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World of Warcraft: Dragon Desperation

Joined
Feb 3, 2022
Messages
1,290
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Holy crap, at long last, they're finally doing it. They're making an underground zone! (Coincidentally GW2 just delievered one a couple weeks back, though that map was very unsatisfying for exploration since the map revolves around a meta event). I might resub for this. When can we get that underground expansion discovering ancient Nerubian cities and trawling through dead old god guts?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Maybe virgins have a strong desire to explore mysterious caves. Would explain the popularity of the Underdark in D&D.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
So an underground zone and flying? How anyone has fun "exploring" anything while flying is beyond me. The current flying in WoW is a gimmick that gets tiresome the more you play.

Anyways, they are offering another play Dragonflight free weekend March 9-12 in case anyone wants to see how shit an MMO can be for themselves. At this point they might as well turn it free to play, make their cash shop massive, and let the whales take over.

https://news.blizzard.com/en-us/wor...play-the-dragonflight-free-trial-this-weekend

world-of-warcraft-shadowlands-diversity-character-cusomizations.jpg
 

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
So an underground zone and flying? How anyone has fun "exploring" anything while flying is beyond me. The current flying in WoW is a gimmick that gets tiresome the more you play.

Anyways, they are offering another play Dragonflight free weekend March 9-12 in case anyone wants to see how shit an MMO can be for themselves. At this point they might as well turn it free to play, make their cash shop massive, and let the whales take over.

Yeah I got an email about it, briefly considered it, and decided I'm not even interested enough to bother re-installing the client.
 
Joined
Feb 3, 2022
Messages
1,290
I have resubbed and bought Dragonflight. I am currently playing through the new Shadowlands stuff that was added since I last played, though sadly I won't be able to experience the new Shadowlands raids since nobody queues for raids that aren't from the latest expansion. I might have a review out on Dragonflight's content in a couple weeks. After that, I'll review the underground patch when it comes out, and then unsub.

I stand by my opinion that the MoP talent system was good. I quite dislike the return of the vanilla talent system. Spending an hour mousing over and comparing a hundred different nodes with inconsequential "decisions" such as +2% haste or +1 second duration on Divine Steed or adding some miscellaneous effect to Avenging Wrath is not fun. It is a complete waste of my time. The MoP talent system was good: it cut out the superflouous fat and presented you with 6 or 7 real, meaningful choices, like brand new abilities or passives that had a noticeable impact on your gameplay, and allowed you to build your character in only a few seconds, and allowed me to dive straight into the fun.

That said, the new animations on the talent tree menu are neat.


I do not like the new, minimalistic mobile game art direction of the HUD. The hotbar, target profile, minimap, quest markers, NPC quest icons, etc. It looks like it's from a cheap, uninspired mobile game. The old UI had flavor, with the dark parchment and the ornate metal griffons and wyverns and all of the fancy detailing. I suppose there are addons that could reverse this, but the new mobile artstyle now infuses most of the game now (started becoming noticeable during WoD and Legion), from the modelling of the characters and armor sets, to the texturing of terrain and doodads, to the spell effects, to the oversaturated the color palette. I'd imagine that if you walked into TBC Outland wearing new armor (post-WoD) and with the current UI, it would look quite jarring.

The official implementation of controller support feels halfassed. I got a better experience downloading the ConsolePort addon, which allows you to play using FFXIV's crosshotbar setup. However, you do not get the tactile experience of clicking on objects in the game world like you do with a mouse, which is one of WoW's greater strengths: immersing you into its world through interactivity. But the current design of WoW's gameplay where you have at least a dozen different combat abilities that are a part of your rotation (and that's before getting into miscellaneous spells and items), makes it uncomfortable for me to play with a mouse and keyboard. I don't want to stretch my fingers to reach the 9 key or spend a lot of time rebinding my keyboard and having to relearn my muscle memory. The FFXIV-esque controller setup allows me to comfortably fight without cramping my fingers, so I'll stick with that. (I still play GW2 with mouse and keyboard, but in that game you only ever have 10 abilities max, so it's quite comfortable to play). So far, ConsolePort's only failing is that vehicle controls are not bound, so I have to reach over back to the mouse and keyboard when a vehicle segment happens.

