DefJam101
Arcane
http://www.wrackgame.com/
I just played this on Steam early access and despite its early beta state, it doesn't suck. It's actually pretty damn good.
Wrack feels like a cross between Quake 2 and Doom with Painkiller/Quake 1-style movement. Lots of enemies, lots of running, lots of shooting, lots of pressing buttons and opening doors.
Stuff:
- There's a story, but you can skip all of it.
- Movement is very smooth and the player has noticeable momentum a la Doom or the Build engine games. Strafe runningand strafe jumping with air control is in and with some practice you can use the latter to access secret areas.
- Health / ammo / armor pickups and powerups.
- The levels typically start you in a small "hub" area branching out into 2-3 maze-like sections reminiscent of Doom where you'll find switches to eventually open a door to the level boss. There are a lot of secrets, many of which are jumping puzzles.
- Levels are open. With a few exceptions you are always free to retreat into the previous room or bypass enemies altogether.
- Monsters typically do not teleport onto the map. They spawn in at map start and remain dormant until they spot the player. Once active, monsters are free to roam around the level.
- Guns adhere to the standard Doom/Quake loadout, with some twists to keep things interesting. The "plasma gun"-type weapon shoots in an arc, so you need to compensate for projectile drop at range, and the rocket launcher has a huge blast radius but a slow fire rate and low single-target damage, making it more of a long-range crowd control weapon. Every weapon except for the pistol feels solid and useful. I'd say the game needs at least 1-2 more weapons, though.
- Enemy design is very good. Only one enemy type (the big fat slow melee robot) struck me as redundant. They hit for big damage but, considering their speed, they pose no real threat.
- Boss design is uninspired.
- Music ispretty good. Nothing amazing. Same goes for the sound design. SHIT
- Game looks solid. Clear visual style and runs well even with 250+ monsters loaded in at once.
Not perfect, but for early beta, this one looks damn promising. Check it out.
I just played this on Steam early access and despite its early beta state, it doesn't suck. It's actually pretty damn good.
Wrack feels like a cross between Quake 2 and Doom with Painkiller/Quake 1-style movement. Lots of enemies, lots of running, lots of shooting, lots of pressing buttons and opening doors.
Stuff:
- There's a story, but you can skip all of it.
- Movement is very smooth and the player has noticeable momentum a la Doom or the Build engine games. Strafe running
- Health / ammo / armor pickups and powerups.
- The levels typically start you in a small "hub" area branching out into 2-3 maze-like sections reminiscent of Doom where you'll find switches to eventually open a door to the level boss. There are a lot of secrets, many of which are jumping puzzles.
- Levels are open. With a few exceptions you are always free to retreat into the previous room or bypass enemies altogether.
- Monsters typically do not teleport onto the map. They spawn in at map start and remain dormant until they spot the player. Once active, monsters are free to roam around the level.
- Guns adhere to the standard Doom/Quake loadout, with some twists to keep things interesting. The "plasma gun"-type weapon shoots in an arc, so you need to compensate for projectile drop at range, and the rocket launcher has a huge blast radius but a slow fire rate and low single-target damage, making it more of a long-range crowd control weapon. Every weapon except for the pistol feels solid and useful. I'd say the game needs at least 1-2 more weapons, though.
- Enemy design is very good. Only one enemy type (the big fat slow melee robot) struck me as redundant. They hit for big damage but, considering their speed, they pose no real threat.
- Boss design is uninspired.
- Music is
- Game looks solid. Clear visual style and runs well even with 250+ monsters loaded in at once.
Not perfect, but for early beta, this one looks damn promising. Check it out.
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