Exactly! You are pulled back into the same raid zone you did 2 years ago which was literally hell on earth and we're supposed to assume it was not all that bad?You are teleported back in time to the black empire, during a quest for the bronze dragons, doesn't look to have been a good time, so not sure what that lore bit is on about in uldaman.
Now the deconstruction of the story has reached the level where R'lyeh is equally good and you are a Titan supremacist if you disagree.
that's probably your problem, if you're playing the game so much that you even get to M+15 it's time for a breakunderrot was not fun on M+15
Time trial dungeons have been in the game since MoP. They were a fun gimmick but they're not content that has longevity. Running through the same corridors over and over again, but faster for the sake of increasing your ilevel is not a compelling reason to play a game.invented mythic+
Blackrock Mountain has been there since vanilla, Blizzard just got lazy and stopped doing them.invented mega dungeons
Okay. Learning the tank challenge and then finally triumphing over it was actually fun. Sadly you do the challenge once and then that's it. Blizzard never added more challenges, and then eventually removed the MT to drive more FOMO engagement. Rerunning the same exact challenge you already beat before again but for a different cosmetic isn't fun.invented mage tower
They visually look decent, but running through the same corridors over and over again isn't fun gameplay.some of the best dungeons in WoW (atal'dazar, king's rest, shrine of the storm, siege, underrot, waycrest manor are all cool af)
Balancing tradeoffs is fun but sadly never extended past 9.3. Really highlights how shallow WoW class customization is.visions
I did like Island Expeditions. I found BFA questing to be boring, and I hate spamming dungeons to level up, so I used Island Expeditions to level up to 120. Sadly, once again Blizzard didn't develop the gameplay and abandoned the feature.islands
Failed to deliver on the fantasy of participating in a war. There was no challenge. Most of the team AFKed while a handful of guys did all of the work. There should have been PvP warfronts. If they were like Alterac Valley then it would've been cool.warfronts
That doesn't retroactively diminish how unfun it was to try to navigate those zones before, when Blizzard began designing environments to be as frustrating to navigate as possible and amped up the mob density so you couldn't go 10 feet without aggroing a mob and getting dazed.Gave flying for every xpac (idk if you all realize this but before shadowlands you needed to do like 10 achievements in each xpac if you wanted flying...)
A start in the right direction but it was poorly implemented. Old content still poses no challenge whatsoever and is not engaging. It's a lonely experience where the world outside of the latest zones are dead.Chromie time - now when leveling an alt you can run dungeons from any xpac you want at any time
Again, rerunning the same set of dungeons over and over for two years isn't fun.some banger dungeons (necrotic wake, plaguefall, theater, depths are all cool)
This is a band aid and doesn't address the core problem that Blizzard has become incapable of designing zones that are fun to navigate on foot. Also, WoW dragonflying isn't anywhere near as fun as GW2's flying. The animation work isn't on par. WoW flying still feels floaty in comparison, the zones aren't designed to be flown through like in GW2, and you can ascend in WoW which trivializing navigating the environment.finally access flying immediately instead of being timegated
You have been deceived by the presentation of the UI. You see that you have more choices but in reality the vast majority of those choices do not meaningfully change your gameplay at all. There are still only a small handful of meaningful choices. Otherwise, you're time is being wasted as you have to pick trivial nodes. The old MoP talent tree cut out most of the fluff and saved you more time. If WoW's character customization is to become more indepth, then Blizzard needs to actually invest effort into making it so, rather than just dressing up the same shallow character customization and pretending that there is more than there actually is.new talent trees are great
Nice but still doesn't change the fact that there is the little in the way of fun things to do every day for months on end once you finish the levelling questlines and hit level cap.afaik no more dumb skinnerbox progression things like legion artifacts/bfa necklace. just do what you want and get gear
You reiterate five times how WoW has added dungeons to rerun over and over as if that is a selling point, and then criticize a customer for finding out that rerunning dungeons over and over is not enjoyable?that's probably your problem, if you're playing the game so much that you even get to M+15 it's time for a break
It's not enough for their fragile selves to merely crow about their ilvl, you need to be able to see their e-peen grow in real time, not just when measuring with others to see who has the bigger one.I don't understand why they can't reuse assets and mechanics anymore like they used to. Most people trapped in the raid/m+ treadmill only care about the item upgrades.
Mythic+ is the worst addition to the game.
Bitch pls... that's in the lack of skills and no fucks given category. Nothing to do with time.They don't even have time left to make the tier sets look good.
Maybe it's a matter of opinion, but I think that has more to do with the fact that you found a group that you enjoy playing with, rather than M+ being a good addition.Mythic+ is one of the best additions to the game and could keep me subbed on its own. It's very fun to hone both your own and the team's gameplay and push higher and higher keys. Make use of new alternate routes and lesser used talents for niche situations.
Chicken, egg. I used to do Mythic raid leading so all of these people joined my guild and now we still play together. But they wouldn't be here if the game didn't have such a robust offering of endgame content. I still meet new people I regularly play with because we did m+ together.Maybe it's a matter of opinion, but I think that has more to do with the fact that you found a group that you enjoy playing with, rather than M+ being a good addition.Mythic+ is one of the best additions to the game and could keep me subbed on its own. It's very fun to hone both your own and the team's gameplay and push higher and higher keys. Make use of new alternate routes and lesser used talents for niche situations.
Running through the same corridors over and over again, but faster for the sake of increasing your ilevel is not a compelling reason to play a game.
I did like Island Expeditions. I found BFA questing to be boring, and I hate spamming dungeons to level up, so I used Island Expeditions to level up to 120. Sadly, once again Blizzard didn't develop the gameplay and abandoned the feature.
Failed to deliver on the fantasy of participating in a war. There was no challenge. Most of the team AFKed while a handful of guys did all of the work. There should have been PvP warfronts. If they were like Alterac Valley then it would've been cool.
That doesn't retroactively diminish how unfun it was to try to navigate those zones before, when Blizzard began designing environments to be as frustrating to navigate as possible and amped up the mob density so you couldn't go 10 feet without aggroing a mob and getting dazed.
idk I only really run dungeons and do pvp to level up so chromie is great for that. you'd be surprised though that randomly some of the dungeons are actually really tough, though I don't know if it's intentional or not (ubrs for example from WoD is hard af in chromie time but really fun).A start in the right direction but it was poorly implemented. Old content still poses no challenge whatsoever and is not engaging. It's a lonely experience where the world outside of the latest zones are dead.
You have been deceived by the presentation of the UI. You see that you have more choices but in reality the vast majority of those choices do not meaningfully change your gameplay at all. There are still only a small handful of meaningful choices. Otherwise, you're time is being wasted as you have to pick trivial nodes. The old MoP talent tree cut out most of the fluff and saved you more time. If WoW's character customization is to become more indepth, then Blizzard needs to actually invest effort into making it so, rather than just dressing up the same shallow character customization and pretending that there is more than there actually is.
Nice but still doesn't change the fact that there is the little in the way of fun things to do every day for months on end once you finish the levelling questlines and hit level cap.
oooh i guess I never noticed but I just looked it up and yeah.Dr1f7
A just-as-viable ranged unholy DK was possible in the old talent system as well. There was one ability you couldn't modify into a ranged attack. As you said, not optimal, but viable enough for solo/group finder content.