VanDerVaals
Literate
- Joined
- Jan 5, 2018
- Messages
- 10
Is the random factor in classic RPGs necessary? I am referring to classic RPGs, in which the mechanics are based only on character statistics and the random factor. It is hard to find any classic RPG that doesn't involve a dice roll or equivalent. It has existed since the very beginning of RPGs and it is an inseparable part of the history of RPG. The introduction of dice was aimed at implementing the risk element / the necessity of assessing one's chances / evoking players' uncertainty. As some of us might have experienced, the random factor can be merciless in some cases and a bad luck can turn a powerful character into a useless one, no matter how little the chance for such thing to happen would be. For some time now I have been wondering if a system based solely on character statistics would be possible and functional. A system in which success is a result of appropriate character development, strategy and tactics, where the result of any action is always clear. What do you think about such a system? Would it be functional or even better than the one involving the random factor? Or do you prefer a little bit of uncertainty in your game?
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