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World of Whorecraft: Battle for Asseroth

Self-Ejected

Ulminati

Kamelåså!
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Well, that's what I meant by 'loved playing controller in COH'. :p

Ah, missed that. I liked CoV better anyway. :P
The classes were weaker, but they were all hybrids. Plus the content was more fun, especially when my rad/kinetic corruptor got to speed boost a bunch of brutes through a mayhem mission. I had stopped playing by the time they allowed you to switch sides sadly. So I never got to experiment with bluside players outside the rikti invasion zone.
 

Scroo

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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
And yeah. I PvP as a death knight. I have a trinket, a skill and a talent (all on a ~2m cooldown) to break CC and I still get kited all day by spammable roots. Being rooted usually means the healer I was trying to murder gets to run circles around an arena pillar, spamming self-heals back to full health. Fuck that shit.

So you rather have all classes be the same? :3

Also what Metro said. And 3rd, the game is not balanced around 2v2.
 

Avellion

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I am so excited to see what this expansion pack will do to warriors. I hope they continue the direction Warlords of Draenor took with them,



I am debating whether to get a SNES controller, NES controller or a Mega Drive controller... or maybe even an Atari controller.
 

Wulfstand

Prophet
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To anyone who's followed up the story up until this point, does it actually make sense? Why would the Burning Legion attack Azeroth again? 3rd time's a charm?

Is there anywhere where I could read up a more or less elaborate synopsis of the plot up until today? I've always been into Blizzard's extra-cheesy dish of a storyline ever since WC3.
 

Scroo

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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
I like how Blizzard justified that they will decrease itemization in PvP by comparing blue ilvl 620 gear (last season) with epic ilvl 700 gear (current season). Current season blue gear is ilvl 670.

Also the current blue gear scales to ilvl 715 in pvp situations while the epic gear scales to 730, so it's just a 15 ilvl difference instead of a 80 ilvl difference like they put it. In fact the difference between blue and purple pvp gear was never so little as it is right now.

Basically they outright lied ¯\_(ツ)_/¯
 

Caim

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no u

But from what it sounds like they basically are doing it, pvp gear obviously only has minor advantages now. Which sucks imho. This is not Counter Strike.
Things gotta remain balanced though. First we gotta remove PVP gear. Then PVE gear. Then running around in battles, so that battles become more fair for tanks who keep getting hit. Then we remove even more abilities that are a hassle (ie: over 10 second cooldown) to make combat more approachable. Then we just remove gear bonuses altogether: your power is determined by your stats. Then we only allow one basic attack in to not make things too complicated. Then we remove classes and races so that you can play with whoever you want and not be limited by arbitrary lore reasons. Then we simplify the UI to have only one button to click in order to attack. Then we streamline the graphics so that the game can run at a cinematic 30 fps on older systems.

Elegant one-button combat for everyone, only $15 per month! Don't forget to buy a mount for $50 in the in-game store!
 

Zetor

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I'm not a fan of huge gear disparities in DIKU-esque MMOs (at least in controlled/instanced pvp, ie arena/BGs). Outplaying a keyboard turner / clicker only to have them still kill me because they're using a +75 ilevel weapon makes me sadface.
 

Avellion

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I like how apologetics go argue for that this has happened with every expansion,which isnt exactly true, considering the generally rising subs in vanilla and TBC and the stability of WotLK. Even if it were true, the decline has never been this bad before.

tTwF8W7.png


Anyways, the current WoW developers do not understand what made WoW so great, which is pretty evident by some of the announcements in this expansion pack. And for all the player imbalance gear disparity caused, that same gear disparity is what helps give WoW's PvP longevity, as well as a sense of progression, all while triggering that part of the brain that reacts to rewards. Gear disparity was a necessary evil for World of WarCraft, where balance was never as important as it is in the likes of Quake 3.
 