 
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abija

Prophet
Joined
May 21, 2011
Messages
3,362
I stand by my opinion that the MoP talent system was good. I quite dislike the return of the vanilla talent system. Spending an hour mousing over and comparing a hundred different nodes with inconsequential "decisions" such as +2% haste or +1 second duration on Divine Steed or adding some miscellaneous effect to Avenging Wrath is not fun. It is a complete waste of my time. The MoP talent system was good: it cut out the superflouous fat and presented you with 6 or 7 real, meaningful choices, like brand new abilities or passives that had a noticeable impact on your gameplay, and allowed you to build your character in only a few seconds, and allowed me to dive straight into the fun.

That said, the new animations on the talent tree menu are neat.

They have preset builds in game for people just like you.

However, you do not get the tactile experience of clicking on objects in the game world like you do with a mouse, which is one of WoW's greater strengths: immersing you into its world through interactivity.

What is this even supposed to mean?
 
Joined
Jun 10, 2022
Messages
110

Holy crap, at long last, they're finally doing it. They're making an underground zone! (Coincidentally GW2 just delievered one a couple weeks back, though that map was very unsatisfying for exploration since the map revolves around a meta event). I might resub for this. When can we get that underground expansion discovering ancient Nerubian cities and trawling through dead old god guts?
Are we finally getting the Underdark expansion? Finally? I love the idea, I truly do but you sold me on the idea that this expansion will be all about spreading my wings and taking the skies so why the fuck are you taking me below the crust of the earth? I swear, the first good idea they had in a decade and they couldn't wait 2 years to make an expansion out of it.
 
Joined
Feb 3, 2022
Messages
1,290
However, you do not get the tactile experience of clicking on objects in the game world like you do with a mouse, which is one of WoW's greater strengths: immersing you into its world through interactivity.

What is this even supposed to mean?

In WoW, you get to interact with people and objects in the world a lot. You run up to an NPC, you mouse over to him, click on him, and then he turns to face you and talk to you. When a mob dies, you mouse over and click on his dead corpse to kneel down and loot him. You mouse over and click on the chest to open and loot the chest. In Hillsbrad foothills, you click on the heads of the humans buried up to their necks to bash their skulls in with a shovel. In Dalaran, you click on a gate to open it and enter the Rogue class order hall. In Bastion, you help a smith by clicking on debris and clutter to clean up her forge, and click on fuel and throw it into the fire and click on the bellows to pump them. In Maldraxxus, you help a scientist create a slime, by clicking on various ingredients. You click on fungal masses to order your slime to consume it and clean the stuff inside it, and then your slime comes back with the cleaned part and you click on the part inside your slime to retrieve it. And so on.

In GW2, you don't click on specific objects. Instead, you run around until you see the "Press F to interact" prompt flash, press F, and then you have completed the objective. You might be told to retrieve a book, but rather than looking for a specific book and clicking on it, you just might just walk up to a table with several books on it and press F. Your interaction is divorced from the physical object in the game world and you didn't actually touch it. In FFXIV, you look around for glowing sparkles, press A on your controller to target the sparkles (rather than an individual object like a book), and that completes the objective. Again, you don't know what you were interacting with, and you didn't touch it. In WoW with the ConsolePort addon, you just aim the center of your screen at an NPC or an object and press the right thumbstick, but it just doesn't feel the same like actually mousing over and clicking on it, actually touching the object.


Are we finally getting the Underdark expansion? Finally? I love the idea, I truly do but you sold me on the idea that this expansion will be all about spreading my wings and taking the skies so why the fuck are you taking me below the crust of the earth? I swear, the first good idea they had in a decade and they couldn't wait 2 years to make an expansion out of it.

I think the idea of flying through huge underground areas is appealing. I really liked flying through Draconis Mons in GW2. Also having walls and a ceiling rush past you can also give a better sense of flight and speed than flying high over a slowly moving landscape below with an unmoving skybox above. The selling point of the third How To Train Your Dragon movie was that they were going to fly around a huge, gorgeous underground world (fantastic art by Pierre-Olivier Vincent below), though sadly the titular Hidden World was only visited for 5 minutes. In a game like WoW, you might get to spend many hours flying around a cool underground world.

