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XCOM: Chimera Squad - humans and aliens team up

Xamenos

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Who knows what did actually had in mind Chimera writers?
Well, I can make a guess, and it most certainly doesn't involve good, nuanced writing.

Anyway, I finished the game. It was a mixed bag all in all, but probably worth the money I didn't pay for it.
 

ColCol

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It actually surprises me how much this entire premise bugs me. The whole point of X-Com is that you have a bunch of random plebs who get tossed in the shredder to fight unknown alien threats until you can finally blow them all to hell. Not that you hang out with them and get relationship advice and watch them in "cute" and colourful ads.


I think the only thing that bothers me is that I feel, until the WOTC expansion maybe, that the aliens were so conditioned that all they could do was fight. They were stripped down into being really only tools for their rulers. It's hard to picture a world where any of them would be able to blend , be accepted, or not fight to the last alien.
 

jackofshadows

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The only interesting thing about this thread is the fact there really are people unaware that viper porn fanfic has been floating around since Firaxis put titties on that snakeman in nuXcom 2 concept art.

latest
r2EESLw.png

Including the author. Allegedly though, I think he's being a bit hypocrite here. "Yeah, I drew some tits on'em purely by coincidence".
Playing XCOM 2 atm, so in addition:
FD977944A012A488E1FA231F6741A331AC3CD259

...with such distinctive human features...
Nuff said.
 

Xamenos

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It actually surprises me how much this entire premise bugs me. The whole point of X-Com is that you have a bunch of random plebs who get tossed in the shredder to fight unknown alien threats until you can finally blow them all to hell. Not that you hang out with them and get relationship advice and watch them in "cute" and colourful ads.


I think the only thing that bothers me is that I feel, until the WOTC expansion maybe, that the aliens were so conditioned that all they could do was fight. They were stripped down into being really only tools for their rulers. It's hard to picture a world where any of them would be able to blend , be accepted, or not fight to the last alien.
I could buy if it'd been decades since their liberation from the ethereals and if they were written more competently. But not 5 years later, and definitely not as "generic action movie quipsters" as they were in the game.
 

jac8awol

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The only interesting thing about this thread is the fact there really are people unaware that viper porn fanfic has been floating around since Firaxis put titties on that snakeman in nuXcom 2 concept art.

latest
r2EESLw.png

Including the author. Allegedly though, I think he's being a bit hypocrite here. "Yeah, I drew some tits on'em purely by coincidence".
Playing XCOM 2 atm, so in addition:
FD977944A012A488E1FA231F6741A331AC3CD259

...with such distinctive human features...
Nuff said.

"Who's been mingling their genetic material with my vipers in the morgue again?"
 

Xamenos

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I hear there's a mod out that changes the number 5 to the number 20 in the prologue text. Finally, 80% of the game's problems are fixed.
It even works better with Kelly, the rookie from XCom 2's tutorial, being Chief of Police and starting to get gray haired. I can only assume they didn't want to progress the timeline too far in the spinoff so they'd have a freer hand for #3.

I think there are more references to it being only 5 years later than just in the prologue though.
 

Grotesque

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Divinity: Original Sin Divinity: Original Sin 2
Is there any gaming media outlet that is critical to this SJW/"progressive" agenda insertion in games?
 

EruDaan

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I hear there's a mod out that changes the number 5 to the number 20 in the prologue text. Finally, 80% of the game's problems are fixed.

Even then it's bulshit. We're all humans on this world today but in every country, every nation where more then one culture exists these cultures clash. Be it capitalism vs. communist, be it SJWs vs. the mental healthy, be it western values vs. izzlam, even blacks vs. whites.

And now imagine not only several distinctive cultures clashing with each other but distinctive species with different mental faculties, physical differances maybe even moral world views. There can be no peace without heavy introctrination and brainwashing. There would be human natives remembering every horror, every genocidal attempt and every war crime the aliens did... Thinking that there would be peace on earth even 20 years later is absolutely ridiculous. There would be radical human supremicy groups forming world wide, even whole nations, fighting against the alien scum. And should the game by any chance be about that - the supremicists are right. Earth for Mankind, Aliens fuck the hell off!
 

CthuluIsSpy

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Yeah, we're looking at more like, 100-150 years of integration. Even then its going to be a powder keg due to the sheer bad blood over the whole genocide thing. Because remember, that's what the Aliens were going to do to humanity - commit genocide and turn the human goop into material to make better alien-human hybrids for the Ethereals to inhabit. Any human who's fine with that after even 20 years is a bloody idiot with the survival instinct of a particularly depressed lemming.

Everyone is going on about how humans are going to oppress the aliens, but you'd think there'd be some die-hard Ethereal loyalists among the alien ranks too, or aliens who want their time in the sun now that the Ethereals are gone.

