Can I make my soldiers look like 8th century Asturian-Visigoth warriors and 16th century bandeirantes?
Uh, no reason.
The first major patch for XCOM 2 is live! This patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.
This patch introduces new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall. Players can also opt into the new “Zip Mode” option by pausing the game at any time and activating it under gameplay options. Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay.
After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.
The XCOM team has been working hard to improve performance, balance, and stability issues reported by our fans. A big thank you to anyone who took the time to provide feedback and submit reports. We will continue to improve the XCOM 2 experience with additional updates and patches over the coming months.
Apparently the patch also enabled the ability to continue playing a save after turning an undesired mods off. Of course this might mess with a file's stability, but it's nice that we can decide for ourselves whether to try it. I have mod regrets.
By the way, for those of you who advocate sword buffs, what mod(s) do you recommend to make them less worthless? Seem to be quite a few out there.
toRangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
I didn't play a campaign with these change yet, just a few tests, so I can't say if its balanced or OP in the long run. IMO this makes me consider using the sword more as it's strong enough to make it worth. And I kept the hit chances as normal, so you can still miss.RangerSword_Conventional_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=12, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Melee")
I would have prefered them to be consumable too, but the problem with mimics is that we don't really have other tanking options :That Mimic nerf is stupid, it didn't do much. At least not for players that know what they are doing. I never had enemy do more than two attacks vs a Mimic and mimic can survive first shot.
What needed to be done is mimic being a consumable item that you need to keep making new ones when you use those that you have. Then they would be a tactical choice and not I spam them in every remotely dangerous situation because I can.
to[XComGame.X2Item_DefaultGrenades]
; ***** Grenade Damage Arrays *****
GRENADE_SOUND_RANGE=28
Since we don't know the vanilla value for the defense bonus, you can just add the amount you are comfortable with.[XComGame.X2Item_DefaultGrenades]
; ***** Grenade Damage Arrays *****
GRENADE_SOUND_RANGE=28
SMOKEGRENADE_HITMOD=-20 ; NOT VANILLA, TEMPORARY FIX
SMOKEGRENADEMK2_HITMOD=-40 ; NOT VANILLA, TEMPORARY FIX
The blademaster skill would also need to be reworked, as it is puny right now, and there is zero reason to take it over phantom. Making it 2 dmg/tier would work better, or a flat +4.Apparently the patch also enabled the ability to continue playing a save after turning an undesired mods off. Of course this might mess with a file's stability, but it's nice that we can decide for ourselves whether to try it. I have mod regrets.
By the way, for those of you who advocate sword buffs, what mod(s) do you recommend to make them less worthless? Seem to be quite a few out there.
After thinking about it I decided to change my ini files instead of using a specific mod... to make it worth the disadvantage of being most of the time exposed to enemies, activating pods, being susceptible to flank, etc I decided to double the base damage, increase Crit Damage bonus and add some Armor Piercing.
At DefaultGameData_WeaponData.ini
toRangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
I didn't play a campaign with these change yet, just a few tests, so I can't say if its balanced or OP in the long run. IMO this makes me consider using the sword more as it's strong enough to make it worth. And I kept the hit chances as normal, so you can still miss.RangerSword_Conventional_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=10, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=12, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Melee")
-Kill Zone now respects concealment status
- Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
By the way, for those of you who advocate sword buffs, what mod(s) do you recommend to make them less worthless? Seem to be quite a few out there.
How much GFX RAM do you have?I have strange problems with xcom 2. If I don't lower graphic settings like shadow, AO, and AA my game crashes after finishing a mission or when picking soldiers at the beginning. Performance has improved with the latest patch but there's more to be done.
You can also easily edit the ini file associated with it by commenting (with ;) the lines of the movies or deleting it:for those playing XCOM 2 in english on PCs and want to remove the intro videos: https://drive.google.com/file/d/0B6DwH_A-Myuwdkc3SFN6UE5WcHc/view?usp=sharing
extract to your root XCOM 2 folder, launch nointros.bat, enjoy not having your time wasted.
to+StartupMovies=X2_2KFXS_Logos
+StartupMovies=X2_Logo
+StartupMovies=UE3TechLogo_XC2
+StartupMovies=XC2_LegalScreen
+StartupMovies=Black
;+StartupMovies=X2_2KFXS_Logos
;+StartupMovies=X2_Logo
;+StartupMovies=UE3TechLogo_XC2
;+StartupMovies=XC2_LegalScreen
;+StartupMovies=Black
I'm using a reference 4gb R9 290.How much GFX RAM do you have?