Twilight Princess sucked and Windwaker was better.
> games whose dungeon crawling is supposed to be the high point
> "the game with almost brain-dead dungeons is better than the one with actually engaging dungeons, because I prefer the former's chibi aesthetics to the latter's "grim" dated 6th gen visuals"
Windwaker is fun to play.
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I just watched the story on it since that is what people love mainly aside from the non linear nature of the moon crashing every 3 days or whatever it is.
People like MM because it's undeniably the best Zelda campaign
She spends most of the time as a big hipped flat tsundere goblinoid though, therefore pleasing a multitude of player tastes. Aonuma-san...so this is the power of a master of his craft...
Everyone who's actually played Zelda games older than BotW knows exactly what I'm talking about when I say a "real" Zelda game.
Nigga don't me that shit
I've been playing these games since I was 9
OoT is the entire reason I care too much about this stupid ass medium
Your "real" Zelda games have been in constant decline since 2000
This game design formula has been thoroughly milked
Skyward Sword proved beyond a doubt that it's incapable of inovating and excite without recurse to controller gimmicks
Had BotW also followed the formula you'd be moaning about how the series is stale garbage and that it should be buried
And while, it seems sorta obvious that LTTP is closer to the rest of the series than the original one, how come would one consider that LTTP is anything but an upgrade/refinement of the originals formula?
The original games intent, has stated by the series creator, was capture the feeling of adventure and discovery he felt has kid exploring the landscape surrounding his home
Exploration is the core of these games
And in the originals both the overworld and the dungeons had similiar importance towards that end
What ALttP did was shift the focus primarly to the dungeons and make the campgain more "linear" as to better control the players progression and increase the dungeons difficulty
IMO this is not so much as an "upgrade", it is primarly a shift in design philosophy
And it's not a bad one, as it genuinely produced great games
Really the problem is the fact Nintendo, in more than 20 years, never deviated even slightly from this formula and as a consequence the games have degenerated into absolute mediocrity