Again, if you want a better story about Alien-human integration serving as a thinly veiled allegory on race relations, go watch Alien Nation. This is just crap.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
Even given a thousand years, I don't think I could look at this guy and say, "eh, I'm sure he's a nice guy."

340
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Isnt the whole concept of the nuXCOM that alien races are enslaved and used as an army for the Elders?
If that was known, why is it hard to believe they would eventually be accepted if freed?
I didn't play Chimera btw yet so I don't know how they implemented the thing
 

CthuluIsSpy

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Yes, they were enslaved by the Elders. However, just because they were enslaved doesn't mean they will be nice or grateful upon liberation.
The idea that 100% of all aliens will suddenly get an alignment shift just because you killed their boss, and that none of them liked being under the control of the Elders or that none of them have their own aspirations for conquest that were being suppressed by the Elders is wishy-washy drivel.
 

Wyatt_Derp

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Yeah, we're looking at more like, 100-150 years of integration. Even then its going to be a powder keg due to the sheer bad blood over the whole genocide thing. Because remember, that's what the Aliens were going to do to humanity - commit genocide and turn the human goop into material to make better alien-human hybrids for the Ethereals to inhabit. Any human who's fine with that after even 20 years is a bloody idiot with the survival instinct of a particularly depressed lemming.

Everyone is going on about how humans are going to oppress the aliens, but you'd think there'd be some die-hard Ethereal loyalists among the alien ranks too, or aliens who want their time in the sun now that the Ethereals are gone.

Again, if you want a better story about Alien-human integration serving as a thinly veiled allegory on race relations, go watch Alien Nation. This is just crap.

When Volk and the Reapers show up in WOTC, Volk's basically echoing that sentiment. Then XCOM and the Skirmishers are like, 'yeah, but we have these strong Chosen guys to deal with now.' And then Volk basically caves and agrees to help, no more questions asked. Even if he had been arm-twisted into joining up, the resentment and factional distrust between the Reapers and the Skirmishers would probably have made Bradford send them on separate missions. But in the game it's like all is forgiven and everyone joins the Rainbow Coalition. To say it strains the law of probability is an understatement.

It actually could have made for some interesting cloak-and-dagger type of missions and story paths. Mission gets borked, Reapers blame Skirmishers. Skirmishers disappear for some time and Reapers demand that XCOM investigates, something like that. But instead it's big happy family and everyone gets their new OP super kill DLC units. After that initial dust-up they are part of the game, but no longer part of the story.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Yes, they were enslaved by the Elders. However, just because they were enslaved doesn't mean they will be nice or grateful upon liberation.
The idea that 100% of all aliens will suddenly get an alignment shift just because you killed their boss, and that none of them liked being under the control of the Elders or that none of them have their own aspirations for conquest that were being suppressed by the Elders is wishy-washy drivel.
Sure not everyone but after 100-150 years there will definetely be some integration in the society, at least for the ones that want to be integrated.
 

jac8awol

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Imagine how interesting this could have been, XCOM: Otherside. You play as the newly liberated aliens fighting back against the vengeful, xenophobic (realistic) human groups in the wake of xcom's success. Your objective wouldn't be destruction or domination of humanity again, just achieve a specific goal in a short campaign like fight your way to an alien tech facility that has a vessel that can get your people off-world.
 

CthuluIsSpy

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Yes, they were enslaved by the Elders. However, just because they were enslaved doesn't mean they will be nice or grateful upon liberation.
The idea that 100% of all aliens will suddenly get an alignment shift just because you killed their boss, and that none of them liked being under the control of the Elders or that none of them have their own aspirations for conquest that were being suppressed by the Elders is wishy-washy drivel.
Sure not everyone but after 100-150 years there will definetely be some integration in the society, at least for the ones that want to be integrated.

Well, yes, and that's when the game should have taken place. There'd still be a lot of tension though. Which would have made for an interesting premise, if Chimera squad's purpose wasn't to fight terrorists, but to stop a full blown race war from occurring, which just happens to involve fighting both human and alien terrorists. Could have introduced a series of mechanics where you have to do a bunch of shady shit (manipulate the media, censorship, etc) in order to keep the peace for the greater good, with increased discontent if such activities were revealed. That would require balls to implement though, and I don't think the developers have those.


Yeah, we're looking at more like, 100-150 years of integration. Even then its going to be a powder keg due to the sheer bad blood over the whole genocide thing. Because remember, that's what the Aliens were going to do to humanity - commit genocide and turn the human goop into material to make better alien-human hybrids for the Ethereals to inhabit. Any human who's fine with that after even 20 years is a bloody idiot with the survival instinct of a particularly depressed lemming.

Everyone is going on about how humans are going to oppress the aliens, but you'd think there'd be some die-hard Ethereal loyalists among the alien ranks too, or aliens who want their time in the sun now that the Ethereals are gone.

