I use a gamepad and it works perfectly fine with it, but you can also use the mouse in combination with keyboard movement and its okay as well
Character creation would have been annoying as it doesn't tell you the min stats for classes, which if you know Wizardry isn't a problem, it's the same as in Wiz1-3, but newcomers will be confused, as they don't know where to put stats to even select a simple warrior. There are no random stat rolls in the usual sense, you have minium stats per race and then can allocate a number of points (always the same number), or allocate those points randomly (kind of pointless, why would you even?!?) instead of manually raising the stats to get certain classes
I haven't played far, but found difficulty pretty easy. You level up automatically after you reach enough EXP in fights in dungeons, you don't have to go back to town, which can or could be annoying if you get not only plus but minus upgrades for stats (I have to look out for that next time if it really happens, I read a review on GOG that stats can go down, which is on par with early Wizardry, but not exactly something I like)
About the vocals, I actually have no idea, I don't even remember
It's definitely not the best jap-Wizardry out there, but if you need to scratch that itch to play an early-type Wizardry game its adequate
Agree on the controls.
Yes newbies will be (mildly) confused about the classes if they haven't played Wizardry and don't know what stats they need to get certain classes, but you can just allocate your alignment and bonuses to the appropriate attribute till you get a basic class (Wiz, Fighter, Cleric, Thief). The most annoying thing is that there is no re-roll button (you have to go in and out).
On levels up - yes stats can sometimes go down just like old Wizardries; the randomness is seemingly linked to the race and class; it is known that the Luck stat (which is very useful for a number of the calculations including and particularly random item drops) is only majorly cultivated by one race (The Halfing race Porklu). Munchkins will as a consequence tend to build whole parties of porklus.
Whilst easy early on, the game does have a difficulty spike closer to the last dungeon and personally I found the last time round near the end of Shiin's dungeon (unless you have invested in fighting levels prior) your non-fighting classes are very squishy, even backrow and with a couple of Bishop Magic Walls guarding them. I haven't played the DLC dungeons yet.