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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
I am expecting this to have the same problems as MGSV where the plot is a mess probably shat out in two days, the gameplay is derivative and jams in an open world for no real reason other than trend chasing, and the trailers end up better than the actual game. Kojima lost his passion for game-making years ago and only wants to schnooze around Hollywood stars but can't hack it in movies, so he does it in video games.
The "punished" memes were spicy there for a bit, that's all I'll remember Snake's last bow for.

a18.jpg
 

sullynathan

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Disagree... if you mean "freedom of infiltration", that can be done by giving you different starting locations around a map (like in GZ where every mission had you start in a different place). The open world in MGSV was a waste of time and only a handful of missions made good use of it

I wonder when people type this, if they ever go back to Ground Zeroes and replay it to check if their point actually stands. Being spawned in the map, isn't similar at all to approaching the map from the outside anyway you want to.

It really didn't. All it meant is that you ran for a few minutes before starting the mission, it was a complete waste of time. The areas between bases rarely (if ever) had anything of value between them. It was Ubisoft guard outposts and maybe a two man patrol or an UAZ if you were lucky. You could have simply had each base be a large but still isolated level, like Sniper Elite 4. If MGS V was a reasonable game, it would have taken Sniper Elite 4's approach to levels and Kojima wouldn't redo the game every year because of his personal autism, resulting in him not getting fired for almost bankrupting his company and finishing the fucking game.
MGSV is better than Sniper Elite. It doesn't need to have individual levels like it.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
Most of the missions gated off a section of the open world map anyway, effectively making them levels unto themselves. Free roam's only purpose was grinding for your base like a mobile game. Instead of free roam, you should have just been able to return to mission's, now with new, randomized objectives, and at higher (and customizable) difficulty settings.
 

dbx

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3,897
Some missions were fun, and generally speaking the gameplay was good. But it was full to the brim of boring filler missions. Hell, the entire "open world" stuff was just a giant filler made just to increase the hours counter. The story (likely the only thing Kojima dealt with) is a retarded joke and a demostration of how much of a hack he really is.
 

Egosphere

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Kojima is a literal retard. This game will have a similar awful story as every MGS game had, awful shit. It's just anime made to look like a more serious game. There's a couple good moments per game but overall the stories are hideously bad.

Kojima has a knack for setting a good direction for design, art etc. in a project, but always ruins it when he starts writing the damn thing. MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.
 

Terenty

Liturgist
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Nov 29, 2018
Messages
1,383
MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.

Mgs 1-3 are superb. Whats wrong with the story? Its anime through and through with all that it entails. The main point is to be entertaining and his stories are entertaining with twists and turns and dumb stuff and funny stuff, what else do you want?
 

Egosphere

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MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.

Mgs 1-3 are superb. Whats wrong with the story? Its anime through and through with all that it entails. The main point is to be entertaining and his stories are entertaining with twists and turns and dumb stuff and funny stuff, what else do you want?

It's not funny, just dumb. And his weird attempt to weld classic american action films with anime produce abominable results in the story department. I'd forgive him if he didn't take his own games so seriously. I'd rather just watch Escape from New York again than replay mgs.
 

DJOGamer PT

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MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.

Mgs 1-3 are superb. Whats wrong with the story? Its anime through and through with all that it entails. The main point is to be entertaining and his stories are entertaining with twists and turns and dumb stuff and funny stuff, what else do you want?

3 is a pretty good game, but not 1 and 2.
MGS1 is just a remake of Metal Gear in 3D.
MGS2 has a horrible campaign. The only good bit of the entire game is the Tanker level (which the tutorial level), the rest is way too shallow and dull.
Story-wise, while all 3 games are anime, 1 and 2 suffer from taking themselves way too seriously which just becomes jarring. Specially 2, because while there may have been some good ideas and themes, the way they are presented and discussed is just a fucking because Kojima is a bad writer. 3 on the other hand seems to recognize the ridiculousness of it's story events. So the story might not good, but it definitively entertaining. Couple that with some good gameplay, well designed levels, great bosses and campaign that is overall very well structured plus fun cut scenes and you have an amazing and replayable game.
Also Twin Snakes is better than the original MGS, and fuck any fanboy that say otherwise.
 

Agame

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Some missions were fun, and generally speaking the gameplay was good. But it was full to the brim of boring filler missions. Hell, the entire "open world" stuff was just a giant filler made just to increase the hours counter.

The 'open world' of MGS5 is Ubisoft level garbage tier, funny to see another game ruined by devs chasing trends eg. Witcher 3. As many people have already said there should have been individually designed large maps for missions, that could be replayed with different enemies and objectives.

Kojima has a knack for setting a good direction for design, art etc. in a project, but always ruins it when he starts writing the damn thing. MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.

If you are willing to do some research, and not jump onto the fanboy "Kojima is GOD" train, you will find that MGS 1 - 3 he used other peoples talents to create the games. For example Tomokazu Fukushima was co-writer for those games, interesting correlation that it all goes to shit by MGS4 when he left. Kojima reminds me alot of Chris Roberts actually, they both seem to be obsessed with throwing together lots of 'cool' and 'flashy' ideas and hoping someone else can make it into a playable game. And of course both are obsessed with Hollywood.
 

bertram_tung

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Some missions were fun, and generally speaking the gameplay was good. But it was full to the brim of boring filler missions. Hell, the entire "open world" stuff was just a giant filler made just to increase the hours counter.

