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XCOM: Chimera Squad - humans and aliens team up

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,354
Ok, I started playing it on Impossible difficulty. Side missions are all bonkers on this difficulty and losing at least two guys is normal.. but you cannot level up just doing main missions.. and then game crashes for me as well :(
I bet this game will same balance on Impossible like previous 2 Xcom games, mega hard at start and super easy as soon as your guys level up a bit.
What I learned fast is that utility items are free actions and you should get one for each of your people asap if you are planning to play this on harder difficulties.
Actually Impossible in XCOM2 was better paced than other difficulties. Lower difficulties ramps up enemies quickly, on impossible there is time to recover from failed mission.
 

eXalted

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Dec 16, 2014
Messages
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I really hopevthat the massea don't like the character focused aspect of the game. Because if that's the case, XCOM3 could lean in a very wrong direction.
 

Mazisky

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I really hopevthat the massea don't like the character focused aspect of the game. Because if that's the case, XCOM3 could lean in a very wrong direction.

Almost all negative reviews on steam focus on how bad is the writing and characters. At least they know that if they keep following this route, they'll lose part of the fanbase.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I really hopevthat the massea don't like the character focused aspect of the game. Because if that's the case, XCOM3 could lean in a very wrong direction.
You mean the fact that it has premade characters only? I doubt XCOM 3 would go in that direction.
 

eXalted

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You mean the fact that it has premade characters only? I doubt XCOM 3 would go in that direction.
Me too but who knows. For me this game is like a demo for them to see how the audience react.

XCOM1 DLCs and XCOM 2 WotC included some premade characters that became part of your team. It felt weird for me but maybe Firaxis want to know if they should push in that direction more.
 

Mazisky

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You mean the fact that it has premade characters only? I doubt XCOM 3 would go in that direction.
Me too but who knows. For me this game is like a demo for them to see how the audience react.

XCOM1 DLCs and XCOM 2 WotC included some premade characters that became part of your team. It felt weird for me but maybe Firaxis want to know if they should push in that direction more.

Jake Solomon, designer of Xcom Eu and Xcom 2 (and working on Xcom 3) has received tons of positive feedback about the good customization and soldier creation that Xcom 2 offers. I think even those who disliked the game marked that feature as positive.
It would be really dumb to scrap all of this in Xcom 3 just because some random degenerate obese kid posted on steam that "the characters are good! relly like snake lady".
 

Ghulgothas

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I really hopevthat the massea don't like the character focused aspect of the game. Because if that's the case, XCOM3 could lean in a very wrong direction.

Almost all negative reviews on steam focus on how bad is the writing and characters. At least they know that if they keep following this route, they'll lose part of the fanbase.
So all this game needs to correct it's biggest sticking point is a mod that gags the squadmates? That can be arranged.

Just do what EU did and have a handful of superpowered hero characters with preset names and a unique voice set. It's clear from this that XCOM 3's gonna have playable aliens, just give them customization on par with the humies. I'm sure there's already people clamoring to dress their sectoids in slacks and vipers in latex.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I played the tutorial. We'll see how to feel about the gameplay. I never played the series for its writing, but whoever is responsible for the writing in this game should get axed.

We all had a "hunch" that this was going to be the case, but I can confirm for myself after 20 minutes.
 

eXalted

Arcane
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Dec 16, 2014
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1,234
Okay, time for some positivity:

Music is really good.

The breaching mechanic is cool, would love to see SWAT type missions in XCOM3.

Game is pretty challenging on Impossible.

Don't know how to feel about the new turn order mechanic. It's good for a "puzzle" type game like this one, but I don't feel like it belongs in a main XCOM title.
 

Zombra

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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I'm fine with a couple premade characters, only premade characters is shit
In this I'm all or nothing. Something like this game, telling a small scale story about a particular team, is cool. A big army game where I make all my own characters who live or die is great. Something where I make my cool characters and then they also add the devs' Mary Sues with special powers I have to take special care of .... ehhhhh. I never like those characters.
 
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Codex Year of the Donut
I'm fine with a couple premade characters, only premade characters is shit
In this I'm all or nothing. Something like this game, telling a small scale story about a particular team, is cool. A big army game where I make all my own characters who live or die is great. Something where I make my cool characters and then they also add the devs' Mary Sues with special powers I have to take special care of .... ehhhhh. I never like those characters.
Jane Kelly :M
 

Mazisky

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Playable aliens is not a cons. It's the natural evolution of the series both gameplay and lorewise, expecially if they go apocalypse route with many factions you can ally with or fight vs.

It starts being a problem when they talk and act like a Nintendo character.
 

eXalted

Arcane
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Dec 16, 2014
Messages
1,234
And then time for mutant muton/chicks like in XPiratez.

