadows

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Beginner's mistake, you see them big numbers but how many times do you have to skip half a turn to move or just waste swings or attacks ?
With her extended range, the valkyrie doesn't, well, at least way less; especially if you have the ranger hitting farther targets, in order not to obstruct; unless you're playing a spear fighter, but are you ?
It's not about me, I thought we're talking about classes in general. Berserk/Backstab rulezz and Valk simply can't compete with that. Also yeah, it's not like she have a license on polearms, just a leveling bonus. I played with ninja using them last time and having crits from time to time is a better advantage.
By the way, detect secrets is the most expensive buff to sustain (it's possible with a faerie + mana regen gear though) and searching without a ranger gets you ambushed by roaming monsters.
Like I said, even on my first playthrough I got that player doesn't have to sustain detect secrets all the time, it'd be retarded. Besides obvious places like boxes etc I checked some corners, dead ends and it paid off.
Sure, you can do that. Which will make bishop sloooow to develop and not newb-friendly at all. Which brings us back to the initial point. Although, just between the two of us, I really have no idea why you'd bother with bishop if you ain't gonna powergame him even a little.
I don't get why "slow develop"=>not newb-friendly in this case. You're just getting more powerful spells later than focused casters, that's all. Just choosing and using what you're like considering your set-up and then buying some missing spells. It's much easier to properly plan out bishop development when you have a few playthroughs under the belt, sure but it's not impossible :)

Well, as you saw, I played with incomplete party so it helped with XP for him. And there was some unnecesary buffs from time to time so it could count as "a little powergame".
 
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Thac0

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By the way, the right way to play a ranger is to have him hit his own target every time it's possible so his instakills will be more useful.

In Trynton alone, mine killed 1 breeder (first hit), one rapax scout (same) and the caged hogar (second attack so everyone had a shot at him) not counting the minor kills or the last elder oak thing that was almost dead.

Yes, Rangers are good for Instakill, their damage doesnt even matter. Thats why I love Gun Rangers so much, boost dex, sen and int every level up. Skills go into Ranged Combat, Scouting and Alchemy until you get the expert skills. I find Modern Weapons raises fast enough on its own. You become a bona fida semi alchemist that just occassionally decides to explode a bossfight with his instant kills and searches all the time.
 

coldcrow

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The Omnigun falls flat compared to the 3xbow, since you want strength on your gadgeteer anyways. The main problem of the bishop isn't his skills, it's his level. It's OK, if you keep your other chars at his level, but who does that throughout the game. But for example the OPs party contains guys like Gadg and specialists, so they will level far quicker and are usually +2 levels ahead. then you get a high end spawn and suddenly your bishop is like 3-4 levels lower than the monster, which will render his debuffs useless, ergo his role is more often than not buffing/healing in a party.
 

DraQ

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A-tier:
- Bishop. The best caster. And I disagree that it's a bad choice for beginners. For RPGs beginners maybe, but what the fuck they're doing in Wiz8 anyway?
Hey, I started Wiz8 as relative RPG noob.
I don't have to stress how awesome Bishop is: beside his forte having all the fucking spells in the game his minor features like taking cursed items off in early game and even bonus to artefact skill are extremely useful.
Yeah, except Bishop is lagging really badly behind specialist casters in terms of actual casting to the point of near uselessness at the very beginning, you don't get the points to waste on artifacts skill with 3-4 school Bishop, and the more schools your Bishop is concentrating on, the more they are a dedicated buffmonkey because they just don't have time for anything else in combat. The main advantage is packing 2-4 casters into one party slot, but that doesn't come for free.
Turning undead comes in handy, uncursing less so, unless one of your characters goes for Bloodlust + ranged weapon loadout and needs help switching back after the combat.

- Gadgeteer. I agree that he's obviously the least noob-friendly class in the game.
Gatgeteer is moderately noob friendly (about as good as a hybrid class), just slow to start.
Ninja is extremely noob unfriendly.

More on ranged. Something like a ranger with high ranged combat/eagle eye, triple x-bow and decent bolts is very ok (like most things in Wiz8 are) when out of context, but ranged combat is really meh compared to the sheer power and reliability of melee throughout the game. This is most evident in the early parts of the game of course, but I still remember that time I had mook ranger with your typical larpy ranged/eagle eye+best bow+best arrows setup. When I got the first copy of giant sword I decided to give it to him just to test for lulz and was really appalled how he instantly became more of a presence with literally zero points invested in cc and swords. Outside of some rare and niche scenarios (high dmg, low hp ranged mobs), ranged doesn't really give any extra edge in this game. Almost always you're better off with baiting with using/cancelling walk command to let enemy come to you or just rushing in.
Ranged combat might have some utility for dealing with swarms in the open, especially with Hypnotic Lures, but there aren't that many enemies from which you'd prefer - and be able to! - or be forced to (for example by geometry) keep distance from and swarms are better dealt with using AoE damage/instakill.