The 'open world' of MGS5 is Ubisoft level garbage tier, funny to see another game ruined by devs chasing trends eg. Witcher 3. As many people have already said there should have been individually designed large maps for missions, that could be replayed with different enemies and objectives.

Kojima has a knack for setting a good direction for design, art etc. in a project, but always ruins it when he starts writing the damn thing. MGS 1-3 would have been superb if they had a talented writer/director whilst retaining the other game elements.

If you are willing to do some research, and not jump onto the fanboy "Kojima is GOD" train, you will find that MGS 1 - 3 he used other peoples talents to create the games. For example Tomokazu Fukushima was co-writer for those games, interesting correlation that it all goes to shit by MGS4 when he left. Kojima reminds me alot of Chris Roberts actually, they both seem to be obsessed with throwing together lots of 'cool' and 'flashy' ideas and hoping someone else can make it into a playable game. And of course both are obsessed with Hollywood.

the interview with jeremy blaustein was highly informative about why the script got so goofy after MGS1

a lot of it had to do with kojima's control freak nature, which can be a blessing, or in the case of this particular case, a curse

https://www.youtube.com/watch?v=5Sx7yttJm0I&list=PLW_kLI30Nv-H7iNdN6GFgAvtICz8kZkKG

warning: the playlist is 12 videos long i cant remember which part he talks about it in detail, but the whole thing is worth listening to if you are interested in the making of MGS games or hearing dirt on Kojima/Konami employees
 
Last edited:

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
Also Twin Snakes is better than the original MGS
How though? I only started to play the series a few years ago and outside of the "dated" gameplay (which honestly isn't anywhere near as bad as most people make it out to be) I'd take some of the PS1 jank over how Twin Snakes destroys any sense of challenge by giving you a bunch of tools in MGS2 without making enough modifications to MGS1's design to balance it out. Also I'd take the overly serious tone of 1 over the dumb shit Silicon added to the cutscenes.

 

DJOGamer PT

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The fact they greatly improved gameplay and AI is enough to make it miles better. Also lol, like MGS1 was a particulary challenging game to begin - unless you're playing on the highest difficulty or making challenge runs where no "puzzle quality" like the fanboys always like to say. Besides when it comes to that argument of "Twin Snakes destroys the original's challenge", the only example the dumbfuck fanboys can only come up with is "Bowahaa! You can destroy cameras now!". The AI improvements to Twin Snakes balances out any that. Add that, the better gameplay, more item variety and the end result is a more fun and replayable game - specially on the higher difficulties and challenge runs (like no tranq gun, no kills) becomes much less tedious and dull has you now have more shit to play with (you know the same reason MGS3 and 5 are the best ones when it comes to gameplay).

But seriously that last point you made, that the fanboys also make is the most absurdly retarded one.
"Bowhaa the new cutscenes make the game's story stupid and unrealistic."

:deathclaw:
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,383
But seriously that last point you made, that the fanboys also make is the most absurdly retarded one.
"Bowhaa the new cutscenes make the game's story stupid and unrealistic."

There's such a thing as too over the top. Mgs 1 wasn't too over the top, Twin Snakes was
 

bertram_tung

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But seriously that last point you made, that the fanboys also make is the most absurdly retarded one.
"Bowhaa the new cutscenes make the game's story stupid and unrealistic."

There's such a thing as too over the top. Mgs 1 wasn't too over the top, Twin Snakes was
Skip the cutscenes?

Or just play the version with better cutscenes, better music, better V.O., and gameplay that is properly balanced for the level design. And throw the shitty port/"remaster" in the garbage.
 

bertram_tung

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But seriously that last point you made, that the fanboys also make is the most absurdly retarded one.
"Bowhaa the new cutscenes make the game's story stupid and unrealistic."

There's such a thing as too over the top. Mgs 1 wasn't too over the top, Twin Snakes was
Skip the cutscenes?

Or just play the version with better cutscenes, better music, better V.O., and gameplay that is properly balanced for the level design. And throw the shitty port/"remaster" in the garbage.


Let's see:
- Entire premise of the game relies on the fact that Kojima didn't understand the basics of genetics.
- Main character is stolen from a Carpenter movie.
- Levels are basically glorified corridors.
- Dialogues are so cringe they had to be saved in translation.
- Barely any actual stealth mechanics.
- Gameplay constantly interrupted by cutscenes and "talking heads" (Codex).
- Short as shit.
- Released in the same year as "Thief: The Dark Project", a superior product in every way (as a stealth game).

You may like, or love, MGS, but as a game it's one of the most over-hyped pieces of media of its generation.

Oh I get that you are not a fan of MGS games, but that literally had nothing to do with what I was talking about, which was correctly pointing out that the remake is a broken lazy port with worse presentation
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Specially 2, because while there may have been some good ideas and themes, the way they are presented and discussed is just a fucking because Kojima is a bad writer.

Actually ... go over 2 again in current year, note what SSS actual intent was and the reasoning behind it.
 

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