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Game News WTF - Pillars of Eternity II is apparently getting a turn-based mode

Discussion in 'News & Content Feedback' started by Infinitron, Dec 23, 2018.

  1. Serious_Business Best Poster on the Codex

    Serious_Business
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    IT SURE IS, YOU FUCK!
    REMEMBER BATTLE BROTHERS, YOU INSIPID MOTHERFUCKER
    I WILL KILL YOU
    HAPPY HOLIDAYS, CHEERS
     
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  2. TheSentinel Arcane

    TheSentinel
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    It was a rebuttal to your "no one ever addresses it" comment. The concurrent turns, regardless of if "it's good enough", was an attempt to address that problem.
     
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  3. Puteo Learned

    Puteo
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    An RTwP game is bad forever but a turn-based game is not automatically good, it just has the potential to be good.

    The decades of failed XCom clones before we managed to reach the over-simplified above-average mediocrity of nuxcom and the semi-competent imitation of Xenonauts can attest to that.
     
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  4. eXalted Prophet

    eXalted
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    Codex:
    Obsidian suck. Why they didn't make PoE2 turn-based?

    Also Codex:
    Obsidian suck. Why are they making PoE2 turn-based?
     
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  5. CyberWhale Arcane

    CyberWhale
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    Pretty much old news when it comes to Codex members. Damned if you do, damned if you don't.
     
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  6. DeepOcean Arcane

    DeepOcean
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    As they are fixing the game with TB mode, could they re do the world building, the story, the quests and the characters while they are at it? Maybe it wont suck after those fixes.
     
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  7. HoboForEternity sunset tequila Patron

    HoboForEternity
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    poe 2 quests are fine. great even.
     
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  8. Mr. Magniloquent Arcane Patron

    Mr. Magniloquent
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    All of you who have your party hats on should settle down. PoE was designed inside-and-out as RTwP--by Josh Sawyer no less. It's not going to be easy to translate all of those details into turn based. Classes like the Cipher and Chanter in particular are probably going to be royally screwed up. Lets also remember that garbage-in = garbage out. Making PoE bland and dissatisfying mechanics move slowly in a turn based setting isn't a positive.
     
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  9. Elex Arbiter

    Elex
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    too little too late.
    they must rebalance the game from zero and redo all the combat encouter from zero.
     
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  10. TheImplodingVoice Dumbfuck! Dumbfuck

    TheImplodingVoice
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    :killit:
     
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  11. Iskramor Dumbfuck! Dumbfuck

    Iskramor
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    Take that chaotic heretic and luj1
     
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  12. Iskramor Dumbfuck! Dumbfuck

    Iskramor
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  13. Delterius Prestigious Gentleman Arcane

    Delterius
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    I agree, PoE2 is going to be the best game of all time at this rate.
     
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  14. You either make a turn-based game from scratch or you don't. Trying to force a turn-based mode on a RTwP game is just dumb. It's going to be terrible. I can't wait to see the disappointment. But then again, this is the Codex, the Obsidian fan club. Some posters here swear that White March is not filled with trash mobs. They will use any excuse to fantasize in their own dream world.
     
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  15. Maculo Prophet

    Maculo
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    I do not think TB will suddenly turn Deadfire into a masterpiece, but I do think TB will tone down some of the magic bullshit. Having two characters capable of casting empowered minolleta's concussive missiles is/was fucking stupid. In my mind, TB mode provides "upper level" creatures and encounters more of a chance against the player.

    Ideally, it will break up the monotony of some of the late game encounters, because enemy creatures actually have the opportunity to cast/buff/attack, etc.
     
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  16. Delterius Prestigious Gentleman Arcane

    Delterius
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    Dude, I agree. Since White March Obsidian really found their way and I'm looking forward to PoE3!
     
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  17. Thinking about this subject made me realize that RTwP indeed has an advantage over a turn-based system. It allows you to use your skills and spells really fast, thus hiding all the flaws inherent in a bad combat system. If you implement the turn-based instead, it’s as if you removed the illusion that made that chore bearable. You will be able to see for yourself how poorly thought and superficial everything is.
     
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  18. Maculo Prophet

    Maculo
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    I disagree. If TB mode is considered an improvement over base PoE/PoE2 combat, then there will be momentum to include it in later titles, PoE or not. I do not know if PoE3 will happen, but if it does, I would like a turn-base option from the start.

    You make it seem like a bad thing. If TB proves once and for all that the game is objectively flawed, does that not create a good cautionary tale for developers?
     
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  19. BlackAdderBG Arcane Patron Sad Loser

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Darth Roxor is right, the game is definitely not designed for TB combat, unless they rework how health and damage scale it will take battles very long time. Even now with fast movement and combat some battles take long time. Encounters must be reworked to be actually challenging, as the only way to lose now is not paying attention and don't pause to issue appropriate commands. Ability durations also will need rework or re-balancing. How will they do the weapons and armour recovery speeds? More attacks per turn for fast ones? To make it right they have to do a lot of work for a game that it seems didn't do that well. It will look like a bad design if the two systems have big differences and compromises must be done to not confuse people how the combat works. It's not fun to constantly check how stuff work and judging by the first Pillars (haven't played 2 yet) the documentation of the mechanics was very poor or out right missing (attack speed and recovery time), so I'm not that optimistic on that front too.
     
    Last edited: Dec 27, 2018
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  20. In other words, they need to design a decent combat system along with the turn-based system, which is not going to happen.
     
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  21. drgames Scholar

    drgames
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    But why implement a Turn-Based system at this point? The game lost its momentum months ago.
     
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  22. HoboForEternity sunset tequila Patron

    HoboForEternity
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    probably gonna be synced with console release, and use it as a boost for "enchanced/complete/etc edition" launch and the like.
     
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  23. Western Arcane

    Western
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    Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Everything makes sense when you phrase it this way.
     
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  24. Roguey Codex Staff Sawyerite

    Roguey
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    They have the money to throw around on vanity projects.
     
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  25. Do they have the talent to make this work? I don't think so.
     
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