Assuming gender is wrong.
I honestly think that's just because they wrote generic skill descriptions.
I'm one of the biggest progressive cucks on the Codex and not even I am naive enough to believe this.
Note, I support the respectful use of whatever pronouns a person wants to apply to themselves, but obliterating all pronouns except they/them is
not respectful for those of us who identify otherwise.
Maybe a team of a dozen cops all happen to identify as they/them? I guess it could happen. But without explanation, this is jarring.
It's not naivety. I just think laziness/lack of resources/incompetence is more likely, than them going "the whole squad is non-binary!".
This whole game gives me the impression that the XCOM3 development is such a huge clusterfuck that they needed to rush a side project to make at least some money and give the intern/junior team something to do.
What I mean is:
- Are skills unique to characters, or can multiple characters have the same skills?
- Are all characters going to have a gender? Can genderless characters have skills? Are they referred to as 'it' or 'they'? Can there be both? (robots, genderless aliens, actual non-binary characters)
- Is the localization pipeline prepared to handle skill descriptions with dynamic genders? (Might not seem like a big deal, but with the shoestring budget this game seems to have had, it probably matters.)
- If the skills are unique to characters, and they just write the genders into the text, that means if the writing/whatever team decides to change a character (I doubt they had it all nailed down before development started), or the the balance or whatever team switches the skill around, the people responsible for skills would have to go and change the text.
VS
- "Just write them/they."