hivemind
Cipher
- Joined
- Feb 6, 2019
- Messages
- 2,386
Agender people are cool.
I guess you can do that with a development team of 500+ developers working on the game.Pedestrians is a shitty solution by lazy af developers. It's highly preferable to have 10 times less npcs with all handcrafted than a world full of absurd auto-generated clones.
I just recently played my first Assassin's Creed game when Ubisoft gave Unity away for free, and I am still amazed about the huge number of pedestrians in the city. Granted, you can't talk to most of them either, but they really didn't look too much copy and paste at first sight and they went about their business to make the city seem alive!
I mean CDPR is close to that number and take much longer to make witcher 3 & cyberpunk than a typical ass creed game.I guess you can do that with a development team of 500+ developers working on the game.Pedestrians is a shitty solution by lazy af developers. It's highly preferable to have 10 times less npcs with all handcrafted than a world full of absurd auto-generated clones.
I just recently played my first Assassin's Creed game when Ubisoft gave Unity away for free, and I am still amazed about the huge number of pedestrians in the city. Granted, you can't talk to most of them either, but they really didn't look too much copy and paste at first sight and they went about their business to make the city seem alive!
Pedestrians is a shitty solution by lazy af developers. It's highly preferable to have 10 times less npcs with all handcrafted than a world full of absurd auto-generated clones.
Sounds like open world Alpha Protocol married to PoE system. Yeah, quite obsidian thing.There seems to be nothing RPG-systems-wise is missing from your typical Obs game, in this
I'm not surprised.Again, it is fine if you think it's an action game or whatever, but don't be surprised when others disagree.
Yeah, meaningful dialogue choices are one distinctive feature. But so are the meaningful choices offered by the RPG's ruleset and combat mechanics. The more meaningful choices in all aspects of the game, the more RPG it is.choices
"Follow the money"
Yeah, meaningful dialogue choices are one distinctive feature. But so are the meaningful choices offered by the RPG's ruleset and combat mechanics. The more meaningful choices in all aspects of the game, the more RPG it is.
"Follow the money"
I'm closely following Erik Kain from Forbes, who due to being a Forbes journalist, I consider to be free from the usual influence of companies' advertising budgets. Not that I like the games he likes, or that he doesn't often post about things simply because they are famous. Yet, I haven't seen him comment on social media or in articles, anything whatsoever negative towards CP2077, neither from the "sexism/racism" nor from any other angle.
I just recently played my first Assassin's Creed game when Ubisoft gave Unity away for free, and I am still amazed about the huge number of pedestrians in the city. Granted, you can't talk to most of them either, but they really didn't look too much copy and paste at first sight and they went about their business to make the city seem alive!
I guess you can do that with a development team of 500+ developers working on the game.
This depends on what you want to portray. Want to portray small village, prison camp, post-apo wasteland? Yes you can have small number of NPCs and each unique and handcrafted with custom dialogue.
Want to portray megalopolis with millions of inhabitants? Then most of them are going to tell you to fuck off when you bother them. Just like in real life!
"Follow the money"
I'm closely following Erik Kain from Forbes, who due to being a Forbes journalist, I consider to be free from the usual influence of companies' advertising budgets. Not that I like the games he likes, or that he doesn't often post about things simply because they are famous. Yet, I haven't seen him comment on social media or in articles, anything whatsoever negative towards CP2077, neither from the "sexism/racism" nor from any other angle.
The weirdest example of this is Teen Vogue, which now has surprisingly in-depth coverage of labor issues (for an American magazine), albeit from a hardcore anarcho-syndicalist perspective.
Forbes has a very different audience than something like Polygon or Kotaku—older and way less online. It’s not that they’re free from the need to chase ad revenue, they’re just not targeting the same demographic
Yes, that's what I was saying.The other thing: Forbes isn’t primarily a gaming publication and being an ancillary part of the organization can sometimes foster good journalism.
Society is materialistic category. "Constructs" is an idealistic crap.No way. Sex is a social construct.
Underrail is also a lo-fi game with actual Paint graphics. it's not the same as making full unique 3d models.Underrail was developed by one guy and has the same amount of unique npcs than TW3.