That said, I need to do a axe+shield frontline ranger for my next run.
What's the point of non-ranged ranger?

Someone should make a berserker mod - ranger->berserker (minimal/light armour only, heavy weapons, berserk, alchemy, some survivability specials); add some CQB modern weapons and finally decouple classes and close/ranged combat. :P

Not really and definitely not in the setup I gave. Scouting + potion mixing is a good utility that will help very early.
Alchemist is way better at actual alchemy (both potions and casting), searching can be done by anyone with senses.

What is the point at which gadgie starts contributing? Probably completing lava lamp at Trynton and the noxious fumes pot in Marten's Bluff. That's quite a long period of total suck even when taking an optimal route.
That's the point where gadgie reaches parity with Bard. They can still open locks from the beginning and shoot at the enemies so they are useful from the start, and you can give them modern weapon other than omnigun for them to use until they upgrade the omnigun sufficiently. Plus you can quickly start feeding omnigun with ammo no is able or willing to use.

Nope. Every hybrid in the game has multiple skills to put points into and then there are more details to consider, dw is a bit of handicap early on, most common weapon category is a bit of a trap when going for dw etc. Valkyrie is unique here, because she only needs cc + polearms and then can happily pump divinity asap. For every other hybrid pumping magic means leaving something out.
Yeah, and that's how Valk is an exception among hybrids. And unlike other hybrids Lord doesn't have flavour skills or specials - they are just fighter without berserk and with combat-wise.

And I wouldn't call lord unambiguously worse, because proper dw setup>polearms.
Except dw skill caps out at 100 so profession skill bonus becomes useless.

He also has his little niche of being a go to class for draining cursed weapon builds, although that's obviously a very minor thing.
I think that's actually the major reason to use Lord rather than either Valk or dw Fighter.

Nope. Mage has a bit more hp, better resistances (getting 1-2 shot with aoe magic is the most common cause of death for casters provided you mind positioning and avoid getting buttraeped by melee) and can wear a number of useful items that psionic can't, for example fearie plate.
Zynaryx Plate is psionic-compatible, so are doll armour pieces.

Er, what. That's common consensus. Psionics have one "I really need this shit asap" spell, which is also available for bard. Mage has by far the best balance between buffs, debuffs and damage, starts with two very good, completely unique buffs and freezing spell (unlocked way earlier than the instrument) is probably the best early game spell that can completely turn the tables for noobs. If you have to drop one spell book, dropping psionics is a safe bet. You could make an argument for alchemy, but alchemy has kewl potion mixing.
Mage's early buffs are early. Which means a hybrid can tackle that issue just fine.
That leaves us with two freezing spells aaand that's about it. The rest is generally just damage, the remaining interesting spells are shared with other classes. Ok, you have Asphyxiation, but gadgie can do that.

Meanwhile Psionic has not only Haste and Lure (which can be provided by bard and gadgie respectively). They start with mindstab which does better than usual damage and may drive target insane, get a whole array of mindrape spells inducing insanity and/or damage while being mental domain few things are resistant to. Dips in paralysis and has some funky fire spells, which aren't as good as mage's but happen to be very effective against whatever resists mindrape well in addition to instant death and varied debuffs.

Similarly Alchemist gets all the powerful clouds and Chemical Ali stuff, good earth spells plus potion mixing. Alchemist can also provide elemental, like Mage, but unlike Mage can also mix canned elementals for the entire party.

If anything alchemy and psionics are the most painful schools to drop or relegate to hybrids and other dabblers.

If you know where things are then why why would you need a spell? Just use search, it will be enough pretty much always. There's just that small issue of knowing where hidden items are, which us, non-psychic normies, didn't know the first time.
You don't need Ranger to search. Any character with decent SEN will do and there are spells to buff that. And there is barely a reason not to use search mode almost all the time.
And items are usually hidden in semi-sensible places.

Lol, what are you even talking about. Berserking fighter and backstabbing rogue
Berserking, backstabbing Rogue ('cause Bloodlust sword)...
I like my cheese pungent.
Also Samurai lightning strike with bloodlust (though Giant's sword is also fine).

Valk is a very good class that brings things other classes can't, but pure killing power is not her forte.
The thing is Valk is usually compared to Lord, and the only way for Lord to do anything special offensively is Bloodlust sord.
 