 

abija

Prophet
Joined
May 21, 2011
Messages
3,362
Basically you described in many words a feature that was better done in GW and FF and now WoW copied it in Dragonflight. You somehow romanticized a clumsier UI implementation.
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
601
You're doing yourself a big disservice by not learning a few keybinds. All the ones near your WASD are easier than reaching for 5 on your keyboard and your muscle memory will transfer from one character to another and even other MMOs. My Z key is always my pvp trinket/EMFH/CC clear button, my F1-F4 are big CD defensive spells etc. Hell, I have not played my main in half a decade and I am confident I still know 90% of my binds by heart.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
You're doing yourself a big disservice by not learning a few keybinds. All the ones near your WASD are easier than reaching for 5 on your keyboard and your muscle memory will transfer from one character to another and even other MMOs. My Z key is always my pvp trinket/EMFH/CC clear button, my F1-F4 are big CD defensive spells etc. Hell, I have not played my main in half a decade and I am confident I still know 90% of my binds by heart.
Okay, but if you rebind Z, then how do you sheath your weapon? That's the most important thing on some servers!
 

Seethe

Cipher
Joined
Nov 22, 2015
Messages
999
What a mistake it was to try this game again after 10 years. It's even more theme parked, even more streamlined, even more QoL-ified that takes me out of the game instantly, even more shit writing that's now constantly thrown at my face with voiced dialogue and scripted instances, and I cannot even remember if the itemization is as bad now as it was 10 years ago, as it now seems to be nothing more than just straight up stat increases with the FOTM set bonuses serviced by blizzard every major patch. The combat, for some reason feels like a 60 BPM metronome, I assume because everything is on a set GCD and everything can be spammed the moment the GCD is finished.

At least the animations are cool, but that's not gonna make me stay that's for sure.
 
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Joined
Feb 3, 2022
Messages
1,290
I am enjoying going through Dragonflight's content (I have several issues but I will get to that in my review). And pet battles. I don't have an urge to play WoW every waking moment like I did in prior expansions, but it is fun.

The new Ret talent revamp has been good, IMO. Crusading Strikes (crusader strike becomes an autoattack), and Consecrated Blade (Blade of Justice and Consecration are merged into a single ability), along with Vanguard of Justice (your holy power spenders cost 4 power instead of 3) are a godsend for me as they reduce how often I have to push buttons and how many different CDs I have to manage. I want to spend my time looking at the characters and what's going onscreen, and maybe look at my allies and throw out heals and blessings on them, rather than spending all of my time staring at my cooldowns and procs on my hotbar. Still wish I could get rid of procs entirely.
 
Joined
Feb 3, 2022
Messages
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Dragonflight expansion review

I will be reviewing Dragonflight for its RPG aspect. WoW has been a lackluster MMO for the past decade and Dragonflight does not change that. Unless you're diehard into doing the same raid or half dozen dungeons over and over again for months on end, then the only real question is whether or not the RPG - the questing content - of Dragonflight is good.



The expansion comes with five zones. The expansion's story begins in the Dracthyr starting zone, the Forbidden Reach, so that should be done first. You get to return to the Forbidden Reach later at level cap, where it exists as another lackluster immitation of Timeless Isle where you fly around in a zerg and kill rares for catchup gear. The Forbidden Reach is visually boring. It's just a desaturated, forested island with some mountains.

The story starts off engaging enough. The Dracthyr - the secret army of Neltharion aka Deathwing - wake from their stasis, and they have to fight a lost contingent of the Blue Dragonflight who are still acting under orders from Malygos, unaware that their leader died in 2008. Then the villains of the expansion are introduced, the Primalists, who want to revert the world back to before Titans altered it. Nothing amazing but the story moves quickly enough and the gameplay is engaging.



The next zone is the Waking Shore, the best zone in the expansion, with the turquoise rivers flanked by orange and green rock pillars to fly through. There is a little bit of mechanical depth here as one area of the zone is multilayered, with some mobs to fight and treasures on layers above that you have to fly to. The story keeps its momentum here, as you adventure with other preestablished characters, and with interesting Black Dragonflight drama towards the end.

There is also a small high fantasy area that has been twisted by the Primalists, which looks cool.


The new capital city is Valdrakken. I am not fond of the dragon's boring stone architecture that can be found through the expansion, but Valdrakken looks okay. The exterior looks great with the pink trees and the glass buildings and the dozens of NPC dragons flying around in the background against the pretty skybox. The interior of the Seat of the Aspect has some colorful stained glass.


The third zone, the Ohn'ahran Plains, is where the questing experience begins to fall apart. First, the environments are uninteresting. They're just plains to soar over. The story comes to a screeching halt, as you abruptly stop adventuring with the characters you were invested in trying to stop the Primalists, and instead start doing trivial stuff for centaur tribes. The Primalists eventually come back into the narrative, but you fight some random lieutenant nobody cares about, and I didn't really care the people I was fighting with. The only thing I really liked was the skybox.



