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Game News WTF - Pillars of Eternity II is apparently getting a turn-based mode

Discussion in 'News & Content Feedback' started by Infinitron, Dec 23, 2018.

  1. Dr Schultz Savant

    Dr Schultz
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    I'd say because of a long and successful history of turn-based tactical jrpgs which nowdays are even copie-pasted by indie Pc developers (sometimes with very interesting results for a tactical games fag like myself)
     
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  2. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    yeah i'm sure this will work out great

    all games that have both real time and turn based modes always turn out great
     
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  3. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    This isn't a compromise like Arcanum. It's a total conversion of the combat system.
     
    Last edited: Dec 24, 2018
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  4. imweasel Guest

    imweasel
    Great idea! Torment: Tides of Numenera uses the same engine, but it was a huge hit because it is turn-based.

    Oh wait.
     
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  5. Suicidal Arcane

    Suicidal
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    Unless they don't do stupid shit like golems that can reach you anywhere on the map while walking at a turtle's pace it will be fine. I hope. I always thought Pillars would benefit a lot from being turn based because of how much micromanagement you are expected to do and how much random garbage is going on at the same time. If you have to pause the game every microsecond to see what the fuck is happening might as well have a turn based system even if it's tacked on.
     
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  6. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    This exactly! Josh Sawyer is a turn based fag, and tried to apply turn based logic to a real time system.

    Reading about all the mechanical changes Nryn posted in the other thread, it's obvious that it should have been turn-based to begin with.
     
    Last edited: Dec 24, 2018
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  7. Angthoron Prestigious Gentleman Arcane

    Angthoron
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    They're just practicing for an Outer Worlds turn-based mode with this.
     
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  8. Jedi Master Radek Arcane

    Jedi Master Radek
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    So Ebeneezer Feargus has been visited by a Christmas Ghost?
     
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  9. Puteo Learned

    Puteo
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    Yes, Arcanum was the only game with both combat modes that turned out bad. Fallout: Tactics and X-Com Apocalypse are beloved classics.
     
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  10. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    Those games actually have fun combat
     
    Last edited: Dec 24, 2018
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  11. MajorMace Arbiter

    MajorMace
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    I'm Ridin' with Biden I'm Ridin' with Biden
    What do we have here ?

    - PC-centric story (supposedly) with party-based gameplay
    - Class-based system with class-less mechanics
    - Cosmological plot within a strongly regional setting & tone
    - A faction system designed around working for all of them at once until the very end
    - A game with companions, not-companions and not-not-companions
    - You get to be renowned for your extreme cruelty and your christic benevolence at the same time.

    Isn't it the perfect evolution for this PoE-saga ride ? The transformation is almost complete ! Behold !
    The first game ever designed with absolutely no concession to its absolute modularity and lack of personnality.
    Next stop : the optional first person view with full 3D rendering.

    It's legit fascinating, at this rate it's impossible to tell the genre of the eventual next game of the series.
    I'll put my shekels on a Skyrim-like with bullet time, which can be played with top-down view and turn-based combat. You read it first here.
     
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  12. V_K Arcane

    V_K
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    Hmmm, part of me is interested, but part of me remembers all the trash battles and fears TB will turn the game into a slog.
     
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  13. This. The remedy might be worse than the disease. You make the combat to end fast with RTwP and then you change to implement turn-based on top of it. They are creating a monstrosity.
     
    Last edited by a moderator: Dec 25, 2018
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  14. SausageInYourFace Angelic Reinforcement Patron

    SausageInYourFace
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    Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    All has come to be as it has been written.

    In the Codex of RPGs it says in Cain 3:16 :

    "And Saint Cain said, behold! let there be turn-based combat! And the people rejoiced and were glad, for there now was turn-based combat where there was none before. And he then commanded, put away the real-time-with-pause gods that are among you, and yield your hearts to the incline, the incline of RPGs. But unto the unbelievers he came with great destruction and put fear into their hearts."

    Saint Cain, truly one of the greatest of all the miracle workers of the old days.
     
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  15. Rostere Arcane Patron

    Rostere
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    PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    I wonder who could be behind this?

    Show Spoiler

    :cainapproves:

    P.s. Behead all those who insult Arcanum.
     
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  16. Delterius Prestigious Gentleman Arcane

    Delterius
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    Its INCLINE everywhere you look!
     
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  17. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    Tim Cain didn't have shit to do with this. It's all Josh Sawyer.

    Although interestingly, this system is very different from the one in the PnP prototype except for the same AP mechanic.
     
    Last edited: Dec 24, 2018
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  18. TheSentinel Arcane

    TheSentinel
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    this mode is going to expose the absolute garbage map pacing in this game.
     
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  19. Rostere Arcane Patron

    Rostere
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    PC RPG Website of the Year, 2015 RPG Wokedex Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    It was merely a reference to Arcanum's hybrid system, Santa Claus could be responsible for this for all I know.
     
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  20. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

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    What do you mean? There's only 1-3 encounters per map.
     
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  21. Bohr Arcane

    Bohr
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    Thanks Feargus! :M
     
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  22. tindrli Arcane

    tindrli
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    great
     
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  23. Frozen82 Arcane

    Frozen82
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    RTWP is cancer confirmed
     
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  24. Unorus Janco Lurker

    Unorus Janco
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    These games are designed around trash mobs and filler combat, since the biggest "advantage" of rtwp combat is making them fast and more bareable. A turn-based Pillars game will be a slog unless they completely change all the encounters, good luck with that.
     
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  25. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Deadfire doesn't really have the typical level of filler combat. If they did this to POE2, too much trash mobs wouldn't be the reason for it to suck.
     
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