shihonage
Second Variety Games
No server is safe, but some are safer than others.
See 2)
No server is safe, but some are safer than others.
Rebirth has a modest lowbie population right now from what I saw in Redridge and Westfall.So what's the consensus on which server is least shit right now? Would prefer either vanilla or TBC. Decent-sized population, 100% (or close to 100%) accurate scripting and PVP turned on is a must. Would prefer no cash shop bullshit. I've a couple of dead dwarves on Nostalrius that need to be reincarnated.
One of you wizards should just make a private Codexian server~
He can't offer you anything.And since there's always those who say "Omg Rebirth was never challenged, it's a ruse!"
Interesting, can you offer some insight or speculation on what really happened to Nostalrius? It seems suspicious that they would simply keel over at the very first sight of a C&D, when many private servers that actually make lots of money on virtual items and services have managed to endure even when faced with legal action.
There is nothing really good at the moment. Rebirth and Kronos have plenty of bugs despite what their shills claim. Neither can handle the amount of population that Nost had. Kronos is already suffering under the stress. And if Blizz is serious about going after private servers now, Kronos will be the next to go. Rebirth has 5x XP rates currently and Kronos has a cash shop for cosmetic shit and player-made accounts. Don't play a hunter or warrior on either because charging will drop you through the world and pets are fucking bugged both in abilities and in pathing.So what's the consensus on which server is least shit right now? Would prefer either vanilla or TBC. Decent-sized population, 100% (or close to 100%) accurate scripting and PVP turned on is a must. Would prefer no cash shop bullshit. I've a couple of dead dwarves on Nostalrius that need to be reincarnated.
Wut's that?copy protected performances
I don't really get it why private servers are illegal in the first place. If server software is original - i.e., containing neither code nor content from Blizzard, and that is the case with most noteworthy emulators, which are published under GPL - they are as legal as any reversely engineered software, and there is plenty of such (like Wine, which Microsoft doesn't sue although they most certainly would want to). So, what's left is suing on copyright grounds? But then, why not call your server "Totally Not World Of Warcraft Server (TM)"? They could just avoid copyrighted words on their websites and I doubt there would be anything to sue them for.
the scripting and/or programming with respect to the reverse engineered server software may contain copy protected performances which may actionable
They could just avoid copyrighted words on their websites and I doubt there would be anything to sue them for.
What about all of Blizzard's art assets for the game?
It is the players who violate the EULA, not the server. Although since they're already playing on a private server, there is not much Blizzard can do to punish them except ban them from the official WoW if they somehow found out.You of course void the EULA (end user license agreement) since it requires you to connect to the official servers.
What about if the server is using the words "World of Warcraft" or copying quests and npcs and other contents? They're using the name... Even if they don't copy quests verbatim (or directly from the server hardware), if they're at least TRYING to duplicate the content, that should be more than enough to try to shut them down.What about all of Blizzard's art assets for the game?
Assuming the client is not downloadable from the server/by the runner of the project literally zero copyright material is involved.
What about if the server is using the words "World of Warcraft" or copying quests and npcs and other contents? Even if they don't copy quests exactly, if they're at least TRYING to duplicate the content, that should be more than enough similarity to do something with it.What about all of Blizzard's art assets for the game?
Assuming the client is not downloadable from the server/by the runner of the project literally zero copyright material is involved.
Idk sir. A play button is generic. "World of Warcraft" isn't. It's a trademark (TM).What about if the server is using the words "World of Warcraft" or copying quests and npcs and other contents? Even if they don't copy quests exactly, if they're at least TRYING to duplicate the content, that should be more than enough similarity to do something with it.What about all of Blizzard's art assets for the game?
Assuming the client is not downloadable from the server/by the runner of the project literally zero copyright material is involved.
That is p. much all client side. It's a bit like you can't sue a creator of music player just because it has play-button.
Copyright is often confused with trademark, which is a registered name or logo used to sell goods or services. In the case of Blizzard, Blizzard™, Warcraft™, World of Warcraft™, and the Blizzard and Warcraft logos, are all registered trademarks used to sell its games and books. No one else can use those logos in the marketplace. Trademark laws protect Blizzards' names and logos, while copyright laws protect its games and books.
Copyright is the legal ownership that automatically attaches to creative works. For example, if you were to write a novel in your spare time, you would own the copyright of that novel, and no one else could use its text without your permission. Copyright protects not only the actual text of a novel or code of a computer game, but the characters, plot points, and other creative expressions within.