DraQ

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http://www.jeffludwig.com/wizardry8/spelllist.php But they share all the good stuff with other classes. Its not until spell level 5 until you get a really good exclusive spell in Toxic Cloud. And Mage has Noxious Fumes aswell, making it not even that unique.
Would you rather pump air for alchemist who, after Noxious Fumes will learn Toxic Cloud and Killcloud or for mage who might admittedly cast Asphyx- oh, hi there Gadgie!

It's Mages that generally share most of the good stuff.
 

Piotrovitz

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Yeah, except Bishop is lagging really badly behind specialist casters in terms of actual casting to the point of near uselessness at the very beginning, you don't get the points to waste on artifacts skill with 3-4 school Bishop, and the more schools your Bishop is concentrating on, the more they are a dedicated buffmonkey because they just don't have time for anything else in combat. The main advantage is packing 2-4 casters into one party slot, but that doesn't come for free.
While I agree with 99% what you are saying in this thread, I just cannot comprehend perpetuating the myth that bishops are are for exped players only, requiring grinding/powergaming/metaknowledge, and being useless at the beginning.

If you stick to just two schools (wiz/psi and alc/div are the best combos), there is absolutely no need for grinding spells and rest-spamming - on my first run I took those two and their leveling pace and spells progression were perfectly fine and they did not fell behind. Sure, you get top tier spells later compared to pure casters, but it's not that you need them earlier anyway.

By the time you leave Arnika/reach Trynton, you already have all lvl 2-3 spells you need - enchanted blade/missile shield/fireball/freeze flesh/armorplate/magic screen/noxious fumes. And TBH this is all you will need for a longer while. By the time you will encounter more dangerous casters, you will have soul/element shields already. And by the time you will have to deal with rapax', you'll be able to cast iceball/blizzard/dehydrate/freeze all on decent dice level. Not to mention by having access to two schools and more spells, they will have shitload of MPs compared to pure casters, which means they will rarely run out of mana during the fights.
 

Zboj Lamignat

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You're not trying to sell me psionic with shite like mindstab or the fire aoe, are you? I can repeat again: if you're cucked out of being the most reliable access to your best spell, which is also the only real game changer you have in your repertoire, then you're in huge trouble. Yeah, samurai can cast enchanted blade, but when will he be able to cast it at high dice? Who else gives you multiple-target paralysis early in the game? That's your niche. What is psionic's niche? You can make a complete party without psionic with no sweat - ergo, psionics are easily droppable. And then, on top of that, you have to factor in being the most frail class in the game, having zero utility outside of casting plus really crap initial skill setup as an added insult.
While I agree with 99% what you are saying in this thread, I just cannot comprehend perpetuating the myth that bishops are are for exped players only, requiring grinding/powergaming/metaknowledge, and being useless at the beginning.

If you stick to just two schools (wiz/psi and alc/div are the best combos), there is absolutely no need for grinding spells and rest-spamming - on my first run I took those two and their leveling pace and spells progression were perfectly fine and they did not fell behind. Sure, you get top tier spells later compared to pure casters, but it's not that you need them earlier anyway
You're just exaggerating in the other direction. With no spell school bonus, no points left over to pump elements, highest xp req how are bishops no going to fall behind? Yeah, if you feed them books they will have great spell selection which is their entire point obviously, but choosing what to invest in and when adds to them being poor choice for beginners.

Also, I never feel like I need bishop to cover all the spells I need to be honest. This makes them very meh in my book.
 
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Piotrovitz

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You're just exaggerating in the other direction. With no spell school bonus, no points left over to pump elements, highest xp req how are bishops no going to fall behind? Yeah, if you feed them books they will have great spell selection which is their entire point obviously, but choosing what to invest in and when adds to them being poor choice for beginners.

Also, I never feel like I need bishop to cover all the spells I need to be honest. This makes them very meh in my book.

You pump points in those two schools, and the last +3 in the element that you are using the least, i.e your bishop responsible for armorplate obviously won't pump earth, etc etc.

Their main advantage is not the wide spell selection, since you stick to the crucial ones anyway (freeze, haste, shields, out of combat buffs etc), but the shitload of MPs that having so many spells provide. Being able to not run the fuck out of MP in the middle of the long fight is way more beneficial than being able to cast high dice asphyxiation once or twice.

As I said above - high xp requirements or slow element skill gains are not crippling in any way and the progress of 2-school bishop is perfectly optimal. You don't need fucking blizzard or quicksand in Trynton or Swamp.
 

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