I don't know why but you give off a vibe of being threatened somehow, by something.
I don't know why but you give off a vibe of being threatened somehow, by something.
Sounds like you're projecting.
The king of Classic is LIVE!
It was impossible. I don't know why people think raiders didn't min-max back then and didn't use world buffs and such. The good guilds were armed and buffed to the teeth, you can easily check that by looking up old raiding videos on YouTube. WoW wasn't the first MMO with raids. What the problem was is you couldn't kill the tentacles fast enough and that was with utmost efficiency (the math part). It *might* be possible with the 1.12 balancing, but I kinda doubt it.Now that Classic is a reality, it is time to switch the mob to start campaigning for C'thun to be released in its pre-nerf 'mathematically impossible' state. I have no doubt that the guilds of today could down it, and it would be a great world first story. Boss finally downed for the first time after 15 years.
I am curious. Why didn’t you like the barrens? I remember it having decent kill quests for xp, 3 dungeons (WC, RFD, RFK), and a lively regional chat.The prospect of having to level through the Barrens is enough to make you not want to play Horde tbh.
I thought the Barrens was consistent with the Rexxar campaign of "taming the land.... by killing", although I can understand the tedium, whereas humans have the defias subplot that culminates with Onyxia, dwarves searching for ruins, and Nelves protecting the forests.A lot of reasons. First of all, you can't skip it if you are playing Horde, Silverpine Forest is unfinished and you will run out of relevant quests by the time you hit 15ish, forcing you to go to the Barrens either way. Second of all, it has quests for like 20 levels and you have to periodically come back to pick up 2-3 quests which you couldn't before. It wouldn't be so bad if the zone didn't have so much walking around in a featureless savanna. And last but not least, the quests themselves have spread out objectives and are boring in general, too many "exterminate the local wildlife and native populations" type of deal. I think it exemplifies the fact that Horde zones were made last, too many levels crammed into a single *unskippable* gigantic zone without much variation. Barrens chat is cancer. The cherry on top is that the Alliance zones for the relevant levels are much better designed and varied, they don't force you to go anywhere and you have actual choices of where to level. Horde leveling in general is very linear, not only the Barrens, it's just the worst example.
There was nowhere near the level of class stacking, raid splitting, etc in vanilla as there was in later expansions. The larger raid size made those activities more time intensive and the best guilds weren't funded by large corporations.It was impossible. I don't know why people think raiders didn't min-max back then and didn't use world buffs and such. The good guilds were armed and buffed to the teeth, you can easily check that by looking up old raiding videos on YouTube. WoW wasn't the first MMO with raids. What the problem was is you couldn't kill the tentacles fast enough and that was with utmost efficiency (the math part). It *might* be possible with the 1.12 balancing, but I kinda doubt it.Now that Classic is a reality, it is time to switch the mob to start campaigning for C'thun to be released in its pre-nerf 'mathematically impossible' state. I have no doubt that the guilds of today could down it, and it would be a great world first story. Boss finally downed for the first time after 15 years.
You can grind mobs in Silverpine. Have fun.I do not remember it being unskippable though. At the same time, I do not remember there being an easy alternative for the 15-20 level range.
You misunderstand the thought experiment. This wasn't a calculation based on their skill or raid composition. They ran through the most class stacked and efficient raid composition that was mathematically possible and ran with 100% of the possible DPS uptime without taking into account the possibility of mistakes. And it was impossible with that premise. They didn't try to bash their heads against the encounter until something was working, it was purely a mathematical, theoretical exercise that took into account the best possible scenario. I'm sure it's possible to find the relevant thread with WayBackMachine.There was nowhere near the level of class stacking, raid splitting, etc in vanilla as there was in later expansions.
Fun? In Vanilla? No, that only starts at level 60 and it's just in time for the next grind for raiding.You can grind mobs in Silverpine. Have fun.I do not remember it being unskippable though. At the same time, I do not remember there being an easy alternative for the 15-20 level range.