laclongquan
Arcane
I dont know they just ignore entirely the concept of "fantasy XCOM". Seriously.
The biggest hurdle I can see is the weapon customization. But that should be changeable to medieval weapons with magical buffs, or various type of maintainances/force addition of that age.
+ poison on weapon, which require apothecary and high level warrior/quartermaster (so they can manage the various poison supply and applications)
+ effectiveness based on durability, which can be changed by smiths in charge of maintainance.
The biggest hurdle I can see is the weapon customization. But that should be changeable to medieval weapons with magical buffs, or various type of maintainances/force addition of that age.
+ poison on weapon, which require apothecary and high level warrior/quartermaster (so they can manage the various poison supply and applications)
+ effectiveness based on durability, which can be changed by smiths in charge of maintainance.