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XCOM: Chimera Squad - humans and aliens team up

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Finished it. The game really overstayed its welcome. The gameplay is not varied enough to support 20-25 hours of gameplay. Can't say that it's weak game it's good if you have 30 free minutes and want to do 2-3 quick battles. Though if you play it and reach the end of the second faction, there is almost nothing new that it can provide you with.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,587
Location
Standin' pretty. In this dust that was a city.
The only interesting thing about this thread is the fact there really are people unaware that viper porn fanfic has been floating around since Firaxis put titties on that snakeman in nuXcom 2 concept art.

latest
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,225
The only interesting thing about this thread is the fact there really are people unaware that viper porn fanfic has been floating around since Firaxis put titties on that snakeman in nuXcom 2 concept art.

latest
r2EESLw.png

Including the author. Allegedly though, I think he's being a bit hypocrite here. "Yeah, I drew some tits on'em purely by coincidence".
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,635
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anima Bȳzantiī
Finished it. The game really overstayed its welcome. The gameplay is not varied enough to support 20-25 hours of gameplay. Can't say that it's weak game it's good if you have 30 free minutes and want to do 2-3 quick battles. Though if you play it and reach the end of the second faction, there is almost nothing new that it can provide you with.

Curious how often you swapped up your team.
 

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Uwotopia
Steve gets a Kidney but I don't even get a tag.
Had to make my way to VIP.

2 enemies left, 1 Praetorian, 1 Faceless with 2 HP left.

Used Verge's berserk on Praetorian.

Instead of shooting Faceless, he busted into VIP room and shot him dead instead.

:rage:
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Had to make my way to VIP.

2 enemies left, 1 Praetorian, 1 Faceless with 2 HP left.

Used Verge's berserk on Praetorian.

Instead of shooting Faceless, he busted into VIP room and shot him dead instead.

:rage:

Yeah, these psionic disabilities are really underwhelming.
First and only time i used berserk, the alien/cultist missed his comrade and didn't even loose his turn, he played normally afterward ... WTF ?

In UFO, you had panic AND mind control, and 30 years later, they came up with this ...
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
I just read thet Claymore's Sticky Grenade makes the enemies fallback to a new location. I was left with the impression that it transforms them into suicide bombers and makes them run towards the nearest enemy (or squad member).

Also he can throw 2 plasma grenades and 2 shrapnel bombs all in a single turn, obliterating half the map.

:littlemissfun:
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I just read thet Claymore's Sticky Grenade makes the enemies fallback to a new location. I was left with the impression that it transforms them into suicide bombers and makes them run towards the nearest enemy (or squad member).
100% correct. No one "falls back" from Sticky Grenade, or from Godmother's Flush ability; they just get a free move to a new location of their choice. And they appear highly aware that Sticky Grenade will hurt anyone they choose to cuddle.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Also he can throw 2 plasma grenades and 2 shrapnel bombs all in a single turn, obliterating half the map.
That's pretty hilarious. His starting ability seemed mostly useless to me, so I ditched him early on.
 

Zumbabul

Savant
Joined
Jan 14, 2017
Messages
220
Claymore's shrapnel also applies 'raptured' status, which I think is 50% damage bonus. This bonus applies to your squadmates shooting damage, patchwork's jolt damage, verge psi damage, and also buffs damage from plasma grenade and shrapnel itself.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
I just read thet Claymore's Sticky Grenade makes the enemies fallback to a new location. I was left with the impression that it transforms them into suicide bombers and makes them run towards the nearest enemy (or squad member).

Also he can throw 2 plasma grenades and 2 shrapnel bombs all in a single turn, obliterating half the map.

:littlemissfun:
That is exactly what all of my sticky bomb targets did. If ally was in range they ran to it and blow up there. If no ally then would just run to some cover, and very rarely they don't move at all.
And yes, for shorter missions his single turn dps is insane as this is all guaranteed damage.
 

Galdred

Studio Draconis
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Developer
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Middle Empire
Steve gets a Kidney but I don't even get a tag.
What do you guys think of the initiative system for this game?
I am still hesitant about which to use in my game. I think maneuvers are easier to coordinate with full IGoUGo, but alternating initiative phases make it less likely that one side is totally wiped out before it can act (like in nuXCOM, and to a lesser extent OG X-COM).
Do they use an initiative check, or is it round robbin like in D:OS2?
 

Jaedar

Arcane
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Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
What do you guys think of the initiative system for this game?
I am still hesitant about which to use in my game. I think maneuvers are easier to coordinate with full IGoUGo, but alternating initiative phases make it less likely that one side is totally wiped out before it can act (like in nuXCOM, and to a lesser extent OG X-COM).
Do they use an initiative check, or is it round robbin like in D:OS2?
At the start of each encounter, you arrange your dudes in the order they should go.
Then the game uses a round robin-ish system (if there are more enemies/allies it will be spread out so its "I do 2, you do 1" rather than 1-1-1-1-6). But there are lots of ways to push your guys up the initiative queue, and your enemies down, and you don't 'snap back' to your original position in the queue. You can also get pushed out of the current turn by having your initiative decreased. The turn timer only seems to exist for objective timers and the like, all units use 'local turns'.

It's actually a pretty good system, far from the abomination of Dos2.
 

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
What do you guys think of the initiative system for this game?
I far prefer individual unit turns. I also like it when unit stats determine turn order and even how often they can act (see Wasteland 2, although that could get kinda extreme where you have one guy acting 3x as often as another. That's too much).

EDIT: Strongly agree with Jaedar that individual turns opens up lots of great options for manipulating the initiative order with abilities. This is definitely fun in Chimera - "Pin Down" (push an enemy way down the list) is one of my favorite powers.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
What do you guys think of the initiative system for this game?
I am still hesitant about which to use in my game. I think maneuvers are easier to coordinate with full IGoUGo, but alternating initiative phases make it less likely that one side is totally wiped out before it can act (like in nuXCOM, and to a lesser extent OG X-COM).
Do they use an initiative check, or is it round robbin like in D:OS2?

I think it's bad but they had to do it because their soldiers have no attributes, they had no choice.
Please, get a full character creation system with attributes and perks on top of combat skills.

Why not taking a look at the Colony Ship demo for some inspiration instead ?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Pretty good game, if you liked WotC you'll like it, turns the superheroing up a notch. If you hated that stay clear.

Also noticeable easier than modded WotC, don't start below Impossible.

What do you guys think of the initiative system for this game?

Compared to standard nu-COM it feels fresh because it lessens alpha striking a lot. Units spend more time in a wounded state instead of focusing on gibs.

I hate to say it*, but learn 2 Verge noobs.

Liking him the most so far, the +1 regen per networked unit is great.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,253
Steve gets a Kidney but I don't even get a tag.
Individual turn order is good when you have a small number of units, like in most RPGs. With too many actors it gets overly finicky. The original X-COM would be a nightmare with individual turns.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,587
Individual turn order is good when you have a small number of units, like in most RPGs. With too many actors it gets overly finicky. The original X-COM would be a nightmare with individual turns.
Even nuXcom would be terrible with individual turns. It does not work on bigger maps. It works well on these small maps with puzzle like design of encounters and abilities.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Even nuXcom would be terrible with individual turns. It does not work on bigger maps. It works well on these small maps with puzzle like design of encounters and abilities.
This. There is no "better" way to do things.

I hate to say it*, but learn 2 Verge noobs.
I was not caring anymore if Verge is in half or full cover and if he is standing on acid or not. That health regen feelssogood.

Fu7bqq2.jpg


^ Also, the most boringest guy you can have in your team.
 

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