Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,711
When I look at these new XCOM games I'm not sure losing the art director is as much of a loss as you're making it out to be.
When I look at these new XCOM games I'm not sure losing the art director is as much of a loss as you're making it out to be.
You most probably could've solved that via console use.Details: the game autosaved at the beginning of an enemy turn ... and the enemy always moved to a spot where the AI would lock up. Since you are not allowed to open the Esc menu during an enemy turn, there was absolutely nothing I could do, couldn't restart the mission, couldn't abort, nothing like this. Loading the game just went straight to this one guy who proceeded straight to AI lock, every time. Only way out was Alt-F4. Playthrough ruined, game uninstalled and completely given up on.
I had a bug like that in my only run I did and I did solve it with a console in the end. I don't remember the exact details but help can be found online.You most probably could've solved that via console use.Details: the game autosaved at the beginning of an enemy turn ... and the enemy always moved to a spot where the AI would lock up. Since you are not allowed to open the Esc menu during an enemy turn, there was absolutely nothing I could do, couldn't restart the mission, couldn't abort, nothing like this. Loading the game just went straight to this one guy who proceeded straight to AI lock, every time. Only way out was Alt-F4. Playthrough ruined, game uninstalled and completely given up on.
The art style in XCOM EU and XCOM 2 is fine imo, but I don't know what they were thinking with Chimera Squad.
The art style in XCOM EU and XCOM 2 is fine imo, but I don't know what they were thinking with Chimera Squad.
Chimera Squad lead director is a 20 years old american dude. That's what happened
Someone is VERY concerned about graphics in a tactical game. In XCOM 1 and 2 graphic was clear and nice enough not to facepalm so who cares. Would be nice to have better and more original graphics but it is a tertiary consideration in this genre.
nu Xcom 1 had good graphics but nu Xcom 2 not so much. Everything is sterile or anime like.Someone is VERY concerned about graphics in a tactical game. In XCOM 1 and 2 graphic was clear and nice enough not to facepalm so who cares. Would be nice to have better and more original graphics but it is a tertiary consideration in this genre.
NuXcom1\2 graphics are great and way better than any xcom clone. (which is not a great bar honestly)
nu Xcom 1 had good graphics but nu Xcom 2 not so much. Everything is sterile or anime like.Someone is VERY concerned about graphics in a tactical game. In XCOM 1 and 2 graphic was clear and nice enough not to facepalm so who cares. Would be nice to have better and more original graphics but it is a tertiary consideration in this genre.
NuXcom1\2 graphics are great and way better than any xcom clone. (which is not a great bar honestly)
Been replaying this and I have to say it seems a good game, with flaws but generally a good one.
Has gaming gotten so bad that I am looking at this with rose tinted shades or is this a bit of a hidden gem obscured by not being xcom-3 when I first played it?
Also did you play this with one with the same team in most missions or did you specialize based on each encounter?
Just curious because going back into it again I decided to read some agent comparisons and its wildly debated.
It's a good game. I think I used Godmother, Terminal, Zephyr and Blueblood for basically every mission. Can't remember the exact logic behind that setup, but Zephyr is laughably overpowered and can sometimes clear out like half the map before the first enemy turn. Godmother has the cool shotgun chain shit and I remember her being especially effective during breaches, and Blueblood has a similar multi-shot pistol thing.Been replaying this and I have to say it seems a good game, with flaws but generally a good one.
Has gaming gotten so bad that I am looking at this with rose tinted shades or is this a bit of a hidden gem obscured by not being xcom-3 when I first played it?
Also did you play this with one with the same team in most missions or did you specialize based on each encounter?
Just curious because going back into it again I decided to read some agent comparisons and its wildly debated.
Torque is working out for me but I went off a suggestion to put a reflex grip on her and I think that changes the dynamic.It's a good game. I think I used Godmother, Terminal, Zephyr and Blueblood for basically every mission. Can't remember the exact logic behind that setup, but Zephyr is laughably overpowered and can sometimes clear out like half the map before the first enemy turn. Godmother has the cool shotgun chain shit and I remember her being especially effective during breaches, and Blueblood has a similar multi-shot pistol thing.Been replaying this and I have to say it seems a good game, with flaws but generally a good one.
Has gaming gotten so bad that I am looking at this with rose tinted shades or is this a bit of a hidden gem obscured by not being xcom-3 when I first played it?
Also did you play this with one with the same team in most missions or did you specialize based on each encounter?
Just curious because going back into it again I decided to read some agent comparisons and its wildly debated.
Terminal was the weak link, very lame at combat and her healing abilities were rarely needed or useful, but the only other character I really tried was Torque and I just couldn't ever quite figure out how to use her effectively, even though everyone says she's among the best units.
It's even weirder to me that Firaxis never even finished the "spinoff" game Chimera Squad, which seemed to be a test for the cool breaching system that would have been a great addition to the main series. They threw together a single patch which didn't even fix the game and then abandoned it.I wonder why they haven't made an XCOM3? Every single turn-based tactical game out there these days get's compared to XCOM, so you'd think a sequel would get enough attention that it would be a slam-dunk sales wise.
They probably got the Marvel deal long time ago while people still cared about Marvel movies and their higher up dreamed of swimming in their own gold coin vaults so moved everyone overIt's even weirder to me that Firaxis never even finished the "spinoff" game Chimera Squad, which seemed to be a test for the cool breaching system that would have been a great addition to the main series. They threw together a single patch which didn't even fix the game and then abandoned it.I wonder why they haven't made an XCOM3? Every single turn-based tactical game out there these days get's compared to XCOM, so you'd think a sequel would get enough attention that it would be a slam-dunk sales wise.
It was good enough for one playthrough. Still better than their Marvel shit which killed them.Got round to play this past couple of days...."abomination" is right.
The original X-Com games are timeless, but I still had a fair bit of fun with the reebots. Nowhere near as good, but they still held enough quality to be worth playing through a few times.
This bag o' wank though....ugggggh. The maps are garbage, the difficulty too easy (on Normal), and the general changes to the gameplay (such as units taking turns individually instead of each side exchanging turns) are all for the worse. And It's main "Breach" gimmick is lame as fuck too; something which may be interesting if used occasionally, but which saturates this game far too much and just drags it down.
But the fucking garbage story, writing and woke angle is horrific. It fucking bleeds "diversity" in the worst way possible, and turns an average game into one which you just can't help but hate.
It really is the worst thing which could have happened to the series.