What is this about followers?
They have a follower system based on 3 Kingdoms characters that's basically perma Ash from Elden Ring. In general it makes the game easier simply on the virtue that they can soak enemy attention (much like Ash in ER) so can just wail at the strong enemy. E.g. biggest early example is big Tiger yao guai you fight in tutorial mission.
Sounds frustrating. Is there any actual mechanical downside to having a follower?
Sometimes you want the boss swing that red attack at you, not at the follower, so you can parry and do a big damage. And like others said you have an item to dismiss them.They have a follower system based on 3 Kingdoms characters that's basically perma Ash from Elden Ring. In general it makes the game easier simply on the virtue that they can soak enemy attention (much like Ash in ER) so can just wail at the strong enemy. E.g. biggest early example is big Tiger yao guai you fight in tutorial mission.
Sounds frustrating. Is there any actual mechanical downside to having a follower?
Anyone in asian timezones playing the steam release yet? Would like a first-hand opinion on the performance of full version vs. demo if at all possible.
Release doesn't work that way. The date put there is usually referring to the US for AAA or maybe local dev time. I am in SEA and its still "coming march 3"
I guess Indo are not worth considering our own timezone then. My friend in MY also doesn't have it released. Looking at store page yeah, the currently existing reviews are mostly Chinese.Release doesn't work that way. The date put there is usually referring to the US for AAA or maybe local dev time. I am in SEA and its still "coming march 3"
I was under the impression that the tons of negative reviews flooding into steam were from China and that that's where the majority of the 33,000 concurrent players were at? As far as I know they're doing a cascading release, rather than a set world release.
Most people are whinging the game is far too difficult. The Steam forums have multiple threads asking for a difficulty decrease.I suspect a lot of people crying about the first boss have high equipment load, which makes you unable to parry (all parry commands become a fat roll).
I'm still not feeling this game at all. I don't like the animations (the inbetweens are just plain bad), the hit detection or overall combat feedback. I get what they were going for, but it needed a lot more polish to convey what they wanted to pull off (that wuxia feel of flowing combat, transforming every parry in dynamic fashion according to the situation, weapon used etc.).
I'm treating it as a sort of Nioh lite with Musou stuff thrown in that doesn't look nearly as flamboyant as it probably should. It's also way easier than I expected, despite the aforementioned combat feedback issues. Definitely aimed at game 'journalists', who no doubt are probably soyfacing in unison while proclaiming the "souls" formula has finally been made ACCESSIBLE.
Some ideas, like the 5 stats, seem interesting on paper, but I'm sure there will be one or two completely dominating builds while other stats will end up being voluntary gimps.
Other technical aspects are pretty bad, too. Most models, for example, are laughable. Nioh 2 shits all over it from a great height in pretty much all departments.
Nioh 2 had like 5 NG+ levels. I hope this one does and each of them really increase difficulty. Once you get used to the combat system it does become easy. I am having trouble taking on multiple enemies at once though. Still figuring shit out.I'm really enjoying the game. Completed 5 main missions and 3 sub missions so far.
There is only one problem: Aside from the first boss, the game is a huge cakewalk. I died twice on the first boss (had faced him in the demo so I knew how to do it fast) but I have a total of ZERO deaths in the rest of the game.
Still enjoying it, though. Team Ninja made great levels. I always loved the mission based stuff from Nioh instead of the open world of the souls games and I think they excelled here. Performance wise, I don't have anywhere near the best rig out there (16 gb, Ryzen 5 3600, GTX 1660) and haven't found any issue aside from a hiccup here and there.
Just curious, are you playing with companions? I saw a lot of people say the game was pretty easy and then I watch their vids/streams and they play with companions and the few that played without actually died quite a lot.I'm really enjoying the game. Completed 5 main missions and 3 sub missions so far.
There is only one problem: Aside from the first boss, the game is a huge cakewalk. I died twice on the first boss (had faced him in the demo so I knew how to do it fast) but I have a total of ZERO deaths in the rest of the game.
