TheEntitledOne
Arcane
- Joined
- Jan 12, 2012
- Messages
- 4,065
Has anyone made any Fursuit Labs joke yet?
The nose ring will be part of the best armor available to Tremere. So unless you want to gimp your character, you will have to wear it.
The nose ring will be part of the best armor available to Tremere. So unless you want to gimp your character, you will have to wear it.
I wonder what kind of ring the male PC will get?
Dick ring of course. So you can give more pleasure to your "pronoun"The nose ring will be part of the best armor available to Tremere. So unless you want to gimp your character, you will have to wear it.
I wonder what kind of ring the male PC will get?
Dick ring of course. So you can give more pleasure to your "pronoun"The nose ring will be part of the best armor available to Tremere. So unless you want to gimp your character, you will have to wear it.
I wonder what kind of ring the male PC will get?
a schnoz piercing is less offensive than the tramp stamp on the fem-malk in the first one tbh famI'm not playing a class if the character model is stuck with a nosering (unless someone makes a mod to edit it out).
Did people actually use it in Bloodlines? I only used it in my Nosferatu run so I didn't need to spend Blood on Obfuscate all the time.So who do I ask to confirm or deny the situation with stealth mechanics in this game?
So many other stuff would be enhanced with stealth, both mechanics and themes. You have the night, the play of light and dark, the masquerade in general, the sewers and back alleys, the very notion that all vampires area always hiding and in stealth from the rest of the world, etc.
I was already upset that The Witcher games had no stealth, despite the main character being a hunter, and ambush being the best way to hunt. But with vampires, in a MASQUERADE game, its getting ridiculous. Stealth is baked into its themes, and its a staple for the genre.
I used it occasionally. And of course Nosferatu as a clan has a very stealth feel, even if you don't actually in game mechanics sneak that much. Not that it matters, this game is meant to add to the first, not just deliver the absolute same game with a new script for the plot. They should expand stealth. Specifically seeing how games like Skyrim, nu-Deus Ex and "immersive sims" frequently have stealth and people love it in them, despite being basic. Know your audience.Did people actually use it in Bloodlines? I only used it in my Nosferatu run so I didn't need to spend Blood on Obfuscate all the time.
The fact that I don't mechanically need to sneak, but I still choose to sneak, shows how good VtMB is about immersion and getting into the world. I do what makes narrative sense, even if it doesn't make mechanical sense. Mark of a good RPG.The funniest thing in a Nosferatu run is that how in practise all you need is to keep your distance from the typical NPC and nobody makes a fuss. Then again I guess it's unintentionally logical since the last thing you'll worry about in LA is some person dressing in BDSM.
a schnoz piercing is less offensive than the tramp stamp on the fem-malk in the first one tbh fam
the only possible design choice worse than the stamp would've been to put a pair of JNCOs on the player
Mimaxers are the cancer enabling bad RPGs to be released by sending the wrong signals upstairs.
My Nosferatu run was mostly about avoiding battle if and when possible. Where I could sneak my way to objective and out, I did. It was fun.I used it occasionally. And of course Nosferatu as a clan has a very stealth feel, even if you don't actually in game mechanics sneak that much. Not that it matters, this game is meant to add to the first, not just deliver the absolute same game with a new script for the plot. They should expand stealth. Specifically seeing how games like Skyrim, nu-Deus Ex and "immersive sims" frequently have stealth and people love it in them, despite being basic. Know your audience.Did people actually use it in Bloodlines? I only used it in my Nosferatu run so I didn't need to spend Blood on Obfuscate all the time.
Yea the Nos get-up in Bloodlines is almost hilarious in how ridiculous it is. You'd expect some sort of hobo trench and otherwise giving more visual cover, not trying to draw even more attention than the Malk get-ups (whole different topic of silly stuff there). I also wasn't too much of a fan of the Nos Clan bonus, it made ratsucking too convenient. If they're going to have Nossies in Bloodlines 2, one thing I would feel could greatly improve things having a map layout and non-combat feeding design that relies more on level verticality and alternate routes than the sewers.The funniest thing in a Nosferatu run is that how in practise all you need is to keep your distance from the typical NPC and nobody makes a fuss. Then again I guess it's unintentionally logical since the last thing you'll worry about in LA is some person dressing in BDSM.
I never asked for that. It was RAAAAAAAAAAPE!a schnoz piercing is less offensive than the tramp stamp on the fem-malk in the first one tbh fam
the only possible design choice worse than the stamp would've been to put a pair of JNCOs on the player
I disagree, because your character is already a slut (has sex with some random vampire in a run-down hotel at the beginning of the game). Sluts gonna slut.
And the Elizabeth Dane.Similarly, none of the levels were really constructed with stealth in mind, with only the slight exception of the warehouse and even there the stealth route is basically skipping vast stretch of the level.
According to the "tolerant" left, it is not rape unless it is done by a conservative, and if you are with a conservative, you deserved it.I never asked for that. It was RAAAAAAAAAAPE!a schnoz piercing is less offensive than the tramp stamp on the fem-malk in the first one tbh fam
the only possible design choice worse than the stamp would've been to put a pair of JNCOs on the player
I disagree, because your character is already a slut (has sex with some random vampire in a run-down hotel at the beginning of the game). Sluts gonna slut.
And the Elizabeth Dane.Similarly, none of the levels were really constructed with stealth in mind, with only the slight exception of the warehouse and even there the stealth route is basically skipping vast stretch of the level.
And the museum.
And the Downtown parking garage.
And Mitnick's sidequests.
None of these actually reflect what is genuine stealth design. The Dane comes the closest, but the rest are effectively wide corridors where the only factor at play is proximity because actual line of sight only matters based on that proximity multiplied by the vague lighting. This is the key thing really, being stat-based the stealth in Bloodlines is about NOTHING except proximity. You can hack in the same room almost next to a guard to turn off the cameras because there is no design to the stealth beyond the ability to toss random debris to cause someone to go take a look. The Warehouse is the only place where there is a major alternate route that is almost necessary (unless you really like throwing crates and cans, or use Obfuscate) to take a detour through the rafters. In all other cases, what you have is a varying width of corridor with possible side rooms, and all you are asked to do is avoid proximity from point A to point B. This is where the problem comes in, because your route only matters within the 2-5 meters you can crouch right in front of someone's face, and why Warehouse is the only level where stealth was (possibly accidentally) designed for because the critical area of that level is swarming with enough goons that you can't depend on just that leeway in proximity so you need to figure out an alternate route. That is, unless you really like throwing boxes. Dane comes the closest to this, albeit that entire bit is optional since you can just use the deck cameras instead of going through the cops unnoticed. The other levels have barely any enemies in them in terms of the proximity question, in fact the hardest thing in sneaking through the giant parking garage is that Bloodlines is very uncooperative about when your character deigns to climb up vents.And the Elizabeth Dane.Similarly, none of the levels were really constructed with stealth in mind, with only the slight exception of the warehouse and even there the stealth route is basically skipping vast stretch of the level.
And the museum.
And the Downtown parking garage.
And Mitnick's sidequests.