who the hell is complaining about that?
we're complaining about playing with xenos in a fucking xcom game
this is like a doom game being made where you play as the monsters
And the game doesn't even bother to delve into any of the societal issues attempting to live with aliens would cause after the earth was invaded/conquered. It would require an extremely authoritarian government cracking down on all forms of dissent.
The timeline is just ridiculous, most adults alive would have been alive during the attempted genocide of humans.
There was material here to make an insightful commentary, or even go the route of ADVENT propaganda if they were bold enough. But they did neither, they just went with reddit-tier jokes painted over with a rick & morty paintbrush. The game feels like an insult to fans of xcom. Good news for them though, because they can deflect any blame of them being shit at their job with "angry white males are mad!"
I don't mind having alien teammates.
That's all the rest that's problematic.
A mod skipping all the cut-scenes altogether would make it better already but the core gameplay is boring really fast anyway.
The core gameplay is not the same at all.
Xcom has a strategic layer which is half of the gameplay. Chimera however has no base buidling, no character customization and all you have outside battles is "click on the next mission" and cringy dialogues.
Xcom tactical battles have exploration and combat, large maps with different environments (cities, forests, deserts, etc.), procedural generation.
Chimera has single small rooms and no exploration, no procedural generation.
Xcom requires you to build different teams and the combinations are pretty wide, Chimera has the same fixed indian\african characters.
Even if XCOM is the one (and only?) game that made procedural generation right, that's not the feature i'm missing, most encounter design is quite good from what i remember, not having completed the game.
And of course, good encounter design > procedural generation anything.
But the game doesn't benefit from it because of the small battlefields and the repetitive action.
So, UFO combat >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Chimera.
If you gave a monkey a brush and some paint to reproduce The Mona Lisa, it would be the equivalent of what these morrons made of the original UFO.
Still, all of the other points are very valid, combat in Chimera is claustrophobic, i suspect its engine wouldn't be able to sustain the original UFO battlescape sizes.
Something in between would have been great though, i don't mind some small battle-scapes but too many turn a great concept into a JRPG hybrid.
It's a big failure if you ask me but with some good ideas drowned into retarded features and story with dumbed down mechanism all over the place.