Surprisingy, Expedition was super easy with my Hoplite character. Even easier than it was for my Psi-Sniper, which I think is one of the best builds in the game. Up there with AR and full Psi.Can we talk about how Expedition is bad for non-sneaky characters... even psi ones? Like, a hundred strongmen to kill with electrokinesis which only removes 5% of their health at a time, how is that supposed to be enjoyable?
I'm running my first ever character without stealth after 12 times finishing the game sneakily. I got tired of hiding in the shadows.didnt you get the memo that sneaking is THE way to play? never been to deep caverns or something?Can we talk about how Expedition is bad for non-sneaky characters... even psi ones? Like, a hundred strongmen to kill with electrokinesis which only removes 5% of their health at a time, how is that supposed to be enjoyable?
There's a guy on the official forums who finished UR at lvl 8 on DOMINATING with ARs.
Better nerf quick tinkering again.
lvl6.
Edit: That thread made me depressed because theoretically it means that you can finish the game at lvl4-5 where the main difference is that each fight will be a slog (use traps everywhere, use gas grenades + doors and so on).
Then it shows that there is something wrong with the skill systems because AR lvl 6 can finish the game while the rest of the builds are basically insignificant by comparison.
The AR build is done at lvl 14 with Commando which means that the next 16 levels are pretty much pointless unless you invest in crafting.
You are joking but one possible solution is to increase Traps requirements for traps.
Carnifex has a dose of morphine on him, otherwise he has no DR/DT to energy at all. Attacks goes through the higher between DR and DT, so a 300 gunshot is reduced to 180 through a 25%/40 tac vest.As toro said, it seems that Carnifex had a 50% energy damage resistance. When the combat log says that X hits Y for Z damage, Z is the actual amount of damage Y took after reduced by DR. From what I can understand, damage threshold (DT) needs to be bypassed by attackers before they can deal any damage, and THEN the damage will be reduced by DR, but NOT both. And so, from the looks of it, it seems that Carnifex had 50% energy DR, which explains why the amount of damage he took from you is the exact same with the amount of damage he resisted.
How does this work? The log says Carnifex resisted almost all my damage yet his health meter went down and so did he.
Or perhaps I understand it wrongly, in which case consults the ones who know better.
I'm not sure what to use the q154 plate for.
I've been trying to catch a phantom jelly for the past fucking week, off and on, moving from area to area.
I decided to do DC instead of the locusts as I've never actually finished it before ( ).
What a fantasticly atmospheric and lore-filled area, I'd really like to finish this game properly for once, oh look, there's a thousand tchortlings to avoid..
From what I can understand, damage threshold (DT) needs to be bypassed by attackers before they can deal any damage, and THEN the damage will be reduced by DR, but NOT both.
and btw, where can i find Lemurian reef glider? I have keys.
I'm not sure what to use the q154 plate for.
Can you put it inside RA? Or was it tact.vests only?
I know area, where oyu can easlily catch them. It's in the area you can access before finishing Depot A.
That area, near Milton guy - where a lone mindshroom is groving. Pick it up and mount rod there, or somewhere around - 2 FJ from two tries.
Carnifex has a dose of morphine on him, otherwise he has no DR/DT to energy at all. Attacks goes through the higher between DR and DT, so a 300 gunshot is reduced to 180 through a 25%/40 tac vest.
Nope, it's either DR or DT used for damage negation, whichever has better results in mitigating damage.
Well, fuck me.When you take damage, your armor will either reduce it by the amount specified by the damage resistance or by the flat amount specified by the threshold, whichever is greater, not both
Well, fuck me.
Well, fuck me.
Damage resistance is better for big hits, while damage threshold is better for small/rapid-fire hits.
Damage reduction (from morphine, feats, certain belts and armor, etc.), on the other hand, is applied after all other forms of mitigation, meaning it's the weakest form of mitigation. Still, it's a third layer of mitigation, and stacks with morphine, so can be quite powerful.
