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Underrail: The Incline Awakens

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,412
ATM I'm just getting mobbed by nearly invincible void beasts. I killed one but then they just kept coming. They also got so mad when I forcefielded myself against a corner that they crashed the game.
Use the Juice to see them. Makes it way easier to hit them with the Torch for some reason.
Ain't even got no torch, basically you just need to figure out which gate control lets you out of there then scram.

I got the big ol' magic box thingy and from searching around it seems all you can do with this thing is pawn it off for cash, wish there was more to it.
 

Lady_Error

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So a couple years late, but I reached the Deep Caverns and not sure that I wanna continue. I really liked Core City and many of the other locations, but once you reach the level cap it becomes boring and tedious.

Also, apparently I'm fucked anyway since I killed so many Faceless that they will attack me on sight. I let the ones at the Foundry go, but the ones at the University attacked me right away.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
So a couple years late, but I reached the Deep Caverns and not sure that I wanna continue. I really liked Core City and many of the other locations, but once you reach the level cap it becomes boring and tedious.

Also, apparently I'm fucked anyway since I killed so many Faceless that they will attack me on sight. I let the ones at the Foundry go, but the ones at the University attacked me right away.
No way you've reached the level cap yet, but I do agree that after you've done DC it does get a little tedious. If you haven't gone through it before I'd recomend finishing it at least once, as the satisfaction of killing Tchort is really worth it, but regardless, up to you.
 

Lady_Error

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No way you've reached the level cap yet

Why not? I haven't even finished the Protectorate/Free Drones quests and a couple minor ones. I went with the normal EXP for killing system, seems like it might be faster than the Oddity system.

EDIT: Oh and killing Death Stalkers gives a lot of XP each time. That alone probably got me a couple of levels.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Level cap is 30 with the expansion. I can't imagine you have, though I don't know how it works with Classic. In the future, play Oddity - a lot more fun.

I've played Underrail with over 20 characters and I have never bothered with DC. Some people enjoy it, but at that point your character is rinsing & repeating anyway. Just reroll new builds and enjoy.
 

Lady_Error

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Don't have the expansion, so my level cap is at 25. Maybe I'll do another playthrough at some point, since I skipped crafting completely this time.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
I always see each and every character through to the bitter end, unless I decide to abort them particularly early.

Thinking back on my old tin can hammer guy playthrough, my current riot spear guy has been more capable and powerful all around, though notably less powerful than pre-nerf tin can AR guy. Of course, nothing can top stealth psi, then or now.

The next thing for me to try will be a sniper build, I think. I've never really played one; I aborted one before the game even hit v1.0. I didn't like it much at the time because it seemed to me that you blew your load early like a chump, then got raped whenever anything managed to catch up with you. Also, there are certain points (potentially two in GMS Compound alone) where you're inevitably forced into scripted close-range encounters.
 

ItsChon

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Steve gets a Kidney but I don't even get a tag.
Why not? I haven't even finished the Protectorate/Free Drones quests and a couple minor ones. I went with the normal EXP for killing system, seems like it might be faster than the Oddity system.

EDIT: Oh and killing Death Stalkers gives a lot of XP each time. That alone probably got me a couple of levels.
Ah that's why. Yeah normal XP system levels you up really quick, I only play Odditty. Plus no expansion.
 

Lady_Error

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Burst with extra shots and extra damage can take care of almost anything. I also liked having the psychokinesis wall as a last ditch save in the most difficult fights.

For long range, the Dragunov sniper rifle seemed like the best choice due to 25 AP and being able to fire twice.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
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AR is super overpowered, yes. Dragunov used to be even better, but it's still a great companion for any sniper.

The uniques for unarmed I felt were pretty lacklustre: Power Fist can be nice if you're STR oriented, but for DEX there's stuff like the Claw which might be nice if they weren't depreciated so quickly. Or, uh, Boxing Gloves...
 

