Relay
Educated
- Joined
- Sep 6, 2010
- Messages
- 444
Really, a summary of your message could be made as "lalalalala I know about everything wrong you are stating what everyone already knows is wrong but it's not so bad since the game's written by Avellone".
Yes, yes you can. It's not my problem if you can't find creative use for what the game gives you. Most of the game is not spent on dealing with cazadors and deathclaws, you can off them quickly with stealthboys and steady use, the game has overpowered (more than in the first Fallout certainly) drugs and you can find them everywhere, they are to be used the same way you'd do magazines. Really the only skill that is trully necessary and you can't do without is speech and you don't need to max it since with magazines you can +20 for the odd cases. And a bit of Science.
FNV has built-in cheatmode.
And the worst I haven't even mentioned, the newly introduced drug Fixer that removes addiction and you'll get more fixers than you would ever need to have. Really the game pushes you to be overpowered even if you gimped your character since you can gob drugs like candies and remove their addiction on the spot.
Not to mention other minor drugs like.. Turbo, aka bullet mode. Oh the humanity.
As for Nightstalkers, I've already said it : lameduck kitting will do the job just fine. Which, by the way, shows a major difference between a turn based game and a dumb shooter : you can't kite in Fallout since moving would take APs from you.
Those are few, though, because the game presents ton of alternatives in most places. For example to get ED-E you can still repair it with no skills in science or repair as long as you get the parts (which feels stupid, because what does it mean when you repair it without parts ? that repair skills makes them appear out of nowhere ? that you don't need tools and at least raw materials ?) most of the skills are just shortcuts rather than quest-enablers.
For the few odd cases there are stealthboys, just like there are magazines for the few odd cases where you need +20 in a skill check. I resolved peacefully Cassidy's quest by stealing the keys to the safes from the Van Graff and Crimson Caravan leaders with stealthboys, since I didn't have any skill in lockpick.
Which leads me to that part :
You don't need to do that to enter the strip without racking in the money but I'll let you find how by yourself.
Which one are you talking about ? I haven't seen a solo instance of barter worth taking. That they made two thirds of the barter check be alternatives to speech checks is already pretty lame. It should be one of either, not both.
Everyone here needs to have their "best since Arcanum" for some reason, for VD it was Derp Ages, for storyfags it'll be New Vegas, so be it.
I already proved most of it is cosmetics, you can do without for 99% quests, except Speech. You really need speech. You can't even get Cass without speech (you could with barter but since barter is so fucking useless you'd have to be fucked up in the head to chose barter over speech).
That's a flat out lie. Try overpowering Cazadors, Nightstalkers and Deathclaws with 10 in combat skills. There are many skill checks all over the game and lacking skill requirements will lock you out of a large portion of content.
Yes, yes you can. It's not my problem if you can't find creative use for what the game gives you. Most of the game is not spent on dealing with cazadors and deathclaws, you can off them quickly with stealthboys and steady use, the game has overpowered (more than in the first Fallout certainly) drugs and you can find them everywhere, they are to be used the same way you'd do magazines. Really the only skill that is trully necessary and you can't do without is speech and you don't need to max it since with magazines you can +20 for the odd cases. And a bit of Science.
FNV has built-in cheatmode.
And the worst I haven't even mentioned, the newly introduced drug Fixer that removes addiction and you'll get more fixers than you would ever need to have. Really the game pushes you to be overpowered even if you gimped your character since you can gob drugs like candies and remove their addiction on the spot.
Not to mention other minor drugs like.. Turbo, aka bullet mode. Oh the humanity.
As for Nightstalkers, I've already said it : lameduck kitting will do the job just fine. Which, by the way, shows a major difference between a turn based game and a dumb shooter : you can't kite in Fallout since moving would take APs from you.
I wouldn't know that, but there were a few explosive checks in a game that my character couldn't pass, as a result I was unable to follow certain quest paths and reach certain quest solutions (the Vault with escaped prisoners come to mind).
Those are few, though, because the game presents ton of alternatives in most places. For example to get ED-E you can still repair it with no skills in science or repair as long as you get the parts (which feels stupid, because what does it mean when you repair it without parts ? that repair skills makes them appear out of nowhere ? that you don't need tools and at least raw materials ?) most of the skills are just shortcuts rather than quest-enablers.
Did you pick that (bad) habit from Volourn ?Why do you lie? Frequency of successful sneak attacks does rise with the increase of the Sneak skill, and this can be a matter of life and death against stronger opponents. ''A bit more damage'' is pretty important when fighting deathclaws.
For the few odd cases there are stealthboys, just like there are magazines for the few odd cases where you need +20 in a skill check. I resolved peacefully Cassidy's quest by stealing the keys to the safes from the Van Graff and Crimson Caravan leaders with stealthboys, since I didn't have any skill in lockpick.
Which leads me to that part :
Lockpick is freaking useless. Most of the loot is useless. The only parts of the game where I'd have a real need for lockpick I could just go by stealing the fucking KEYS. Hell you can open some of the safes and door with hacking. Lockpick is a niche skill that isn't worth spending any points into, the reward is not equal to the loss of skill points that could be put into speech or something else.Magazines and the perk are an overpowered combination, but once again you need to resort to lying and exaggeration. 50 in lockpick won't let you pick hard locks, as lock difficulty is incremented by 25.
I think that the game has more than a few Science checks over 70 (e.g. the one for entering the Strip).
You don't need to do that to enter the strip without racking in the money but I'll let you find how by yourself.
This is correct, though the remaining one third of Barter checks do matter and this is not a small number.
Which one are you talking about ? I haven't seen a solo instance of barter worth taking. That they made two thirds of the barter check be alternatives to speech checks is already pretty lame. It should be one of either, not both.
In short, it is a very good game, much better than Failout 3 and maybe it's the best RPG since Arcanum. Deal with it.
Everyone here needs to have their "best since Arcanum" for some reason, for VD it was Derp Ages, for storyfags it'll be New Vegas, so be it.
Finishing the main quest is quite easy without serious thinking about skill point investment, but huge amount of additional content, which makes F:NV a much better experience, utilizes the skill system in a better way.
I already proved most of it is cosmetics, you can do without for 99% quests, except Speech. You really need speech. You can't even get Cass without speech (you could with barter but since barter is so fucking useless you'd have to be fucked up in the head to chose barter over speech).