Rean
Head Codexian Weeb
- Joined
- Nov 14, 2020
- Messages
- 2,160
I want a game like this
I want a game like this
Are there new enemy placements and movesets on NG+? I forgot when that starts happening in Nioh 2 - on NG+ or on later cycles.I just finished NG+, it wasn't too bad. Bosses get an extra morale boost over you, and the game tends to remind you exactly how much of an advantage an enemy gets over you when it has 5+ morale over your character. However, in many of these main missions in NG+, if you play well through the mission, clear the enemies, and get all the flags, you'll be 25 morale, or tied with the bosses morale. That means don't eat red attacks for morale penalties, etc, and don't get killed, and you'll be rewarded for good play through the mission with a boss that's on a more even playing field with you. There's a few sub missions where you're going to be 5 under the boss no matter what, and you really don't want to get hit by a red, which is likely to be a one shot. However, heavier armor + more HP can afford you 1 mistake that a light armor user won't have. In NG, if you played well through the missions and ended up with 25 morale, you typically had +5 morale over the boss, which means you got some serious bonuses over them. You don't need to grind for 25 morale, all you need to do is play good in the mission. People talk about morale grinding, that's not necessary, just git gud.
I haven't noticed any different enemy placement, but enemies/bosses seem more aggressive in NG+, and do stuff like extend into red attacks after combos in ways they never did in NG. They generally seem to use red attacks more frequently. Enemy detection ability/range seems to be increased as well. Snipers seem to spot you from farther away in NG+.Are there new enemy placements and movesets on NG+? I forgot when that starts happening in Nioh 2 - on NG+ or on later cycles.I just finished NG+, it wasn't too bad. Bosses get an extra morale boost over you, and the game tends to remind you exactly how much of an advantage an enemy gets over you when it has 5+ morale over your character. However, in many of these main missions in NG+, if you play well through the mission, clear the enemies, and get all the flags, you'll be 25 morale, or tied with the bosses morale. That means don't eat red attacks for morale penalties, etc, and don't get killed, and you'll be rewarded for good play through the mission with a boss that's on a more even playing field with you. There's a few sub missions where you're going to be 5 under the boss no matter what, and you really don't want to get hit by a red, which is likely to be a one shot. However, heavier armor + more HP can afford you 1 mistake that a light armor user won't have. In NG, if you played well through the missions and ended up with 25 morale, you typically had +5 morale over the boss, which means you got some serious bonuses over them. You don't need to grind for 25 morale, all you need to do is play good in the mission. People talk about morale grinding, that's not necessary, just git gud.
So is this Dynasty Warriors with monsters? The RTK fan in me prefers a decent new RTK game but oh well.
Still not a single mention about performance. Geez. It's good that they're patching bugs of course but I can't say I came across a single major one.Looks like 1.06 dropped a couple days ago. Seems that team ninja realized the moral system was broken and now allow players to cap moral at battleflag.
From what I've read, it makes the luck stat a waste now, as you can just go into the boss fights at zero rank and get guaranteed phat loot.
Nice feature, but those retards changed how the elixirs work, making them worthless. If they want to nerf them, fine, but they made them vendor trash.
Sounds like a neat feature. The system makes the game too easy for completionist autists like me who like to explore every level. At this point I think I'd rather wait for the complete edition with all patches & DLCs before playing this, which will give me a much better experience. I'll just get the CHAOS game in the mean time.Looks like 1.06 dropped a couple days ago. Seems that team ninja realized the moral system was broken and now allow players to cap moral at battleflag.
Page me when they release an update that lets you bind multiple weapon skills to button combination inputs and equip more than four spellsAppears there's been an update that buffs a whole bunch of weapon skills and even changes some of the bosses that were considered too easy. They definitely released the game in an under-cooked state.
what do you mean?significant reputational damage
47% from 16383 reviews on Steam are positive which means 53% reviews are negative and the rating is mixed.what do you mean?significant reputational damage