Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,595
Ok, I decided not to watch the classic TV series 'I Claudius' and instead came back to watch this..
I appreaciate your sacrifice.
Ok, I decided not to watch the classic TV series 'I Claudius' and instead came back to watch this..
Good one; that was my main impression as well. Uncanny valley people, with the additional effect of their wardrobes. Instinctively repulsive. Your primate reactions are triggered by their appearance, even through the screen.4. The unnatural nature of them physically and mentally makes my skin crawl, you wouldn't trust these people with anything.
One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story". Even D&D 5E has something like this in the form of the Plot Points variant rule:It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM? What sort of faggotry is that?
One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story". Even D&D 5E has something like this in the form of the Plot Points variant rule:It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM? What sort of faggotry is that?
This can be fun if you want to get shit-faced while recreating the parody of a D&D adventure, but it can't be used if you want to play anything even remotely similar to a standard RPG.
One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story". Even D&D 5E has something like this in the form of the Plot Points variant rule:It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM? What sort of faggotry is that?
This can be fun if you want to get shit-faced while recreating the parody of a D&D adventure, but it can't be used if you want to play anything even remotely similar to a standard RPG.
With "player agency", in the context of "new-age" RPGs, I mean being able to shape the world and events bypassing the DM. Stuff that goes well beyond simply deciding what your own character does or tries to do, like creating NPCs on-the-fly, deciding what NPCs do, and adding features and details to a situation.In the pre-Wizards of the Woke era of TTRPGs players had plenty of agency. They had greater freedom to do things under the You Can Try It way of playing. Today it's You Can't Do It Without X or Y.
One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story". Even D&D 5E has something like this in the form of the Plot Points variant rule:It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM? What sort of faggotry is that?
This can be fun if you want to get shit-faced while recreating the parody of a D&D adventure, but it can't be used if you want to play anything even remotely similar to a standard RPG.
5. We often refer to thesepeoplethings as sjws, npcs etc.. but I think a better term is 'hollow people'.. "The Hollow".. they seem barely human
Yep, and it's great. But even as someone fond of this "NuSchool" (Pbta is the only shit I run these days), I've found Sword Lesbians too over the top and not really my thing. I would probably still give it a try though.One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story".
One of the main focuses of the "new-age" games released over the last two decades has been to increase player agency, stripping the DM of many of his traditional prerogatives. The role of players has quickly gone from "acting in a predetermined situation" to "telling a story". Even D&D 5E has something like this in the form of the Plot Points variant rule:It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM? What sort of faggotry is that?
This can be fun if you want to get shit-faced while recreating the parody of a D&D adventure, but it can't be used if you want to play anything even remotely similar to a standard RPG.
Plot points are totally fine, if they have halfway decent rules written around them instead of the retardiation that WotC produces.
In Edge of the Empire they work completely fine in practise, and even fit the thematic with the light and dark side affinity, and being a bit heavier on deus ex machina moments and lower on cohesion fits with Star Wars.
The problem is WotC just stole from whatever rulebook invented this mechanic in the first place, made it worse, and copied it without regard as for how it meshes with the actual game.
Jokes aside, how come 90% of PnP playerbase are, as of late, transgender furry pedos?
Addendum to this: Trannies, homos and such scum are predatory and, since no sane woman will be with them ever (assuming they're not sterile to begin with), they search for weak, vulnerable souls to corrupt and turn them into lunatics as well, prolonging the circle of abuse and bringing more sheep to the insane, ever-expanding fold.4. Mass hysteria/religious globohomo fervour similar to how many religions/political movements have had bouts of jihad/crusade/witch burning/cultural revolutions etc..
Implyingas of late
I'm sorta kinda still stuck in the early 2000's where the majority of PnP players were libertarian ancap neckbeards.Implyingas of late
When the player is telling the GM what he is seeing instead of the GM telling the player, we call this a "delusion". As the GM, I'll allow it. Player characters are permitted to be delusional, this is perfectly legitimate. I mean, we're dealing with a crowd of people who obviously suffer from mental sickness anyway, or they wouldn't be murderhobos. If a player wishes to roleplay some mental sickness, I'll allow it. If, for instance, the player says he SEES a bridge across a bottomless pit, but I haven't actually supported this claim, I'll just nod and go along with it, and when the player attempts to cross his imaginary bridge, he falls to his certain 3D doom. Unless this is like, some kind of cartoon RPG. Then he's fine as long as he doesn't look down.It's not just the weird arousal -- why are the players telling what their characters are seeing and not the GM?