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XCOM: Chimera Squad - humans and aliens team up

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
the Bureau, etc.
I've been meaning to play this for a while. I got about an hour into it and it didn't seem bad. Does it get worse?

It gets better! The game can get pretty tough at times too.

I personally really liked the game. I expected nothing, and well, I got it for one dollar. It felt like a mini-Mass Effect to me, with some fun characters, banter and exploring. The tactical combat was fun too, even if I did find the AI partners a bit on the weak side. It even got some nice story twists at the end, and it fits in pretty well with the nuXcom canon (even if it is a bit weird that everything is forgotten in Xcom - guess they had good cover up?).

I recommend it.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Game's not bad so far. The gameplay is something different and for $8 I'm not going to complain. You get some new concepts to play around with, turn ordering is now based entirely on sequencing correctly, there's some nifty gimmicks in play, thematically it looks cool, XCOM's animations/music are fine tuned, and I'm a fan of the aliens aspect in that it gives you a new toolbox of things to play around with. It's not overly complicated by any means, but it's fresh enough.

Story/writing is in fact tremendously worse than what I was prepared for, but I give them credit for at least leaning way, way, way into it. I get the sense that they were going for that like 80s cop/sci-fi vibe mixed with Tumblr shenanigans and, yeah, I'd say they got what they were aiming for. Just that, you know, the fundamental thought behind it is simply not going to be appealing to many; so in some regard I might be biased cause I'm not that audience in the slightest. I think the biggest error with it is neither the quality nor the theme, but just that XCOM2 had a pretty dark tone for the series as a whole so it's like you snap from that to this fluffy stuff - and even in the series' own world it seems way too fast/out of touch. I also might be biased as I do a lot of writing myself and can recognize story beats and character beats, and there's a certain point with some games/movies/etc. where if it's too trite I can predict pretty much what the characters will say (not how they'll say it, but exactly what they'll say, a notable difference) and, yeah, it's just not especially witty let me put it that way. But, again, I do give them credit for going full hog with it.

Been said in this thread before, but that is the curse of nuWriting. Genre, tone or setting doesn't matter, zoomer writing for some reason demands everything to be quirky and up-beat. Even Gears of War (remember that gritty series?) is the same way now.
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
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Germany
On the technical side the game runs really well , loading times are so much shorter than in WOTC. There are a lot more smaller details on the maps so they look more lived in. Sadly none if the glichtes from the last game were fixed there is still constant glitching and clipping going on. Also there are way too many crashes.
 

Darth Canoli

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Jun 8, 2018
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Perched on a tree
So, i played the intro mission, the breach mechanism and having aliens in your team is great but i'm afraid the breach thing is going to get old real quick if all the missions are a succession of rooms with breaching sequences every time.

The SJW is strong in this one, it didn't bother me much so far in any cRPG i played but here, you start with 2 black woman, one looking like a lesbian and 2 beta (gay? i think i caught a hint) alien males, then the female mayor, the female Xcom leader, it piles up ...
And then the dialogs ... At this point, i prefer jrpg dialogs, even recent ones for the little i've played.

I gather from the comments it's not getting any better on the writing side, still, i have two questions :
  • Can i have some "story" members killed (let's say i "randomly" start with the lesbian) ?
  • Is it going to be "breach" heavy or am i going to get some bigger battle-scapes (original X-com & extraterrestrials style) and then some breaching when i reach buildings ?
Some thoughts :
- If the writer is a dude, he should be drowned in his own piss.
- If she's a lesbian gal, she should stick to writing for mobile and console garbage.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,581
Have they improved the combat at all from the previous games?
Its xcom 2 with a few more abilities and the breach sequence which allows you to choose your starting points with some bonus malus. You hate new xcom and xcom 2 you will hate this too.
 

Empary

Scholar
Joined
Feb 11, 2018
Messages
160
Gameplay is fun, but i hope there will some "shut up X" mods. It isnt so cringe, but I'm pretty sure it's thanks to my cringe resistance
 

ArchAngel

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Joined
Mar 16, 2015
Messages
21,589
I am enjoying it so far for what it is. I didn't expect much and it is a better than that. Certainly not a game I can see myself playing for 300h unless they make some radical mods that overhaul the whole thing.

So far the biggest problem is lack of a way to level up the team members that don't go on missions. On Impossible you really need those abilities and low level soldiers are crap. I got one that is basically permanent Supply run/building duty. On Impossible there are no milk run/leveling missions to take this guy with me.
 

BarbequeMasta

Learned
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Mar 6, 2020
Messages
511
I really hopevthat the massea don't like the character focused aspect of the game. Because if that's the case, XCOM3 could lean in a very wrong direction.

Almost all negative reviews on steam focus on how bad is the writing and characters. At least they know that if they keep following this route, they'll lose part of the fanbase.
So all this game needs to correct it's biggest sticking point is a mod that gags the squadmates? That can be arranged.

Just do what EU did and have a handful of superpowered hero characters with preset names and a unique voice set. It's clear from this that XCOM 3's gonna have playable aliens, just give them customization on par with the humies. I'm sure there's already people clamoring to dress their sectoids in slacks and vipers in latex.
Am fine with Alien units being an option, as long as we also have the option to follow the "purge the heretic and burn the mutant" route.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Oh my god. I can't believe this game kept exploding cars. I saw the little fire and was like, "They wouldn't, would they? No. No, they wouldn't."
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
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Location
So Below
Anyone figure out a good order to do the factions in? I was thinking Grey Pheonix > Progeny > Sacred Coil.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Even she is astounded, judging by the surprised expression in her eyes.
This is a reply to this post that I deleted:

FeIMBGv.jpg

Assuming gender is wrong.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,231
I just read that each faction has a big difficulty spike for the final mission but Sacred Coil's is the worst, so your plan of doing them last seems smart.
Whoops.

Fuck, fuck, FUCK!! This game WOULD be sooo cool if not the writing abomination. I'm kinda addicted already and joining waiting room for the shutthefuckup mode for replay later (haven't finished yet).

Impossible just feels perfect for me, walking on the edge sometimes but had to replay encounter only once so far. And strategic balance seems very fine and interesting - to juggle tasks etc. Fucking Firaxis. Fuck!
Even she is astounded, judging by the surprised expression in her eyes.
FeIMBGv.jpg

Assuming gender is wrong.
Yup, when I read the same for medic girl I thought it was mistake :|
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
You get to play with different agents and so you get different quality banters
When will games start to do this "replay value" the right way? You can to the game so you can have different builds each playthrough, different research branches (you don't have to be able to explore 100% of the research tree in a single game), etc. No this artificial C&C.


In XCOM3 you play as rebel XCOM who tray to free the alien slaves under the Chimera Regime.
 

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