The Azure Span is a visual improvement over the Plains, with tall trees to fly through, though it isn't multilayered like the Waking Shores was; there is no stuff up in the trees. There is a high fantasy area that rehashes the Crystalsong Forest/Borean Tundra with pink crystalized trees, but sadly it is very small.

Also, another cool high fantasy area twisted by the Primalists.

Sadly, the story continues to mostly suck here. The main character of this zone is Kalecgos, who sounds like a wimp. On that note, adventuring with wimpy NPCs is a running theme throughout this expansion. You feel like more of a babysitter trying to assauge pathetically insecure people rather than a badass hero who has spent 15 years slaining villains on a quest to save the world from another. The zone climaxes in a neat fixed camera battle.



The last levelling zone is Thaldrazus. Unfortunately most of the zone is untraverseable mountain cliffs that you can't land/walk on and would slide down to your death if you tried, so the actual playable area is quite small, taking place either in boring stone architecture, or in the Bronze Dragonflight's area. The Bronze Dragonflight's fortress looks a little cool, though it's another Temple of Karabor situation where you can't actually go through doors and explore inside.
Overall the environments look fine, but are blown away by the high fantasy setting of the previous expansion, which had islands floating in a sky dimension and with threads of anima floating overhead and hyperspace flightpaths.

As for the story, once again you have to put up with a wimpy NPC for most of the questline. However, the final stretch of the questline is cool, as you get to travel through time.

Once you finish Thaldrazus, you are then immediately directed to do the first raid, the Vault of the Incarnates. There is no meaty story to sink your teeth into like with MoP's or WoD's legendary questlines which began after finishing the levelling experience.


I completed the raid on normal difficulty. The raid takes place almost entirely in black and red underground caves, with only a couple rooms that look visually different. The boss fights I liked were the ice spider, and Dathea. I liked the ice spider fight because you are fighting her while ascending a spiral staircase, and she tries to yank you off of the staircase. The Dathea fight takes place on a circular platform (Boring!) but has you dodging the tornadoes that zip across the room, and then there is the part where you have to position yourself to get knocked off the platform to another platform to fight adds. The Raszageth fight was also sorta decent. The other boss fights were forgettable.

After you kill Raszageth, you are then directed to go back to the Forbidden Reach and do an hour long questline. The story is really bad. There is much drivel about "you chose compassion over violence" and etc. Sanctimonious cutscenes where they are whisper talking and having subtle facial gestures. It's trying too hard to be prestige television. These moments have not been earned. Up until now, Embebrthal has had a grand total of... a minute and a half of screentime across the entire levelling experience, including the Dracthyr starting zone. The game has not endeared me to Emberthal or has gotten me invested in... whatever is going on with him.


I still have no idea what is going on with the villain Sarkareth. In the Dracthyr starting zone, he shows up and then blurts out that he hates Neltharion and the Dragon Aspects for no reason I could decipher, and now he is trying to inspire Dracthyr by appealing to Neltharion's vision for them and wants to fulfill that. Maybe the writers have this grandiose storyline in their heads, but it's just not getting across through the game to its audience.

Once you finish the Forbidden Reach, that's it for story. Dragonflight's main story is 13 to 14 hours long. I had other issues with Dragonflight's narrative.
  • I wasn't fond of Khadgar coming back for a 3rd expansion. If an old expansion NPC were to be brought back, I would have rather it had been Thrall, who would have actually had been relevant to an expansion about elemental magics and dragons given his role in Cata.
  • You visit the Dragon Isles, but nobody acknowledges that there were three global disasters that should have affected them (the Cataclysm, the Legion invasion, and Azerite bursting out of the ground).
  • There has ostensibly been a five year timeskip, but you certainly don't feel it. The only reminder was seeing Hemet Nessingwary being retired and driving wagon carts.
  • Aggregate negative of sheer number of wimpy NPCs I had to put up with. It's like the people in Warcraft forgot how to speak authoritatively.

There are sidequests, but I found most of them to be boring and not worth doing, though they award rep so you mind as well do them anyway if you want to buy dragon customizations from particular factions. There were a handful of somewhat interesting sidequests, such as the one with the kids and the injured baby proto-drake, or the one with the old dwarf/dragon reminiscing about the old days.

That's Dragonflight's questing content. I didn't really enjoy them narratively, but I did like seeing the new zones and I like WoW's combat, so overall okay.


Soup event in Iskaara.