Scroo

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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Vanilla did not have PvP gear, you know

It did have gear obtainable solely via PvP. That endgame PvE gear was better for PvP than the PvP gear itself is another thing and nothing that should ever come back. Not that I am saying this will happen - but I want to get rewarded for doing PvP and I am not sure these PvP skills are motivation enough. The prestige system does not interest me at all.
 

Metro

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Never seen this chart before but pretty telling and backs up my opinion that WoW creatively and functionally peaked at Wrath. Yes boss encounters have always continued to improve mechanically but the advent of LFR and splitting raids into various iterations ended up destroying the community. Wrath felt like the last expansions that had a good flow of progression from leveling up, to doing max level dungeons, to farming rep for some good items that the various factions have to graduating to heroics. At that point, though, things got wonky with the 10/25 man distinctions. TBC did it better. And forced them to produce more content like Zul'Aman and Karazhan. Somewhere between TBC and Wrath was the sweet spot. After that it was a bunch of pandering to the masses. The irony is their subs have only declined since then.

This expansions reeks of further pandering. It's a melange of every fan wank idea you've seen on WoW forums the past several years: Demon Hunters, giving people sooooooooopah weapons, guild/class halls, MOAR Illidan, Emerald Dream, etc.

I wonder how long it will take Hearthstone to eclipse WoW in revenue causing the executives to pull more and more funding from their decaying mmo.
 

gestalt11

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I'm not a fan of huge gear disparities in DIKU-esque MMOs (at least in controlled/instanced pvp, ie arena/BGs). Outplaying a keyboard turner / clicker only to have them still kill me because they're using a +75 ilevel weapon makes me sadface.

Whenever I explain to people that games like WoW/EQ are basically straight up direct 1-to-1 implementations of the DIKU MUD formula and that the formula is like at least 15 years older than WoW they look at me like I have two heads, then ignore what I said and pretend SOE/Blizzard invented it all.

Nevermind trying to explain to people there were tons of non-DIKU MUDs (like various LP flavors) that have less rigidly level/gear based systems that worked just fine and didn't have the ridiculous power disparities.

The only thing WoW doesn't do that many DIKU did is that it has steadfastly avoided a remort system because they know they need the perpetual casino treadmill for maximal money.
 

gestalt11

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It did have gear obtainable solely via PvP. That endgame PvE gear was better for PvP than the PvP gear itself is another thing and nothing that should ever come back. Not that I am saying this will happen - but I want to get rewarded for doing PvP and I am not sure these PvP skills are motivation enough. The prestige system does not interest me at all.

Vanilla WoW had PvP gear. Not at release but it was patched in before any of the expansions. I had the full rank 10 druid set that made you move faster. Grinding the BGs to get that set was one of the most un-fun and disgusting things I have ever done in all of cRPG gaming and I think there were two more ranks I concievably could have gotten. The way they let the PvE raid gear utterly destroy people in one shot at that time was also pretty disgustingly stupid. I think that was soon after release of AZ or whatever the bug dungeon was called.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Vanilla PvP gear is still my favorite Warrior/Paladin gear for Alliance. I spent too many hours, first leading pugs, then being in a DT flag carrier crew, but goddamn it it was worth every moment when 1/4th of the server drooled and the other 1/4th hated.

Oh yeah, and I loved vanilla PvP, you actually got to know the people you were fighting.
 

Consul

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Nov 28, 2014
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186
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If someone hasn't seen it before, here are CGI trailer and official website for the new expansion:

Site: http://eu.battle.net/wow/en/legion/#home

Trailer:


Looks like they want to cash in on nostalgia as much as they can before WoW drops dead. After expansions with pandas and time travel the theme of this one seems passable (although rehashed)

As far as I know, Gul'Dan has already been in The Tomb of Sargeras (it was shown in the retrospective in WC3). Why didn't he let the demons invade Azeroth back then? I know these are two characters from two distinct timelines but I don't see how it is different. I have not played since Cataclysm so excuse me if I'm being ignorant. Lore is fucked up to the point of absurdity so it doesn't really matter.
 

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