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XCOM: Chimera Squad - humans and aliens team up

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Welp, sure enough, my ironman game got the "no equipment" bug, so I'm putting this down possibly indefinitely. Let's see how far Troubleshooter dips in the next sale.
 

Ghulgothas

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Welp, sure enough, my ironman game got the "no equipment" bug, so I'm putting this down possibly indefinitely. Let's see how far Troubleshooter dips in the next sale.
An unfortunate but not unexpected conclusion.

Here's hoping the coming months will be kinder to this game than this thread has been.
 

Wyatt_Derp

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They actually missed a good chance to bring all this intersectional, tribal group politics shit to a close and have all of us join together to wipe the floor with green alien blood.

But no, they decided that even future-us must cave to the Overton window, which will become the Overton orb, I guess. In the 1950s sci-fi movies there was always that scientist who wanted to understand the alien monster and find a peaceful solution. Thankfully, 1950 movie makers knew this was a retarded side-plot and ended it by having the alien monster eat the scientist.
 

ArchAngel

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Welp, sure enough, my ironman game got the "no equipment" bug, so I'm putting this down possibly indefinitely. Let's see how far Troubleshooter dips in the next sale.
You can fix that bug with console commands. That is how I did it. Just google it.
 

Grunker

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For those stuck in game-breaking ironman bugs - I've had two so far. Both could be fixed with the console like ArchAngel says. Just FYI
 

Grunker

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This game is fucking fantastic. Buggy as hell, but bloody great besides. Reminds me of Blackguards (the first one) in the way that it succeeds because of its clear, narrow focus. Infinitron Darth Roxor and other Blackguards-lovers
Blackguards is a much better game than Chimera.

Oh I agree (Blackguards is my favourite game of its decade), it's just that the reason it works is similar.
 

Reinhardt

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Don't forget that after liberation from mind control aliens are not actually just one race. They need to sort things not just with humans but between themselves too. Sure - 5 years is perfectly fine.
 

eXalted

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hekjithtu4z41.png
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
...
"If you do not mind," Alia hissed. He motioned for her to continue, and she moved forward, "I wish to ask why, or rather how, you did not... stare at me last night? It was embarrassing, but I'm not offended by the reactions of the others."

He shrugged, "They're probably just surprised that you have breasts like a mammal." Upon seeing her expression, he added "Oh, come on. My eyes are drawn to motion- of course I saw what was underneath that kevlar. I just chose to look away and focus making sure you didn't get killed."

"This much I understand," she nodded, "But how? Why? Please pardon my insistence, Leonidas, but I must know. Were you... um... displeased by what you saw?"

Fucking site won't let me copy/paste just so it could do max san damage.
 

Mortmal

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?
It's playable , manage to finished it, some games here like kingmaker got a free pass while it was impossible to do so....
 

ArchAngel

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?
It's playable , manage to finished it, some games here like kingmaker got a free pass while it was impossible to do so....
Because PKM had redeeming qualities. Chimera is barely playable and fun. It keeps you engaged for 5 hours and then gets boring.
 

Mortmal

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?
It's playable , manage to finished it, some games here like kingmaker got a free pass while it was impossible to do so....
Because PKM had redeeming qualities. Chimera is barely playable and fun. It keeps you engaged for 5 hours and then gets boring.
25 hours , of course it gets repetitive after xcom1 and xcom 2, its the same thing reskinned, with a few more abiltiies.
 

ArchAngel

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?
It's playable , manage to finished it, some games here like kingmaker got a free pass while it was impossible to do so....
Because PKM had redeeming qualities. Chimera is barely playable and fun. It keeps you engaged for 5 hours and then gets boring.
25 hours , of course it gets repetitive after xcom1 and xcom 2, its the same thing reskinned, with a few more abiltiies.
Xcom 1 and Xcom 2 were much more fun and challenging. Chimera is a joke of a game.
 

Mortmal

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?
It's playable , manage to finished it, some games here like kingmaker got a free pass while it was impossible to do so....
Because PKM had redeeming qualities. Chimera is barely playable and fun. It keeps you engaged for 5 hours and then gets boring.
25 hours , of course it gets repetitive after xcom1 and xcom 2, its the same thing reskinned, with a few more abiltiies.
Xcom 1 and Xcom 2 were much more fun and challenging. Chimera is a joke of a game.
No, its the very same mechanism, once you mastered xcom, there's no challenge in chimera.
 