Armor in Underrail reduces damage via one of two mechanics, percentage-based damage resistance or flat damage threshold (DR% / DT).
Carnifex has a dose of morphine on him, otherwise he has no DR/DT to energy at all. Attacks goes through the higher between DR and DT, so a 300 gunshot is reduced to 180 through a 25%/40 tac vest.
I'm not sure there are layers or mitigation. The wiki is pretty blunt about this:
What and where did you blow it up? I can't find it and I don't feel like spending forever stealthing around the Rig with my shitty leather stealth gear.For this mission you don't need persuasion (unlike the previous ones) to do them solo. Just destroy it before you report to Cruzer, that's it.
The dialogue is extremely disappointing, he barely gives you a nod. I stealthed through it and blew it up with TNT, you could prob just genocide them all alone.
Only if it's way higher quality. 160 quality super steel blocks up to 45 damage as a shield. 129 quality titanium blocks up to 46. And Expedition buffed Leonie so she regularly sells metals in the 140-150 quality range, so it's not hard to get high quality titanium now either.You can, as the shield. It adds 1 less armor penalty than a TiChrome shield and blocks noticeably more damage.
Only if it's way higher quality. 160 quality super steel blocks up to 45 damage as a shield. 129 quality titanium blocks up to 46. And Expedition buffed Leonie so she regularly sells metals in the 140-150 quality range, so it's not hard to get high quality titanium now either.You can, as the shield. It adds 1 less armor penalty than a TiChrome shield and blocks noticeably more damage.
Super steel is in a sad position these days. It's good for infused leather and good for sheets in tactical vests/riot gear and that's about it. Not really that super.
But the nature of DR means you need to get it pretty high for it to be worthwhile, so you're going to end up with like 50% penalty anyway. You're going to need a whole lot of evasion just to lower grenade damage vs shields a little. I don't know if that's worthwhile. You'd be able to laugh off energy so that'd be good though.I think it's still very good for metal armor. It's mechanical damage reduction is much better than TiChrome. And the smaller armor penalty versus Tungsten steel can make it the better choice of metal if you have high evasion, since evasion reduces the damage your shield takes from grenades, but armor does not. I would probably do a 3/1 or 2/2 split between Super Steel and TiChrome unless I'm playing a stationary AR soldier.
What and where did you blow it up? I can't find it and I don't feel like spending forever stealthing around the Rig with my shitty leather stealth gear.For this mission you don't need persuasion (unlike the previous ones) to do them solo. Just destroy it before you report to Cruzer, that's it.
The dialogue is extremely disappointing, he barely gives you a nod. I stealthed through it and blew it up with TNT, you could prob just genocide them all alone.
Only if it's way higher quality. 160 quality super steel blocks up to 45 damage as a shield. 129 quality titanium blocks up to 46. And Expedition buffed Leonie so she regularly sells metals in the 140-150 quality range, so it's not hard to get high quality titanium now either.You can, as the shield. It adds 1 less armor penalty than a TiChrome shield and blocks noticeably more damage.
Super steel is in a sad position these days. It's good for infused leather and good for sheets in tactical vests/riot gear and that's about it. Not really that super.
But the nature of DR means you need to get it pretty high for it to be worthwhile, so you're going to end up with like 50% penalty anyway. You're going to need a whole lot of evasion just to lower grenade damage vs shields a little. I don't know if that's worthwhile. You'd be able to laugh off energy so that'd be good though.I think it's still very good for metal armor. It's mechanical damage reduction is much better than TiChrome. And the smaller armor penalty versus Tungsten steel can make it the better choice of metal if you have high evasion, since evasion reduces the damage your shield takes from grenades, but armor does not. I would probably do a 3/1 or 2/2 split between Super Steel and TiChrome unless I'm playing a stationary AR soldier.
And even if it is good for armour then it still sucks for weapons for some reason. I don't know what's up with that. It's not even close to competitive with the other metals.