MrRichard999
the female/kunoichi, devilish/mage, Aux/Almighty class is very much present in your exe. see above. in any case it's not something really worth agonizing over. Here is irrefutable proof that what i am talking about is very much present:
- Notice the letter "A" at the end of the "Job" field? That is the "A" you entered for the Auxilliary hand grip for weapons.
- Also... notice the letter "F" sandwiched between some japanese characters in the Job field? That's right, it's the letter F from the abbreviation of Male and Female. So.... yeah, just wanted to make sure we're seeing the same things cos i'm about to wall-of-text. <(' '<)
Anyway, so how does one go about fixing that shenanigans?
here's what I understand of this situation:
1) the original japanese character for Kunoichi they used begins with the same glyph as the japanese character for Woman. The actual character class of Kunoichi when translated actually comes out as the word "Woman" or "Female".
2) The reason they did this is because, having that nice coincidence for them in their language with that word, now they can use only 1 pointer for both the Kunoichi character class and for the gender abbreviation character.
3) when we change these two japanese characters into english they become two different words, i.e. Kunoichi and in this case the letter "F", because we don't have any extra room to write anything more.
4) If you turn on code conversion in crystaltile2 you can see all of the hidden control characters, like for example the double-width word abbreviation they use for S U M, or for M A G, when in the relevant section you will notice that the last letter in all of the spell school double-width abbreviations are actually the control character that enables that spell school's functionality. EXAMPLE: Find the double-width spell school abbreviation for M A G and replace the double-width G with a double-width M... actually, it's better to find the character CLASS double-width word, for example A l c h e m i s t, and then find the pointer for that character class and guess what? you're going to see that the pointer for the word A l c h e m i s t has with it the control code character that is hidden underneath the "C" in A L C.
If i remember correctly in Empire-1 they used a lower-case l (L). Underneath the double-width C in A L C is a lower-case "l" that is setup with the pointer for the character class that USES the alchemy spell-school. I went ahead and changed that lower-case l into a lowercase "h", which in Empire-1 is the control character for the Psionics spell school abbreviated double-width word. I replaced the hidden l with an h and instant psionics spells for my mage. That was the first time I noticed the relationship between control characters and pointers.
5) so this means that in these examples these specific letters, be it the last G in M A G or the japanese character for woman/Kunoichi, the other important part of it is of course where in the hex those letters (or whatever) are placed. The strings have to be placed exactly where the pointer is pointing to. This is when I realized how massively one can fuck shit up just by merely translating from the japanese characters to english. All those pointers.
here i tried to get creative with the letters:
managed to get a ton of space for the hand grips, until i noticed that i'd pushed the that 2H/pointer/whatever quite far. is this an example of fixed space or of sequential? i don't know.
The other thing I've been finding very interesting is this relationship between sequential and fixed space strings. I'll post some pictures later because for whatever reason my interenet is slow.
i'm not really presenting this stuff as some sort of problem i'm interested in learning more that's all.