Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
They say a lot of things. Some of them may even be true. See my Oblivion review for some enlightening quotes. If that's not enough, ask yourself if behemoth wearing human skulls, harmless radiation, phone booth-like shelters, feral ghouls, 200 year old exploding nuclear cars, the catapult, drinking from toilets, and other crap fit FO1 design?Suchy said:For exactly these reasons Bethesda aims to make FO3 more similiar to FO1 instead of FO2. They said it a couple of times in some interviews, but can't recall which ones and where, so no link."Fallout 2 is a "mix of everything" game. It's a game designed by a bunch of 13-year olds following the unbeatable "won't it be cool if the game had...." principle. It has huge gangsters with tommy guns running casinos, it has yakuza with samurai swords, it has so many weapons that you can switch to a new gun every 5 min, it has more lulz than the Codex, it has a king-fu fighting town, it has scientologists with celebrities, it has tribals, aliens, drug dealers, talking deathclaws, and even real GHOSTS. The game's a joke.
Well, see, that's what many people get wrong. The 50's sci-fi showed many different futures. The Fallout setting is only ONE of them, so throwing everything that fits the 50's sci-fi is a recipe for something stupid. The new material would have to be cross-referenced with the Fallout setting to see if it fits.There are some design choices I like (first person exploration), and some I don't, ie. limited companions, nuclear catapult, cars going nuke. Though I have to admit that as much as that catapult and nuclear cars seem stupid, they perfectly fit into 50's sci-fi.
Considering that the game is done and we still haven't seen a single dialogue screen...Story and dialogues are way more important for me, but these remain to be seen.
Do we have to go through the same shit every time a new game is about to be released? We've seen exactly the same arguments before Oblivion was released. Quite a lot is known at this point. Sure, we haven't seen the dialogues. Well, ask yourself why. Don't you think that if the dialogues were an important feature, Bethesda would have shown something? A few well done dialogue screens would have instantly pacified 90% of the Fallout fans and their absence can mean only one thing.Bashing a game that wasn't released yet, based on very limited info and pure assumptions is kinda meh...