Again, if you want a better story about Alien-human integration serving as a thinly veiled allegory on race relations, go watch Alien Nation. This is just crap.

When Volk and the Reapers show up in WOTC, Volk's basically echoing that sentiment. Then XCOM and the Skirmishers are like, 'yeah, but we have these strong Chosen guys to deal with now.' And then Volk basically caves and agrees to help, no more questions asked. Even if he had been arm-twisted into joining up, the resentment and factional distrust between the Reapers and the Skirmishers would probably have made Bradford send them on separate missions. But in the game it's like all is forgiven and everyone joins the Rainbow Coalition. To say it strains the law of probability is an understatement.

It actually could have made for some interesting cloak-and-dagger type of missions and story paths. Mission gets borked, Reapers blame Skirmishers. Skirmishers disappear for some time and Reapers demand that XCOM investigates, something like that. But instead it's big happy family and everyone gets their new OP super kill DLC units. After that initial dust-up they are part of the game, but no longer part of the story.

Yeah, I really didn't like how the skirmishers were ex-advent. I always thought that was bad writing, and the fact that they exist through a deus-ex machina pretty much proves it.
Especially when XCOM isn't hesitant at all in recruiting them. It should have been a surprise reveal, at least, like after the Elders are overthrown its revealed that the Skirmishers are ex-advent, and such a revelation shocks the other factions to the point that they immediately cut ties or something.
 
Last edited:

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Well, yes, and that's when the game should have taken place. There'd still be a lot of tension though. Which would have made for an interesting premise, if Chimera squad's purpose wasn't to fight terrorists, but to stop a full blown race war from occurring, which just happened to have been triggered by both alien and human terrorists. Could have introduced a series of mechanics where you have to do a bunch of shady shit (manipulate the media, censorship, etc) in order to keep the peace for the greater good, with increased discontent if such activities were revealed. That would require balls to implement though, and I don't think the developers have those.
Ah I thought it IS when the game takes place. If they made it immediately after the XCOM2 incidents, it's stupid
 

CthuluIsSpy

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Well, yes, and that's when the game should have taken place. There'd still be a lot of tension though. Which would have made for an interesting premise, if Chimera squad's purpose wasn't to fight terrorists, but to stop a full blown race war from occurring, which just happened to have been triggered by both alien and human terrorists. Could have introduced a series of mechanics where you have to do a bunch of shady shit (manipulate the media, censorship, etc) in order to keep the peace for the greater good, with increased discontent if such activities were revealed. That would require balls to implement though, and I don't think the developers have those.
Ah I thought it IS when the game takes place. If they made it immediately after the XCOM2 incidents, it's stupid

Yeah, its set 5 years after XCOM 2. Which is what we're griping about.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Very lazy of them writing wise. They wanted a mix of humans and aliens and they didn't even try to make it "work"
 

jackofshadows

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To call it lazy you have to presume that they didn't bother to push sjw agenda for any reasons (it's entirely possible even thought it crying out throught almost everything), and well, didn't bother with the writing in general. Just set some major points because it's a part of a big franchize and also they had to set up some premise before the XCOM 3 but left the rest at the mercy of some guys in that relatively small Chimera team.

As an example - before ITT was discuss about why they used designation "they" towards every damn squad member, not just hybrids, aliens, just everyone. Is it "progressive" or simply lazy approach? I cannot say for sure about the reasons but I can say that it's very off-puting.

I mean, don't get me wrong, they obviously did a horrible job either way but I'm kinda curious about their motives.
 

Dickie

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Steve gets a Kidney but I don't even get a tag.
If Godmother downs an enemy during their turn, the next attack against them will miss.

This they/them shit makes some of these descriptions really hard to follow.
 

Xamenos

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RE: Alien integration

Post-WW2, the Germans were reintegrated into society within a decade or so. It helps that they were human and not quite as genocidal as XCom's aliens. And it hurts them, in comparison, that they were largely actual Nazis and not enslaved by them. I could buy the aliens being largely accepted after 20 years. They had no say in Ethereal policies regarding human extermination, they were abused and warped just as much, if not worse, than the humans, and there is a very dangerous common enemy in the rest of the Ethereal empire. There should be tension, of course, alien loyalists, Reapers who just want to kill them all, incomprehensible alien cultural artifacts beyond "wimyn stronk" etc. But it could have been a far more coherent game with only minor differences in its story and message.
 

ArchAngel

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Yes, they were enslaved by the Elders. However, just because they were enslaved doesn't mean they will be nice or grateful upon liberation.
The idea that 100% of all aliens will suddenly get an alignment shift just because you killed their boss, and that none of them liked being under the control of the Elders or that none of them have their own aspirations for conquest that were being suppressed by the Elders is wishy-washy drivel.
What 100% are you talking about?!
In Chimera you meet 1/3 good or neutral aliens and 2/3 are bad ones that you get to kill.
 

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