You sound like someone who's never played a good FPS and for whom the entire genre doesn't exist outside of the Half-Life games and the on-rails linear design that they popularized.as a story driven, single player campaign HL2 was quality entertainment. After that generally forgettable, though a bit less, because of great art design as was already mentioned. Saying it's ''shit'' is just Suite suiting. No middle ground, i get it. Don't get why you're playing a low brow genre like this to begin with, LS. ALL FPSs are fucking shite, dumbass.
It'sbetter thanaverage
No, i sound like someone, who acknowledges the limitations of a genre. It's a good exercise in hand-eye coordination and thus worth for what it is. THE POPPING OF MOLE. Only thing where i could get behind a criticism of FPS single player modes is, when they are dull in terms of design. Like being boring corridor shooters. HL2 was nothing like that. Multiplayer is a whole different beast and i could easily concede what it sucked in this game, if you say so. There aren't ever any deeyup tactics involved in single campaign games anyway. It's 90% reflexes and 10% common sense/experience in the genre. Didn't see any meaningful criticism about that targeted at HL2 haters ever. Shit like ''shit Ai'' is redundant. there no ''good'' AIs. Shit like ''omg, weaponz are not as 1337 as in da furst gaem'' is completely laughable. Was Max Payne worse than the sequel because of lesser weapon choice?You sound like someone who's never played a good FPS and for whom the entire genre doesn't exist outside of the Half-Life games and the on-rails linear design that they popularized.
Oh wait.
Speedruns are not a very good way to gauge how fast paced both games are in comparison to one another.
"A large percentage? Like 5-10% of your time? Yes, a completely unique area never seen before in FPSs is great even if a small percentage of it is sub-par."
No, a large percentage. There are about four maps (Maybe five, I can't remember.) of Xen and Bosses take up two of them. Then you have to take into account the Testicle's high HP and the Fetuses portal projectiles. Maps focusing on shitty platforming, no matter the theme, are nothing unique to the FPS genre.
Saying HL 2 is shit is just be plain retarded, it was a game that ended disappointing for sure and at the time most people felt disappointed by it with reason but if you say Half Life 2 is shit, what do you call Call of Duty then on the scale of shittyness? Please, don't even compare Half Life 2 with the terrible modern popamole shooters, at least HL 2 was sort of a failed experiment with some virtues, modern shooters are just cynical corporate Michael Bay style, no taste trash appealing to the lowest common denominator.
Half Life 2 was even worse than Doom 3. Luckily we got Painkiller and Far Cry that year.
I don't agree, but then I see more people calling HL2 mediocre-to-average, which is exactly what it is. What puzzles me is that even those who defend the game like DeepOcean have to actually acknowledge that its only virtues are being a failed experiment, made up of pieces that don't fit together, and not as bad as the worst FPS ever made. Which is... well, somewhere south of mediocre I guess? So... what are we disagreeing about, again?Depends on how you define shit. An argument can be made that a 6/10 game isn't worth the time spent playing it and is therefore shit, even if there are far worse games.
FPS is a shit genre to begin with - you're a floating gun that points at things for them to die.
Come on, don't be a baby. Who exactly are the fanboys in this thread? I see people who said they liked the game, but not many people claiming it's incredible.Read the second post in this thread replying to the first one. That's me replying to the first post. How about you go fuck yourself.
I don't agree, but then I see more people calling HL2 mediocre-to-average, which is exactly what it is. What puzzles me is that even those who defend the game like DeepOcean have to actually acknowledge that its only virtues are being a failed experiment, made up of pieces that don't fit together, and not as bad as the worst FPS ever made. Which is... well, somewhere south of mediocre I guess? So... what are we disagreeing about, again?Depends on how you define shit. An argument can be made that a 6/10 game isn't worth the time spent playing it and is therefore shit, even if there are far worse games.
I've complained about this before about HL1, and it applies equally (even more?) to HL2: it's an FPS designed by tech demo people who wanted to do a platformer. But it's an FPS. Cue problems if you're actually trying to play an FPS.
I didn't say HL2 is a great game. I said it's ''good''. At some points i believe it was even great, but only at some points. The same way how FarCry is only ''good'' for me, because the starting open-ended areas were great, but around mid game it turned into shit with corridor shooting monster fest, which was the reason i never finished it. Never understood what was so great about Doom anyway. It's an archetype of run-n-gun monster fest, even if i can concede that level design was nice. It's still a severely dated game (and i don't mean graphically). Never played HL1 so i take your word that it was much better.Then there's Gnid, whose only reference in FPS seems to be those exact worst FPSs that you want us to compare HL2 to. Sorry, but I'm not going to compare it to the worst, I'm going to compare to the best. And it doesn't really hold that well to older or contemporary games that have been already cited, ie Doom, Far Cry... and even HL1. This is not the hallmark of a great game.
See, even with your try-hard oversimplification of the other genres, they still sound a lot more sophisticated than shooters. Controlling a bunch of numbers to kill enemies more efficiently > clicking on things fast and precise enough for them to die.By those standards, RPGs are nothing but games where you control a bunch of numbers and raise them to kill things faster/get through the game better. Adventure games are nothing but games where you use items on the environment or other items to solve puzzles. Strategy games are nothing but top down games where you make and control a variety of small people to defeat the enemy.
See where I'm getting at? Anything can be oversimplified to look dumb if you try hard enough. That doesn't mean it's a good or accurate description.
No, it's better than average. Average would be something like Dead Island or Doom 3. HL2 advanced the genre a bit, however, most of it is window dressing. And the tedious driving/boat sections undermine the pacing.It'sbetter thanaverage
I dunno if that's fully true. I did think the Magnum and Shotgun had a nice meaty shot behind it, and the pulse rifle had those satisfying deep thuds behind each of its shots, so those guns were satisfying as heck to use.Beating a dead horse but it really is shocking just how mindblowingly shit the guns feel in HL2. The really baffling part is that, when it came out, I remember being impressed with most aspects of the game, gunplay included, and somehow the passage of time has just revealed all the glaring flaws.
We could argue about the level design, the crap vehicle segments, the lack of enemy variety, the lengthy non-cutscenes etc all day but the guns near-universally feeling like water pistols full of piss is the real killing blow to the game.
I'm not very far into it, and it's not as bad as the jumping in HL1, but one of the most glaringly platformy parts so far was the stupid mine dodging while on the hoverbike. It's something straight out of those hilariously shitty arcade minigames that Sierra felt obliged to include in the Space Quest games, except even more annoying.HL2 isn't even really a platformer in any notable way.
Can confirm that HL2 is better than doom 3 and far cryHalf Life 2 was even worse than Doom 3. Luckily we got Painkiller and Far Cry that year.
HL2 is a decline landmark.
This is what I thought, having, until recently, last played Doom in the 90s. However, in the past few months I went on an FPS binge which included Doom (admittedly with ZDoom, but with no free-look and cursor - no mechanical changes at all, just a higher resolution) and my God: Doom is still sublime. The level design, which includes item and weapon placements, the bestiary, and the effectiveness of the guns are all in perfect harmony. It's so brilliantly designed that "I'll just play this for a few minutes out of nostalgia" turned into completing multiple episodes in one sitting, without my even being aware of it.Never understood what was so great about Doom anyway. It's an archetype of run-n-gun monster fest, even if i can concede that level design was nice. It's still a severely dated game (and i don't mean graphically).