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Dark fantasy open world turn-based tactical RPG Urtuk: The Desolation now available on Early Access
Game News - posted by Infinitron on Fri 14 February 2020, 23:23:55Tags: Mad Sheep Studios; Urtuk: The Desolation
Urtuk: The Desolation is an open world turn-based tactical RPG by Slovakian indie outfit Mad Sheep Studios that's been in development since 2016 and has attracted some attention on our forums. The game is set in a dark fantasy world full of misery and mutation with a Darkest Dungeon-esque aesthetic to match, though the gameplay is more like a traditional tactical RPG with combat on a hex grid. An early build of Urtuk has been available on Itch.io since October and today it got a full release on Steam Early Access. Here's the launch trailer and Early Access FAQ:
Why Early Access?
Right now Uruk is already really fun to play and has dozens of hours of content. Early Access allows us to gather important feedback to make the game even better.
Approximately how long will this game be in Early Access?
We're currently estimating that the game would be in Early Access for about a year.
How is the full version planned to differ from the Early Access version?
The full version of Urtuk will be more polished and have more content. Essentially the full version will be a more refined version; there shouldn't be any drastic changes or fundamental differences in core game mechanics.
The full version will have a larger variety of enemies, items, and areas to discover and battle quests. The world of Urtuk will receive more lore in the form of text hints and visual illustrations.
What is the current state of the Early Access version?
The game is playable and is polished to a nearly-finished state. The content you can expect in the game is feature complete in terms of what is listed in the section "About This Game". We believe you can play Urtuk for at least 30+ hours before you discover all elements and mechanics. We did put a great deal of effort into "mystery & exploration" for the player.
Will the game be priced differently during and after Early Access?
Our plan is to release the Early Access version with a lower price, and we'll probably raise the price as we approach the full release.
How are you planning on involving the Community in your development process?
We're looking for feedback from players so that we can fix bugs, design issues and so on. We're interested in seeing how the gameplay experience changes as players get better at the game, and adjust the game to our best capability so that the experience stays interesting for both new and more experienced players.
We already have a stable players base, and all our communication is done in Discord and in the Steam forums.
Discord link: https://discord.gg/zeNfS9q
Steam forum: https://steamcommunity.com/app/1181830/discussions/1/