Still enjoying it, though. Team Ninja made great levels. I always loved the mission based stuff from Nioh instead of the open world of the souls games and I think they excelled here. Performance wise, I don't have anywhere near the best rig out there (16 gb, Ryzen 5 3600, GTX 1660) and haven't found any issue aside from a hiccup here and there.
One thing that the game suffers from yet again is the lack of enemy variety. Granted, I'm not that far into the game, but I don't remember seeing a lot of variations of enemies so far.
Chinese reviews already in, Steam currently at Mostly negative.
Some fun auto translate reviews
poor translation aside, what's so funny about those reviews? If the game really runs like dogshit and has poor kbm controls, then their complains are absolutely legit. Nioh 1-2 had OK performance and pretty decent kbm controls, so it's not clear what exactly prevented Team Ninja from repeating what they've already done before.Let's build a wall and keep Chinese play only Chinese games. To be honest the world will be a better place without Chinese.
Not at all. I hate playing with companions in any action game, be it Monster Hunter, to Souls, to Nioh and so on. I only played the first mission with the blind boy because I was forced to. After that, Willow Branch was my first item used always.Just curious, are you playing with companions? I saw a lot of people say the game was pretty easy and then I watch their vids/streams and they play with companions and the few that played without actually died quite a lot.I'm really enjoying the game. Completed 5 main missions and 3 sub missions so far.
There is only one problem: Aside from the first boss, the game is a huge cakewalk. I died twice on the first boss (had faced him in the demo so I knew how to do it fast) but I have a total of ZERO deaths in the rest of the game.
Still enjoying it, though. Team Ninja made great levels. I always loved the mission based stuff from Nioh instead of the open world of the souls games and I think they excelled here. Performance wise, I don't have anywhere near the best rig out there (16 gb, Ryzen 5 3600, GTX 1660) and haven't found any issue aside from a hiccup here and there.
One thing that the game suffers from yet again is the lack of enemy variety. Granted, I'm not that far into the game, but I don't remember seeing a lot of variations of enemies so far.
Nioh 2 had like 5 NG+ levels. I hope this one does and each of them really increase difficulty. Once you get used to the combat system it does become easy. I am having trouble taking on multiple enemies at once though. Still figuring shit out.I'm really enjoying the game. Completed 5 main missions and 3 sub missions so far.
There is only one problem: Aside from the first boss, the game is a huge cakewalk. I died twice on the first boss (had faced him in the demo so I knew how to do it fast) but I have a total of ZERO deaths in the rest of the game.
Still enjoying it, though. Team Ninja made great levels. I always loved the mission based stuff from Nioh instead of the open world of the souls games and I think they excelled here. Performance wise, I don't have anywhere near the best rig out there (16 gb, Ryzen 5 3600, GTX 1660) and haven't found any issue aside from a hiccup here and there.
I see. The game does seem like it's gonna get easy once you get the hang of parrying. A lot of people say Sekiro is like one of the hardest games ever made but for me it was one of the easiest Soulslikes (if you can even call it that) once the parrying thing 'clicked'. I even killed some of the late game bosses (other than the shitty dragon) in 1-2 attempts.Not at all. I hate playing with companions in any action game, be it Monster Hunter, to Souls, to Nioh and so on. I only played the first mission with the blind boy because I was forced to. After that, Willow Branch was my first item used always.Just curious, are you playing with companions? I saw a lot of people say the game was pretty easy and then I watch their vids/streams and they play with companions and the few that played without actually died quite a lot.I'm really enjoying the game. Completed 5 main missions and 3 sub missions so far.
There is only one problem: Aside from the first boss, the game is a huge cakewalk. I died twice on the first boss (had faced him in the demo so I knew how to do it fast) but I have a total of ZERO deaths in the rest of the game.
Still enjoying it, though. Team Ninja made great levels. I always loved the mission based stuff from Nioh instead of the open world of the souls games and I think they excelled here. Performance wise, I don't have anywhere near the best rig out there (16 gb, Ryzen 5 3600, GTX 1660) and haven't found any issue aside from a hiccup here and there.
One thing that the game suffers from yet again is the lack of enemy variety. Granted, I'm not that far into the game, but I don't remember seeing a lot of variations of enemies so far.