If you check out the Steam forums for Demonicon it seems people who pre-ordered can now play the game a day early. So go have fun and play the game.
jacko640
game can be played already
this is very weird, just bought the game a couple minutes ago, and on steam it says
Available: 25 October 2013
This game will unlock in approximately 1 day and 7 hours
but when i clicked play anyway the game installs .net 4.0 and…. starts to play
not that i complain but something is wrong with this release date
Tomme
yeah same here. exactly at 10:00 in the morning (here in Austria/Europe) it started to download the 6 GB for the Game. After that i give it a try to start, and yeah, it starts… i played the beginning (tutorial) and realized with FRAPS that the Game is running about 150-200 FPS @ all set to MAX. and thats why I started the Thread with the Frame Limiter
maybe there is a feature that preorders are able to play the game 1 day before release
More information.
Furthermore, a few reviews are already out for the title, like this unimpressed piece from Strategy Informer, 6/10.
For all its faults and flaws though, its clunky design and sometime sluggish nature, there comes a point where the whole experience gets a little bit... moreish. For me, it was towards the end of the second hub-area: I’d started to level Cairon up pretty well, had some decent spells, better attack moves, and better stats. I suddenly wasn’t scraping through anymore, wasn’t fighting for my life. Instead, I was carving my way through monsters and brigands left-right and centre, thrusting through bones and sinew with the point of my newly acquired sword, and freezing demons with my Ice Lance before sucking their life away with Blight. I was a BOSS, and I made sure everyone knew it. If you can make it to the second area, and as long as you’re not stupid with your AP investiture, you too will probably reach this point at about the same time I did. Once you do, and provided you maintain the lead, the rest of the game is pretty breezy, actually. Not so easy that it’s not fun, but easy enough so that you have to work a little bit, but still come off feeling like a badass.
Despite this though, and as much as I hate to say it, Demonicon is a bit of a sub-par release. Maybe hardcore Dark Eye fans will appreciate the lore and its place in the universe, but on its own it’s not a fantastic story, and it’s not a well-designed game either. It’s all functional, but in a fairly lazy kind of way. Also the last couple of hours seem a bit rushed: it all ends kind of abruptly, and there’s a more obvious lack of polish than from the rest of the game. Its saving graces are the nice little design ‘bits’ that make certain areas of the game less cumbersome, and the ‘moorishness’ that seems to kick in after the first hub area. Also the fact that it has a kick ass ending credits song. At 26 hours, you also get a good run for your money, but don’t expect much in the way of replay-value. A one-shot worthy of a really good Steam sale perhaps, but not something you should consider paying full price for.
Softpedia is far more appreciative of the title, 8.5/10.
There’s no good or evil in Demonicon and you won’t be rewarded if you take a certain path that might sound closer to good. But the choices you make will tell another story, you can be the savior of a high-profile citizen and nemesis of an entire community at the same time.
I’m certain Dark Eye fans will devour Demonicon in just a few days even though it promises 25 hours of gameplay, if you only follow the main quest.
Demonicon introduces players to the “dark side” of The Dark Eye universe where players can’t just mindlessly hack their way through the finish line while looting the corpse at their feet.
The lineup of games based on The Dark Eye setting has just expanded with an exceptional game that perfectly captures a post-apocalyptic world dominated by demons.
Worlds Factory, 69/100.
The controls work serviceably well for the most part and I had no problem playing with a mouse and keyboard, even if using a controller did feel a tad more responsive. I think what I dislike the most about Dark Eye: Demonicon is that it fails to stand out from the crowd in any way; there is simply a significant crowd of much better RPGs out there.
Hooked Gamers, 7.3/10.
With Demonicon being far from flawless, I found myself wondering whether or not I enjoyed Demonicon enough to give it a positive recommendation. Honestly, I did. For every spinning boss, for every limitation in skills and character improvement and for every unblinking pair of eyes I looked at, I enjoyed my time with the game. Despite its issues, The Dark Eye: Demonicon remains a fun adventure that, while lacking polish, is an enjoyable journey through The Dark Eye setting.
Also, its one genuinely interesting hook in the Incest sub-plot isn’t as interesting as you think it’s going to be, which is a shame.
I just played it for 2 hours.Well, this seems to be officially out now. Who's gonna take the plunge?
I just played it for 2 hours.Well, this seems to be officially out now. Who's gonna take the plunge?
It has horrible bug in combat which skips part of attack animation and stuff is jumping around. It reminded me of combat in Sudeki with all these fluid different styles, and I'm in denial. This bug basically makes it unplayable because action game NEEDS fluid combat.
Otherwise story has a bit of Witcher feeling as there is no right decision in the prologue. Don't forgot to create fast talk skill, you'd need it for these traps.
Graphics is something missing. When you seen Risen city and compare it to the first city, there is something wrong. Textures are crispy, but it somehow looks like Frayed knights, even if GFX is much better (but it's hard to be worse than Frayed knights in GFX). Considering some people complained about sky on some cards, it might be another bug. ROT was better, it fellt less as on rails.