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Game News WTF - Pillars of Eternity II is apparently getting a turn-based mode

Dr Schultz

Augur
Joined
Dec 21, 2013
Messages
492
Why would console players want turn-based? Wouldn't they more likely be in the opposite camp? Is it just that it's impossible to manage RTwP using a console controller rather than a mouse?
Because DOS2 ?
I'd say because of a long and successful history of turn-based tactical jrpgs which nowdays are even copie-pasted by indie Pc developers (sometimes with very interesting results for a tactical games fag like myself)
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,320
yeah i'm sure this will work out great

all games that have both real time and turn based modes always turn out great

Unless they don't do stupid shit like golems that can reach you anywhere on the map while walking at a turtle's pace it will be fine. I hope. I always thought Pillars would benefit a lot from being turn based because of how much micromanagement you are expected to do and how much random garbage is going on at the same time. If you have to pause the game every microsecond to see what the fuck is happening might as well have a turn based system even if it's tacked on.
 
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Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
This exactly! Josh Sawyer is a turn based fag, and tried to apply turn based logic to a real time system.

Reading about all the mechanical changes Nryn posted in the other thread, it's obvious that it should have been turn-based to begin with.
 
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MajorMace

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Souffrance, Franka
What do we have here ?

- PC-centric story (supposedly) with party-based gameplay
- Class-based system with class-less mechanics
- Cosmological plot within a strongly regional setting & tone
- A faction system designed around working for all of them at once until the very end
- A game with companions, not-companions and not-not-companions
- You get to be renowned for your extreme cruelty and your christic benevolence at the same time.

Isn't it the perfect evolution for this PoE-saga ride ? The transformation is almost complete ! Behold !
The first game ever designed with absolutely no concession to its absolute modularity and lack of personnality.
Next stop : the optional first person view with full 3D rendering.

It's legit fascinating, at this rate it's impossible to tell the genre of the eventual next game of the series.
I'll put my shekels on a Skyrim-like with bullet time, which can be played with top-down view and turn-based combat. You read it first here.
 

Deleted Member 22431

Guest
Hmmm, part of me is interested, but part of me remembers all the trash battles and fears TB will turn the game into a slog.
This. The remedy might be worse than the disease. You make the combat to end fast with RTwP and then you change to implement turn-based on top of it. They are creating a monstrosity.
 
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SausageInYourFace

Codexian Sausage
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
All has come to be as it has been written.

In the Codex of RPGs it says in Cain 3:16 :

"And Saint Cain said, behold! let there be turn-based combat! And the people rejoiced and were glad, for there now was turn-based combat where there was none before. And he then commanded, put away the real-time-with-pause gods that are among you, and yield your hearts to the incline, the incline of RPGs. But unto the unbelievers he came with great destruction and put fear into their hearts."

Saint Cain, truly one of the greatest of all the miracle workers of the old days.
 
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Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
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Messages
2,141
Tim Cain didn't have shit to do with this. It's all Josh Sawyer.

Although interestingly, this system is very different from the one in the PnP prototype except for the same AP mechanic.
 
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Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,481
These games are designed around trash mobs and filler combat, since the biggest "advantage" of rtwp combat is making them fast and more bareable. A turn-based Pillars game will be a slog unless they completely change all the encounters, good luck with that.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
These games are designed around trash mobs and filler combat, since the biggest "advantage" of rtwp combat is making them fast and more bareable. A turn-based Pillars game will be a slog unless they completely change all the encounters, good luck with that.

Deadfire doesn't really have the typical level of filler combat. If they did this to POE2, too much trash mobs wouldn't be the reason for it to suck.
 

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