Dragonflight introduces a few GW2-styled events, though they are nowhere near as well designed or as enjoyable. The Storm's Fury event has you spend 10-15 minutes standing in front of a portal, mowing down endless mobs of enemies, and the end boss fight takes too long. The soup event in Iskaara boils down to running around buying stuff from NPC vendors for 15 minutes. Due to their length, the events are very exhausting. They are novel to check out once or twice, but I wouldn't do them again.


The Dragonriding is fun enough. It visually does not feel as good as GW2, where the flying mounts there had far more robust animations that sold the act of flying, whereas WoW's dragonriding mounts do not and have some pretty janky transistions. Also doesn't help that WoW does not have a dive button, so you can't see the picturesque horizon while descending; you have to angle your camera towards the ground. I played a Tauren, and 3 out of the 4 dragonriding mounts looked comically small, so I was forced to stick with the Proto-drake mount. Another issue with Dragonriding is that you can easily ascend however much you want. You can spam the ascent button 8 times in a row, so you can soar over the land below. It ends up feeling like boring old flying as the ground moves slowly below and the skybox above does not move. To really sell the feeling of flying, there should have been a world to fly through. Either restrict how high the player can ascend like in GW2 so that they actually fly through the environment (you do this in the Waking Shore before you have all of the Dragonriding talents unlocked), or add stuff high in the sky to fly through, like fleets of large airships, anima threads, floating islands, clouds, etc.



I like that when you mount your dragon, it flies down to you, though I wish it also flew away when you dismounted like in GW2, rather than the mount instantly disappearing. (WoW on top, GW2 below).



After you've finished the story, did the raid, and saw the event, your only options are to:
  1. Do the latest raid over and over for months on end, progressing through the difficulties from normal to heroic to mythic.
  2. Do the same half dozen mythic+ dungeons (the enemies have randomized abilities and you try to complete the dungeon as fast as possible) over and over again until the next expansion.
  3. Do PvP until you get bored. No, Dragonflight does not add any new PvP content.
  4. Unsub.
The soundtrack gets an F from me. Despite there being 5 hours of music, there were only two tracks from this expansion I liked were the ukuele song from the first town in the Waking Shores, and the Dragon racing song. There are a couple other songs I remember, such as the Valdrakken inn theme (which is a remix of the dragon racing theme), or Raszageth's theme, or one of the songs that plays in the Forbidden Reach, but I wouldn't add them to my favorites. Otherwise, the rest of the music went in one ear and out the other. A far cry from the days of MoP and WoD where almost the entire soundtrack was full of bangers that I added to my favorite's playlist. I also listened to the OST outside of the game on Youtube. I tried to like it, but I couldn't.



Miscellaneous:

There has been a QoL improvement with the addition of Work Orders. If you wanted a crafted armor from an old expansion for transmog, or an old pet or a mount, etc, it was unlikely you would find it on the auction house, and if it was it was listed for ludicrous prices. You had to ask in trade chat hoping a crafter would bother with you. Now you can just acquire the mats and then put up a work order and tip 100 gold (you casually get thousands of gold from doing world quests so 100 gold isn't a big deal anymore), and all a crafter has to do is see the work order and press a button and its crafted.

Tauren players can finally transmog their two handed weapon to look like a log.


Trading post.

Another FOMO subscription retention gimmick has been added: the trading post. Every month, a NPC sells new stuff you can't otherwise get like new transmogs, collector's edition pets, quivers on your back, etc. You buy this stuff with a new currency that is easy to get (you get a monthly stipend, and can get more buy playing the game), but once the month is over, that stuff is gone.

I have been getting performance issues in the Dragon Isles, particularly Valdrakken. I have a Nvidia 3070 Ti, and I am getting 40-50 FPS. Historically WoW's performance sucks in foilage heavy areas such as Val'sharah, Suramar, or Ardenweald, but I'm getting 40-50 FPS being out in grass plains with no trees around like the Waking Shores or the Ohn'ahran Plains. The only reason I can think of for this is perhaps the game is rendering the entire Dragon Isles at once. Players are zooming around at 800% movement speed so perhaps there would be visually issues if zones were loaded as you got closer. I also had texture issues running the game with DX12 enabled, and had to take it down to DX11, which further decreased performance quality. Yes, my drivers were up to date and I did a scan of the game files.


I intend to remain subbed for another month to check out the 10.1 patch, which will introduce a new underground zone, new quests, and a new raid. Once I finish the story and beat the raid, I will unsub and probably won't come back until the 11.0 prepatch draws near to finish the story and do the raid will people are still doing it.

