Ivan
Arcane
thing I learned the hard way: you can't "deflect" if you're overburdened.
you can also block and deflect at same timething I learned the hard way: you can't "deflect" if you're overburdened.
Well shit. This worries me about Rise of the Ronin since it appears to only feature human enemies which means even less variety.I must admit that the game is becoming quite repetitive. Not for the locations themselves, since exploring every new scenario it's being the best part of the game. The main issue I'm having is that it seems that the enemy distribution in the levels is exactly the same all the time.
Hold down block when you deflect, it acts as a fallback. Also look at your enemy, they telegraph their attacks well in advance.Interesting, I'm dying quite regularly, but I also feel like I still don't get the deflect system properly. I died to each boss, minimum 3 times, maximum 15 on the first one. Which weapon are you using? Do you consider yourself a player with great reflexes?
Sent from my KB2005 using Tapatalk
I'm changing between two weapons: The Jade-Guarded Sword and the Pair Swords of Aspiration. The heavy weapons seems to be quite problematic because the last times I tried them, it looked like I got hit at least twice before finishing the animation for my first attack.Interesting, I'm dying quite regularly, but I also feel like I still don't get the deflect system properly. I died to each boss, minimum 3 times, maximum 15 on the first one. Which weapon are you using? Do you consider yourself a player with great reflexes?
Sent from my KB2005 using Tapatalk
I remember that Nioh was awful in this department. There were enemies like the Yoki that I must have killed at least 300 times in the whole game. Didn't they fix that in Nioh 2?Well shit. This worries me about Rise of the Ronin since it appears to only feature human enemies which means even less variety.I must admit that the game is becoming quite repetitive. Not for the locations themselves, since exploring every new scenario it's being the best part of the game. The main issue I'm having is that it seems that the enemy distribution in the levels is exactly the same all the time.
The game sits on 3rd place on global top sellers list, just behind Sons of the Forest and Hogwarts Legacy. What's the point of optimizing the game, if people will buy nevertheless?
Sent from my KB2005 using Tapatalk
They already announced on Steam that they're working on performance and KBM fixes. Whether or not they succeed remains to be seen. I remember some people were complaining that Nioh 2 post-launch patches broke the game for them.I for one, have faith in Grorious Nipponese Work Ethic and believe they'll fix everything regardless of how it impacts or does not impact sales.
Hold down block when you deflect, it acts as a fallback. Also look at your enemy, they telegraph their attacks well in advance.
Initiating with heavy weapons always begins with their fastest attack, the "run then press x attack", after that you can follow up with anything you want. Initiating a standing X is suicide unless you time it right. Heavy weapons are great otherwise, I started using them now.The heavy weapons seems to be quite problematic because the last times I tried them, it looked like I got hit at least twice before finishing the animation for my first attack.
So it's basically like Nioh, but worse?
Aside from the deaths for these 3 bosses, I died in ONE stage so far. One death in 15 missions. It seems like there's really something wrong with the balance here.
I don't feel the atmosphere I felt in Nioh 1 & 2,
I don't feel the atmosphere I felt in Nioh 1 & 2