Blaine

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Grab the Codex by the pussy
The uniques for unarmed I felt were pretty lacklustre: Power Fist can be nice if you're STR oriented, but for DEX there's stuff like the Claw which might be nice if they weren't depreciated so quickly. Or, uh, Boxing Gloves...

Boxing Gloves are apparently best used as an off-hand meta item: Attack with main-hand weapon, then switch to the gloves for the Dodge bonus.

Anyway, I pretty much always just toss unique weapons into their own locker in the player house, since for some reason they're all unusably bad compared to anything crafted... except for Balor's Hammer, that is. If you can wield that one, then you're going to fuck some shit up.

In my opinion, most if not all of the unique weapons should all be fantastic in some niche way, but instead they're mostly mediocre. Shame and a waste.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
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The uniques for unarmed I felt were pretty lacklustre: Power Fist can be nice if you're STR oriented, but for DEX there's stuff like the Claw which might be nice if they weren't depreciated so quickly. Or, uh, Boxing Gloves...

Boxing Gloves are apparently best used as an off-hand meta item: Attack with main-hand weapon, then switch to the gloves for the Dodge bonus.

Anyway, I pretty much always just toss unique weapons into their own locker in the player house, since for some reason they're all unusably bad compared to anything crafted... except for Balor's Hammer, that is. If you can wield that one, then you're going to fuck some shit up.

In my opinion, most if not all of the unique weapons should all be fantastic in some niche way, but instead they're mostly mediocre. Shame and a waste.
I never could figure out why most uniques so closely match the properties of crafted weapons, sometimes with a tiny change here and there.
The explanation might be that they're usually kind of just peppered around in lockers and fairly easy to get without skillpoint investments.

Oh well, supposedly they will be buffed and the devs also like the idea of them having Fallout 2 style upgrades for cash https://underrail.com/forums/index.php?topic=3443.0

In an ideal world those upgrades would make the uniques truly unique, and maybe restore some of the charming "glitches" like Dragunov having no STR requirement.
 

Tigranes

Arcane
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It's a great idea for uniques to offer something of craftable bonuses for a non-crafting character, but (1) crafting's such a good investment of skillpoints you're going to have it, (2) they're so tuned down that they're objectively bad for most characters most of the time.
 

hell bovine

Arcane
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Sep 9, 2013
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I've dabbled in persuasion with my Scientist just for RP after a string of no-Pers characters, and... honestly, I'd say it's a waste of points from any kind of minmaxing standpoint. It's worth having of course if you want to roleplay and see that content, but there's not a huge amount there.
From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.
you can just let them kill Buzzer.

And on my first playthrough i've killed that Faceless boss, but still got the best outcome (they gave me some supplies and allowed me to take Lora Baker to SGS).
 

hell bovine

Arcane
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Secret Level
From what I recall persuading them to let Buzzer go is necessary if you want the best outcome with the faceless in DC.
you can just let them kill Buzzer.

And on my first playthrough i've killed that Faceless boss, but still got the best outcome (they gave me some supplies and allowed me to take Lora Baker to SGS).
Did they share all their info too?

Though letting them kill Buzzer might be easier, I recall persuasion was bugged at some point when they game came out.
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
Has any one used spirit poison traps/knives? Any good or is the doppleganger basically what you get from bilocation with low thought control?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,353
Seems like Acid pistols can be effective against stone orcs. Entanglement works, and the acid does decent damage - and a scientist can follow up with laser pistol crits too.
 

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
Are there any ways to increase crit chance? The shotgun is ridiculous when it crits, especially the way I'm building it, and if I can get my crit chance to around 50%, the damage output will be ridiculous.

EDIT: Also, does each pellet have its own roll for whether or not it crits?
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Are there any ways to increase crit chance?
Feat Body Horror is one of ways that I can recall right now , work only on humams and non-insectoid critters + resolve penalty. For melee there exist weaponsmith, but you have guns, so I don't know what else.
 

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