How many unique quests are there on the pirate side? I don't want to do any of the lemurian stuff again - is it still mandatory when joining the pirates?
You can board from the sides but you can't get back onto your jet ski.Not surprised. Are you supposed to only be able to board the Protectorate ship from the back? I kept dying trying to board from the sides, since there was a mouse indicator that you could, but the game would never let me.
You can board from the sides but you can't get back onto your jet ski.Not surprised. Are you supposed to only be able to board the Protectorate ship from the back? I kept dying trying to board from the sides, since there was a mouse indicator that you could, but the game would never let me.
Sub-15% pen armours (E.g. Regalia) or Ancient Rathound (20%)?
Current theorizing
Which of veteran feats are good for a crossbowman? So far I've took +PER.
100 quality leather is still better than regalia unless you need the strength bonus. Or the rathounds ignoring you thing, but you can just keep it in your inventory and put it on for rathound areas if you want that.Too bad I have burned 3 full batches on super steel and got q100ish at best... I guess wearing rathound regalia is my destiny
This worked, thank you. There were some screw-ups at first, failures to load or severe bugs, and it required some trial and error—I had to append "01" to the end of the new string after overwriting, since the new string is one numeral longer than the old, and my hex editor automatically overwrites additional unselected numerals in order to fit whatever's being overwrite-pasted. I used your online unpacker and repacker, and repacked into the custom unknown version that's automatically added to the drop-down.
Attacks and status effects can be resisted (ie. completely avoided) with Dodge, Evasion, Fortitude or Resolve, depending on the attack's type. These four saving throws are checked against attacker's relevant skill, e.g. An attack with Frighten would test attacker's Thought Control vs. defender's Resolve to determine its duration.[2]
The base save chance of Resolve and Fortitude is 1 - attack skill / defense skill * 0.7 and it is capped between 5% and 75%. So relative to defense skill, about 135% attack skill minimizes the save chance and 35% maximizes it.
If I have parsed the quoted section correctly, then "Attacks and status effects can be resisted" includes flashbangs. But what would be the attack skill? If it is Throwing, then flashbangs would be useless for characters with 0 throwing, which isn't true. So either flashbangs follow different mechanics, use a fixed value for attack skill, or treat the player's Throwing skill as higher than it truly is.
Also, with the new Brutality feat, I assume Intimidation would be the relevant attack skill for the above formula?
so... if you steal from rey shop prior to expedition, on return whole core city is hostile
btw: why do I get muties hostile if I turn the generator on? What do I actually accomplish with generator turned on besides lights in the area and hostile faction?
I did not get their approval to go down, sneaked in. Not turning generator allows me to talk with them freely afterwards
They get mad if you go downstairs without permission. Turning the generator on makes it pretty obvious you snuck in even though you weren't allowed, so they're mad.btw: why do I get muties hostile if I turn the generator on? What do I actually accomplish with generator turned on besides lights in the area and hostile faction?
I did not get their approval to go down, sneaked in. Not turning generator allows me to talk with them freely afterwards
Brutality is intimidation.
Question about expansion's ending
In order to destroy the Monolith you'll need to find a magic shard Ferryman was talking about.
Shard is buried somewhere in Boneyard, and in order to find the exact place you'll need to get a clue from some talkative native (accidentally read a spoiler about that part).
And that talkative native fellow is in the cave somewhere on native's territory.
Therefore if you want to destroy the monolith and save Todd you'll need to cull natives. Is that right?
Also, I think (hope) it's doable without the native's help at all, because I'm pretty sure I killed him.