Grunker

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So, what's the state of the game right now? Any updates fixing the bazillion bugs?

Nope, easily the most bugged game I've played in a long while and I just finished it. You can fix all the gamebreaking bugs with the console, however.
 

Lemming42

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I really like this game, it's like super distilled nu-XCOM. The setting is alright too, very Reddit-tier Futurama style humour (lol there's an ad for special hotdogs that all species can eat LOL) but I like how the gaudy optimism of the new multi-species, peaceful world is only barely holding together under the strain of seemingly 80% of City 31's residents belonging to violent terrorist factions that want to kill everyone else. It's also funny how Chimera Squad are the most beleaguered law enforcement outfit in the entire universe, since the local police department literally never do shit.

I thought I'd miss creating your own party a lot more than I actually do. All the premade characters are pretty cool except for Cherub who fucking sucks shit, never took him on a mission as soon as I got someone to replace him. Go staff the engineering section, you useless shithead, and never speak again. Patchwork is annoying too but I need her for her Gremlin abilities. Sad!

Not sure why a lot of people online are saying this is easy - I steamrolled everything in both nu-XCOM games but I've been reloading encounters a ton here. The new system where you have to do a combat mission nearly every day makes it a lot harder to achieve crucial weapon and armour upgrades in time, unlike the previous nu-XCOM games where you could just sit on the world map ignoring everything and skipping weeks until your research completed and you turned into a team of unstoppable demigods.

Still don't get the breaching mechanic though, what a fucking stupid system. And it's core to the game. What the actual fuck were they thinking.
 

jackofshadows

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Lemming42 On which difficulties were you playing nuXCOM1-2 and Chimera?

Breaching system is the best Chimera's feature imo, what's wrong with it?
 

Lemming42

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Normal/"Veteran" difficulty for all, as far as I remember.

I mentioned my problems with the breaching system in another thread:
Am I even more of a retard than I thought, or is Chimera Squad's breach mechanic completely insane? I can't see how it passed the idea stage - you can't see who's in the room before you enter so it's literally just random chance whether you get fucked or not, and the area behind you becomes suddenly magically inaccessible after the breach, usually confining the whole team to a small balcony or behind a single wall where they instantly get clusterfucked by any enemy with an area of effect attack.

Plus there's no way to know the optimal order to send your team in - for example I take Godmother on every mission but half the time she ends up facing an enemy at the other side of the room where her shotgun does jack shit, while any dickhead with a long-range assault rifle inevitably breaches directly in front of an enemy.

It's also stupid that you're essentially forced to fire or just run for cover. No using psionic abilities which would obviously be best applied immediately as the encounter starts, such as Battle Rage. All the breach-exclusive abilities suck balls. Levitation and Poison Spit, wow, great.
 

jackofshadows

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Am I even more of a retard than I thought, or is Chimera Squad's breach mechanic completely insane? I can't see how it passed the idea stage - you can't see who's in the room before you enter so it's literally just random chance whether you get fucked or not, and the area behind you becomes suddenly magically inaccessible after the breach, usually confining the whole team to a small balcony or behind a single wall where they instantly get clusterfucked by any enemy with an area of effect attack.

Plus there's no way to know the optimal order to send your team in - for example I take Godmother on every mission but half the time she ends up facing an enemy at the other side of the room where her shotgun does jack shit, while any dickhead with a long-range assault rifle inevitably breaches directly in front of an enemy.

It's also stupid that you're essentially forced to fire or just run for cover. No using psionic abilities which would obviously be best applied immediately as the encounter starts, such as Battle Rage. All the breach-exclusive abilities suck balls. Levitation and Poison Spit, wow, great.
I'd say the opposite: on paper the fact that 'special forces' having only vague information about opponents looks silly but in practice it was a fun game of adaptation to me, where I had to plan a chain of actions with %on every step and considering consequences as more/less dangerous enemies I want to deal later on, also how much incoming damage I can afford to take... As for order and positioning it was not hard at all since for the most times it was same order anyway ('control' guys like Patchwork/Verge etc are first, supports usually last) and going together as 4 also was a good idea most of the times.
 

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