I'm pretty sure someone already fapped to this:
9332Jke.jpg
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamebanshee.com/news/123664-xcom-chimera-squad-released-reviews.html

PC Gamer 72/100:

It's still an involving tactics game though. It's a curious XCOM experiment with a neat setting that I'd like to explore more. It's fantastic value, too. This isn't budget XCOM exactly, it's an attempt to rework the series' rules into a snappier experience. There's a version of Chimera Squad I can imagine that's even more elegant and streamlined, but I still felt the familiar feelings of elation when a combo comes off, and annoyance when that 90 percent shot misses. If anything, it's convinced me to start yet another XCOM 2 campaign, and that's no bad thing.

IGN 7/10:

XCOM: Chimera Squad may be a full XCOM spin-off, but it feels more like testing ground for radical departures from the previous two games than a proper sequel. It plays with bold changes to the existing mechanics and story, but only props them up with a thin bit of scaffolding rather than a cohesive whole. Its unique characters are wonderful and its new ideas are certainly an interesting change of pace, even if they sacrifice some of the deeper strategic choice and dynamically generated storytelling I love the series for. Thankfully, none of those changes stop its combat from still being XCOM, and that tried-and-true formula (even with initiative-based turns) goes a long way toward keeping it fun in the face of its frustrating bugs and occasional missteps.

Game Informer 8/10:

The XCOM series is well-known for its intricate turn-based action. Chimera Squad augments those systems with a few clever ideas, but some of the new systems don't play well with XCOM's existing foundation. The interwoven turn order and removal of permadeath are fun experiments, but they ultimately weaken XCOM's delicately balanced action. Chimera Squad is a neat standalone project, but it doesn’t stand as tall as the rest of the series.

WCCFTech 8.5/10:

Chimera Squad experiments with smaller encounters, more unique characters, and a change in the combat order with remarkable success. Although still weighed down by the traditional issues of the series, Chimera Squad excels in what it set out to achieve and is an incredibly satisfying tactical game.

Metro 8/10:

If you do feel overwhelmed by the thought of playing XCOM 2, or simply the time investment needed to do so, then Chimera Squad is a more obvious place to start. It removes or simplifies some of the series’ best elements but the turn-based combat at the heart of it is essentially the same and still just as compelling whether you’re shooting aliens or playing as them.

Shacknews 8/10:

XCOM: Chimera Squad does a great job introducing players to alien and human characters alike. Each of which has a distinct personality and feel to them, bringing their own special abilities along for the ride. Being able to force your way into the enemy’s mind and have them attack their allies with Verge's Berserk move was a welcome addition to the power at my fingertips, and I can honestly say I wouldn’t mind seeing more XCOM experiences in the same vein as Chimera Squad.

Whether you’re picking it up at full-price, or grabbing it during the special launch sale, XCOM: Chimera Squad is a fantastic gem, and an excellent spin-off for one of gaming's most celebrated strategy franchises.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
All the new enemy models and designs look cool, except for the wonky muton mouths that is.
My first enemy group is the alien weapon collectors, and I noticed that the mutons I fought didn't have pupils. Not looking forward to meeting the muppet mutons later but at least some of them are still cool.
 

Yosharian

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Grand Chien
Okay, time for some positivity:

Music is really good.

The breaching mechanic is cool, would love to see SWAT type missions in XCOM3.

Game is pretty challenging on Impossible.

Don't know how to feel about the new turn order mechanic. It's good for a "puzzle" type game like this one, but I don't feel like it belongs in a main XCOM title.
I agree, I enjoyed all the new mechanics.

The characters/story really bothered me more than I expected them to. I went into it thinking 'nah it'll be fine, more XCOM baby!'.

Yeah, then I played the game.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Looks like the devs played a little bit of OpenXcom mods and were inspired by the imortance they have on subduing enemies. I like that they are expanding on this. It was pretty much non-existant/useable in the nuXcom games. Of course it's really simplified here compared to those mods but oh well.

But gee these characters and their voices....
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Another example of immersive writing:

Muton vs his teammate: You fight like a woman!
Beefy guy: What?
Muton: I mean that you have strenght, pride and inspire others,..
Beefy guy: ^_^
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,581
Excellent turn based combat , as good if not better than xcom2 , it seems they inspired themselves from "this is the police" , its about the same thing, you have a much smaller team and cant afford to lose anyone. Some missions are surprisingly hard, just finished first faction it was lot more challenging than usual.Really a good surprise and its not only cause of the quarantine.
However that's a game i cannot recommend to codexers, the members of the prestigious place who nominated disco as best rpg of the year . This one has lot of gameplay, you wont like that , it focus on tactical combat and the writing is not pretentious , quite often humoristic even. No more ol' xcom grimdark, no grey eminence leading you, just a friendly coach and a team of misfit aliens and humans.
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,234
Weird how when you have to extract your team and someone is left behind (bleeding out or similar), it's still a success.
 

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