Overall, I'd say that if you like WoW's combat and pretty visuals, then check out the expansion. Maybe wait for a sale. If you don't like the gameplay then don't buy.
 
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Joined
Feb 3, 2022
Messages
1,290

I have obtained this season's PvP Vicious Sabertooth mount, 2 days before the end of season deadline. This is my fifth Vicious mount.


I was concerned that I had only managed to reach a rating of 1,650 this season. I knew that I had attained the rank of Blood Guard (rank 1,700) on my Death Knight during Legion, so I thought I had performed worse, since I had a 43% winrate this season (46 wins over 105 games). I looked through my old WoW screenshots to verify... and was surprised that I actually did better this season. On my DK that earned Blood Guard, he had 40 wins over 105 games (38% winrate). I don't understand why if I had done worse on my DK, why I had attained 72 higher MMR on him than I did on my Paladin now. Either the formula has changed or the active PvP playerbase has shrunk and that has skewed the MMR calculations. Given that I'm noticing the same people, I'm guessing the RBG playerbase has definitely shrunk, though it's not GW2 levels of bad.


The armored Pern-style dragon mount you can get from next week's PvP season looks very tempting, but you have to win 50 games while at 2,400+ MMR to get it. Hearing that I have to put in more effort to reach a rank I had already attained years ago is a little dispiriting, and then there is trying to push another 800 MMR points beyond that and hold it for 50 games... goodness gracious! RBGs are very time consuming. It seems like it takes about 1 hour to get 1 RBG win, as a considerable amount of time is spent trying to assemble a 10 man comp, getting people into Discord, filling in leavers, waiting for everyone to refill their water or finish a smoke, etc. If it takes me 40 hours to reach 1,650, and then maybe another 40 hours to reach 2,400 if were optimistic, and then another 50 hours to win 50 matches (assuming I don't fall below 2,400)... that's like 150+ hours just for a video game mount. Not sure I want to commit to that. EDIT: Looks like Gladiator is 3v3 only. Nope! Not doing that. No gladiator via RBGs, really?



I can't remember if arena wins is faster (assembling a 2v2 or a 3v3 arena group takes only a few seconds) but my experience doing arenas to get Vicious mounts during MoP and Legion was awful. There is no comradery between people whatsoever. It is the epitome of a mercenary experience. Most of the time, people don't want to get into Vent or Discord and you get crushed by the premades of people who are. Long losestreaks are demoralizing. At least with RBGs, the nature of the game mode pretty much forces people to talk to each other and start getting to know each other a little bit, and losestreaks aren't so bad when you're chilling with other guys over voice.



Otherwise, I've been RPing again. The Moon Guard RP server has been hosting a cross-faction campaign against the Primalists. The Primalists in our RP felt far more threatening and imposing than they did in Blizzard's content. In our campaign, the Primalists are such a threat that the Horde and Alliance mobilize their armies and fleets to the Dragon Isles.

A Horde army leaves Orgrimmar for the Dragon Isles on day 1 of the campaign.

Alliance forces assembling in Stormwind Harbor on day 1.

Horde on their ships sailing towards the Dragon Isles on day 2.

Alliance on their ships.

We encounter turbulent seas and spot storm clouds as we approach the Dragon Isles. We receive word that the Primalists have launched a preemptive strike on our fleet. Lighting strikes down gunships with hundreds of soldiers on board. The coalition's forces break up into multiple groups to respond to the many different crises occurring simultaneously.
Map showing the position of various forces as we landed on D2.

My character joins the D-day landing on the Waking Shores. We trudge inland through the mud under as a pitch black sky punctuated by lightning. We struggle to retain control over our frightened steeds. We stumble upon the dead bodies of our brothers. We become enshrouded in dense mists and can't see more than a few feet in front of us. An unnatural wind sucks the very air out of our throats. We are kneeling on the ground, gasping for breath. Frostbite is setting in on our extremities. A massive storm elemental that we can barely see through the wind and rain manifests before us. We are eviscerated by glass and sand and small rocks. The sheer hurricane force launches even heavy orcs and Tauren back, sending a trail through the mud. We turn around and run for our lives. Squadrons of gyrocopters are hurtling towards the earth and impact into the rocks all around us. A menacing voice booms like thunder through the mountains, mocking the spawn of the Titans...


Anyway, don't see myself hanging around for more than a month or two.
 
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