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Game News WTF - Pillars of Eternity II is apparently getting a turn-based mode

Discussion in 'News & Content Feedback' started by Infinitron, Dec 23, 2018.

  1. abnaxus Arcane Patron

    abnaxus
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    [​IMG]
     
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  2. Quillon Magister

    Quillon
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    Didn't Sawyer take a break from Pillows back in summer? How do you know its all Sawya?
     
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  3. Roguey Codex Staff Sawyerite

    Roguey
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    There's a key thing that all these games have in common in that the turn-based and real-time modes were both implemented simultaneously and on the usual time-compressed RPG development schedule. This is not like that.

    The removal of the illusion of strategic gameplay also resulted in the removal of trash fights whose presence is there to whittle down your resources, so I don't know what some of these people here are on about. Perhaps individual combat encounters may have more combatants involved than you'd prefer, but there's nothing to say they wouldn't have designed battles like that anyway ("It's too slow" doesn't ever appear to be a consideration with regard to any turn-based RPG).
     
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  4. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    He's developing the PnP game. And even though this is different from the prototype, some things like the AP mechanic are taken from it.
     
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  5. TheSentinel Arcane

    TheSentinel
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    sorry but sawyer didn't invent the AP action system
     
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  6. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    He invented the specific AP system being imported from the PnP guide
     
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  7. Tuco Benedicto Pacifico Arcane

    Tuco Benedicto Pacifico
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    I'd take this as good news, but with two major reservations:

    - It's hard to not be skeptic about the overall quality of something just tackled on as a last-minute side project.
    - I bet that's going to be a mess with overall balance. Turn-based is more than a change of pace, it fundamentally alters how abilities can be used, how effective they can be, etc. I'd fully expect some overpowered builds to become trash and vice-versa.
     
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  8. imweasel Guest

    imweasel
    Interesting. Will the underlying RPG system for Sawyer's PnP game be "designed" in Excel as well?
     
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  9. Cross Magister

    Cross
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    wewantthedivinityoriginalsinaudience.txt
     
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  10. hivemind Guest

    hivemind
    might actally play this LOL
     
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  11. Of course it is, Roguey. This is one of the main complaints about turn-based combat since forever. The larger the number of combatants, the longer it drags on.
     
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  12. Roguey Codex Staff Sawyerite

    Roguey
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    No one ever addresses it, ergo it's never a consideration.
     
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  13. Elhoim Iron Tower Studio Developer

    Elhoim
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    When I first saw PoE combat, I couldn't help but think that many of the mechanics where made with turn-based combat in mind (like the Attacks of Opportunity), and too many abilities for a RT game. I hope they release this, will definitely play it.
     
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  14. hilfazer Scholar

    hilfazer
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    Let there be PoEE!


    Pillars of Eternal Evil.
     
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  15. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    What the fuck

    Would sure be awesome if they retroactively add it to the first game as well. Might actually make me play it :P
     
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  16. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    you people are really dumb
     
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  17. hivemind Guest

    hivemind
    who are you again?
     
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  18. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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  19. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Behead those who insult apocalypse.
     
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  20. Shilandra Learned

    Shilandra
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    So will this be able to be implemented for existing save games?

    And what does this mean for Vela? Can we now see who is targeting her so we can preemptively withdraw her?
     
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  21. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    because no one asked, why? :)
     
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  22. TheSentinel Arcane

    TheSentinel
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    Temple of Elemental Evil's concurrent turns option.
     
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  23. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    because it seems most of them assume that turn-based combat is an inherently amazing feature that will make poe2 (or, indeed, poe fucking 1) a masterpiece
     
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  24. Roguey Codex Staff Sawyerite

    Roguey
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    There are folks who will say that's still not good enough because of the combat animations, and there's still quite a few long battles in there on account of the numbers. It took me over an hour to kill the balor.
     
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  25. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Obsidian you magnificent bastards! It's clear that the block to TB was the evil pretender MCA and a lack of cash. The first left long ago, and now the spice cash has flowed to allow for this incline to be implemented.

    :kfc:
     
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